| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466467468469470471472473474475476477478479480481482483484485486487488489490491492493494495496497498499500501502503504505506507508509510511512513514515516517518519520521522523524525526527528529530531532533534535536537538539540541542543544545546547548549550551552553554555556557558559560561562563564565566567568569570571572573574575576577578579580581582583584585586587588589590591592593594595596597598599600601602603604605606607608609610611612613614615616617618619620621622623624625626627628629630631632633634635636637638639640641642643644645646647648649650651652653654655656657658659660661662663664665666667668669670671672673674675676677678679680681682683 |
- #===================================
- # Build script for libRocket =======
- #===================================
- if(APPLE)
- if(IOS_PLATFORM)
- set(CMAKE_TOOLCHAIN_FILE cmake/Platform/iOS.cmake)
- endif(IOS_PLATFORM)
- endif(APPLE)
- # We use the new OSX_ARCHITECTURES property
- # and GNUInstallDirs module
- cmake_minimum_required(VERSION 2.8.5)
- if(COMMAND cmake_policy)
- cmake_policy(SET CMP0015 NEW)
- endif(COMMAND cmake_policy)
- project(libRocket C CXX)
- # paths
- include(GNUInstallDirs)
- set(LIBROCKET_VERSION_MAJOR 1)
- set(LIBROCKET_VERSION_MINOR 3)
- set(LIBROCKET_VERSION_PATCH 0)
- set(LIBROCKET_VERSION_TWEAK 0)
- set(PROJECT_VERSION ${LIBROCKET_VERSION_MAJOR}.${LIBROCKET_VERSION_MINOR}.${LIBROCKET_VERSION_PATCH}.${LIBROCKET_VERSION_TWEAK})
- # Search in the 'cmake' directory for additional CMake modules.
- list(APPEND CMAKE_MODULE_PATH ${PROJECT_SOURCE_DIR}/cmake)
- # Old versions of CMake need some updated Modules, but we don't want
- # to override newer versions of CMake which have working versions
- if(CMAKE_MAJOR_VERSION LESS 3)
- list(APPEND CMAKE_MODULE_PATH ${PROJECT_SOURCE_DIR}/cmake/v2fixes)
- endif()
- #===================================
- # Environment tests ================
- #===================================
- include(TestForANSIForScope)
- include(TestForANSIStreamHeaders)
- include(TestForSTDNamespace)
- #===================================
- # Provide hints as to where depends=
- # might be found =
- #===================================
- if(NOT DEFINED ENV{FREETYPE_DIR})
- set(ENV{FREETYPE_DIR} "${PROJECT_SOURCE_DIR}/../Dependencies")
- endif()
- if(NOT DEFINED ENV{Boost_DIR})
- set(ENV{Boost_DIR} "${PROJECT_SOURCE_DIR}/../Dependencies")
- endif()
- if(NOT DEFINED ENV{LUA_DIR})
- set(ENV{LUA_DIR} "${PROJECT_SOURCE_DIR}/../Dependencies")
- endif()
- if(NOT DEFINED ENV{SDLDIR})
- set(ENV{SDLDIR} "${PROJECT_SOURCE_DIR}/../Dependencies")
- endif()
- if(NOT DEFINED ENV{SDLIMAGEDIR})
- set(ENV{SDLIMAGEDIR} "${PROJECT_SOURCE_DIR}/../Dependencies")
- endif()
- if(NOT DEFINED ENV{SFML_ROOT})
- set(ENV{SFML_ROOT} "${PROJECT_SOURCE_DIR}/../Dependencies")
- endif()
- #===================================
- # Plaform specific global hacks ====
- #===================================
- if(APPLE)
- # Disables naked builtins from AssertMacros.h which
- # This prevents naming collisions such as those from the check()
- # function macro with LuaType::check
- add_definitions(-D__ASSERT_MACROS_DEFINE_VERSIONS_WITHOUT_UNDERSCORES=0)
- endif(APPLE)
- #===================================
- # Build options ====================
- #===================================
- if(NOT CMAKE_BUILD_TYPE)
- set(CMAKE_BUILD_TYPE Release CACHE STRING
- "Choose the type of build, options are: None Debug Release RelWithDebInfo MinSizeRel."
- FORCE)
- endif()
- if(NOT IOS)
- option(BUILD_SHARED_LIBS "Build shared libraries" ON)
- endif(NOT IOS)
- option(BUILD_PYTHON_BINDINGS "Build python bindings" OFF)
- option(BUILD_LUA_BINDINGS "Build Lua bindings" OFF)
- option(BUILD_SAMPLES "Build samples" OFF)
- if(WIN32)
- option(SKIP_DIRECTX_SAMPLES "Skip build of all DirectX related samples. Only applies if BUILD_SAMPLES is ON" OFF)
- option(SKIP_DIRECTX9_SAMPLE "Skip build of DirectX 9 related sample. Only applies if BUILD_SAMPLES is ON and SKIP_DIRECTX_SAMPLES is OFF" OFF)
- option(SKIP_DIRECTX10_SAMPLE "Skip build of DirectX 10 related sample. Only applies if BUILD_SAMPLES is ON and SKIP_DIRECTX_SAMPLES is OFF" OFF)
- endif()
- if(IOS)
- if(BUILD_SHARED_LIBS)
- message(FATAL_ERROR "BUILD_SHARED_LIBS must be OFF for iOS builds. iOS does not support shared libraries.")
