TextureLayoutRow.cpp 3.3 KB

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  1. /*
  2. * This source file is part of libRocket, the HTML/CSS Interface Middleware
  3. *
  4. * For the latest information, see http://www.librocket.com
  5. *
  6. * Copyright (c) 2008-2010 CodePoint Ltd, Shift Technology Ltd
  7. *
  8. * Permission is hereby granted, free of charge, to any person obtaining a copy
  9. * of this software and associated documentation files (the "Software"), to deal
  10. * in the Software without restriction, including without limitation the rights
  11. * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  12. * copies of the Software, and to permit persons to whom the Software is
  13. * furnished to do so, subject to the following conditions:
  14. *
  15. * The above copyright notice and this permission notice shall be included in
  16. * all copies or substantial portions of the Software.
  17. *
  18. * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  19. * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  20. * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  21. * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  22. * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  23. * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  24. * THE SOFTWARE.
  25. *
  26. */
  27. #include "precompiled.h"
  28. #include "TextureLayoutRow.h"
  29. #include "TextureLayout.h"
  30. namespace Rocket {
  31. namespace Core {
  32. TextureLayoutRow::TextureLayoutRow()
  33. {
  34. height = 0;
  35. }
  36. TextureLayoutRow::~TextureLayoutRow()
  37. {
  38. }
  39. // Attempts to position unplaced rectangles from the layout into this row.
  40. int TextureLayoutRow::Generate(TextureLayout& layout, int max_width, int y)
  41. {
  42. int width = 1;
  43. int first_unplaced_index = 0;
  44. int placed_rectangles = 0;
  45. while (width < max_width)
  46. {
  47. // Find the first unplaced rectangle we can fit.
  48. int index;
  49. for (index = first_unplaced_index; index < layout.GetNumRectangles(); ++index)
  50. {
  51. TextureLayoutRectangle& rectangle = layout.GetRectangle(index);
  52. if (!rectangle.IsPlaced())
  53. {
  54. if (width + rectangle.GetDimensions().x + 1 <= max_width)
  55. break;
  56. }
  57. }
  58. if (index == layout.GetNumRectangles())
  59. return placed_rectangles;
  60. TextureLayoutRectangle& rectangle = layout.GetRectangle(index);
  61. // Increment the row height if necessary.
  62. height = Math::Max(height, rectangle.GetDimensions().y);
  63. // Add this glyph onto our list and mark it as placed.
  64. rectangles.push_back(&rectangle);
  65. rectangle.Place(layout.GetNumTextures(), Vector2i(width, y));
  66. ++placed_rectangles;
  67. // Increment our width. An extra pixel is added on so the rectangles aren't pushed up
  68. // against each other. This will avoid filtering artifacts.
  69. if (rectangle.GetDimensions().x > 0)
  70. width += rectangle.GetDimensions().x + 1;
  71. first_unplaced_index = index + 1;
  72. }
  73. return placed_rectangles;
  74. }
  75. // Assigns allocated texture data to all rectangles in this row.
  76. void TextureLayoutRow::Allocate(byte* texture_data, int stride)
  77. {
  78. for (size_t i = 0; i < rectangles.size(); ++i)
  79. rectangles[i]->Allocate(texture_data, stride);
  80. }
  81. // Returns the height of the row.
  82. int TextureLayoutRow::GetHeight() const
  83. {
  84. return height;
  85. }
  86. // Resets the placed status for all of the rectangles within this row.
  87. void TextureLayoutRow::Unplace()
  88. {
  89. for (size_t i = 0; i < rectangles.size(); ++i)
  90. rectangles[i]->Unplace();
  91. }
  92. }
  93. }