- endif(BUILD_SHARED_LIBS)
- endif(IOS)
- if(IOS)
- if(BUILD_SHARED_LIBS)
- message(FATAL_ERROR "BUILD_SHARED_LIBS must be OFF for iOS builds. iOS does not support shared libraries.")
- endif(BUILD_SHARED_LIBS)
- endif(IOS)
- if(NOT BUILD_SHARED_LIBS)
- add_definitions(-DSTATIC_LIB)
- endif()
- #on windows, check for VC10 and fix the multiple compile target issue.
- IF(WIN32)
- if(MSVC)
- if(${MSVC_VERSION} STREQUAL 1600 OR ${MSVC_VERSION} STRGREATER 1600)
- message("Visual Studio 2010 (${MSVC_VERSION}) build fix at play (/FORCE:MULTIPLE)")
- set(CMAKE_SHARED_LINKER_FLAGS "${CMAKE_SHARED_LINKER_FLAGS} /FORCE:MULTIPLE")
- endif()
- endif()
- ENDIF(WIN32)
- #===================================
- # Find dependencies ================
- #===================================
- # FreeType
- if(CMAKE_MAJOR_VERSION LESS 3)
- # Freetype changed the layout of its header files, we need to use
- # the FindFreetype module from cmake v3 at least, included here
- find_package(Freetype-v2fix REQUIRED)
- else()
- find_package(Freetype REQUIRED)
- endif()
- if(FREETYPE_FOUND)
- include_directories(${FREETYPE_INCLUDE_DIRS})
- link_directories(${FREETYPE_LINK_DIRS})
- list(APPEND CORE_LINK_LIBS ${FREETYPE_LIBRARY})
- endif()
- mark_as_advanced(FREETYPE_INCLUDE_DIRS FREETYPE_LIBRARY FREETYPE_LINK_DIRECTORIES)
- # Boost and Python
- if(BUILD_PYTHON_BINDINGS)
- find_package(PythonInterp 2 REQUIRED)
- find_package(PythonLibs 2 REQUIRED)
- execute_process(
- COMMAND ${PYTHON_EXECUTABLE} -c "from distutils import sysconfig; print(sysconfig.get_python_lib(1,0,prefix=''))"
- OUTPUT_VARIABLE PYTHON_INSTDIR
- OUTPUT_STRIP_TRAILING_WHITESPACE
- )
- if(PYTHONLIBS_FOUND)
- include_directories(${PYTHON_INCLUDE_DIR})
- endif()
- #set(Boost_USE_STATIC_LIBS OFF)
- #set(Boost_USE_MULTITHREADED ON)
- find_package(Boost 1.40.0 COMPONENTS python REQUIRED)
- if(Boost_FOUND)
- include_directories(${Boost_INCLUDE_DIR})
- list(APPEND PY_BINDINGS_LINK_LIBS ${PYTHON_LIBRARY} ${Boost_LIBRARIES})
- endif()
- endif()
- #Lua
- if(BUILD_LUA_BINDINGS)
- if(CMAKE_MAJOR_VERSION LESS 3)
- find_package(Lua-v2fix)
- else()
- find_package(Lua)
- endif()
- if(LUA_FOUND)
- include_directories(${LUA_INCLUDE_DIR})
- list(APPEND LUA_BINDINGS_LINK_LIBS ${LUA_LIBRARIES})
- endif()
- endif()
- #===================================
- # Setup paths ======================
- #===================================
- set(PROJECT_SOURCE_DIR ${PROJECT_SOURCE_DIR}/..)
- include_directories(
- ${PROJECT_SOURCE_DIR}/Include
- )
- # Include list of source files
- include(FileList)
- #===================================
- # Build libraries ==================
- #===================================
- set(LIBRARIES Core Controls Debugger)
- foreach(library ${LIBRARIES})
- set(NAME Rocket${library})
- add_library(${NAME} ${${library}_SRC_FILES}
- ${${library}_HDR_FILES}
- ${${library}_PUB_HDR_FILES}
- ${MASTER_${library}_PUB_HDR_FILES}
- )
- set_target_properties(${NAME} PROPERTIES
- VERSION ${PROJECT_VERSION}
- SOVERSION ${LIBROCKET_VERSION_MAJOR}
- )
-
- if(APPLE)
- if(NOT IOS)
- set_target_properties(${NAME} PROPERTIES
- OSX_ARCHITECTURES "i386;x86_64;"
- )
- endif(NOT IOS)
- endif(APPLE)
- install(TARGETS ${NAME}
- LIBRARY DESTINATION ${CMAKE_INSTALL_LIBDIR}
- ARCHIVE DESTINATION ${CMAKE_INSTALL_LIBDIR}
- RUNTIME DESTINATION ${CMAKE_INSTALL_BINDIR}
- )
- endforeach(library)
- # Build python bindings
- if(BUILD_PYTHON_BINDINGS)
- set(LIBRARIES core controls)
- foreach(library ${LIBRARIES})
- set(NAME _rocket${library})
- add_library(${NAME} MODULE ${Py${library}_SRC_FILES}
- ${Py${library}_HDR_FILES}
- ${Py${library}_PUB_HDR_FILES}
- )
- if(APPLE)
- if(NOT IOS)
- set_target_properties(${NAME} PROPERTIES
- OSX_ARCHITECTURES "$(ARCHS_STANDARD_32_64_BIT)"
- )
- endif(NOT IOS)
- endif(APPLE)
- set_target_properties(${NAME} PROPERTIES PREFIX "")
- install(TARGETS ${NAME}
- LIBRARY DESTINATION ${PYTHON_INSTDIR}
- )
- endforeach(library)
- endif()
- # Build Lua bindings
- if(BUILD_LUA_BINDINGS)
- set(LIBRARIES Core Controls)
- foreach(library ${LIBRARIES})
- set(NAME Rocket${library}Lua)
- add_library(${NAME} ${Lua${library}_SRC_FILES}
- ${Lua${library}_HDR_FILES}
- ${Lua${library}_PUB_HDR_FILES}
- )
- set_target_properties(${NAME} PROPERTIES
- VERSION ${PROJECT_VERSION}
- SOVERSION ${LIBROCKET_VERSION_MAJOR}
- )
-
- if(APPLE)
- if(NOT IOS)
- set_target_properties(${NAME} PROPERTIES
- OSX_ARCHITECTURES "$(ARCHS_STANDARD_32_64_BIT)"
- )
- endif(NOT IOS)
- endif(APPLE)
- install(TARGETS ${NAME}
- LIBRARY DESTINATION ${CMAKE_INSTALL_LIBDIR}
- ARCHIVE DESTINATION ${CMAKE_INSTALL_LIBDIR}
- RUNTIME DESTINATION ${CMAKE_INSTALL_BINDIR}
- )
- endforeach(library)
- endif()
- #===================================
- # Link libraries ===================
- #===================================
- target_link_libraries(RocketCore ${CORE_LINK_LIBS})
- target_link_libraries(RocketControls RocketCore)
- target_link_libraries(RocketDebugger RocketCore)
- if(BUILD_PYTHON_BINDINGS)
- target_link_libraries(_rocketcore RocketCore ${PY_BINDINGS_LINK_LIBS})
- target_link_libraries(_rocketcontrols RocketControls ${PY_BINDINGS_LINK_LIBS})
- endif()
- if(BUILD_LUA_BINDINGS)
- target_link_libraries(RocketCoreLua RocketCore ${LUA_BINDINGS_LINK_LIBS})
- target_link_libraries(RocketControlsLua RocketControls RocketCoreLua ${LUA_BINDINGS_LINK_LIBS})
- endif()
- #===================================
- # Build samples ====================
- #===================================
- # Build and link the samples
- macro(bl_sample NAME)
- if (WIN32)
- add_executable(${NAME} WIN32 ${${NAME}_SRC_FILES} ${${NAME}_HDR_FILES} )
- elseif(APPLE)
- add_executable(${NAME} MACOSX_BUNDLE ${${NAME}_SRC_FILES} ${${NAME}_HDR_FILES} )
- else()
- add_executable(${NAME} ${${NAME}_SRC_FILES} ${${NAME}_HDR_FILES} )
- endif()
-
- if (APPLE)
- # We only support i386 for the samples as it still uses Carbon
- set_target_properties(${NAME} PROPERTIES OSX_ARCHITECTURES "i386;" )
- endif()
- target_link_libraries(${NAME} ${ARGN})
- endmacro()
- if(BUILD_SAMPLES)
- include(SampleFileList)
- set(samples treeview customlog drag loaddocument)
- set(tutorials template datagrid datagrid_tree tutorial_drag)
-
- set(sample_LIBRARIES
- shell
- RocketCore
- RocketControls
- RocketDebugger
- )
- # Find OpenGL
- find_package(OpenGL REQUIRED)
-
- if(OPENGL_FOUND)
- include_directories(${OPENGL_INCLUDE_DIR})
- list(APPEND sample_LIBRARIES ${OPENGL_LIBRARIES})
- endif()
-
- # Set up required system libraries
- if(WIN32)
- if(SKIP_DIRECTX_SAMPLES)
- message("-- Skipping all DirectX samples")
- set(SKIP_DIRECTX9_SAMPLE ON)
- set(SKIP_DIRECTX10_SAMPLE ON)
- else()
- message("-- Determing if DirectX samples can be built")
- include(FindDirectX)
- find_package(DirectX)
- if(DirectX_FOUND)
- set(DIRECTX_SAMPLE_LIST)
- set(DIRECTX_SKIPPED_SAMPLE_LIST)
- # We should be able to build DirectX 9 sample
- message("-- Determing if DirectX samples can be built - Yes")
- if(SKIP_DIRECTX9_SAMPLE)
- message("-- Skipping build of DirectX 9 sample: User disabled")
- list(APPEND DIRECTX_SKIPPED_SAMPLE_LIST "DirectX9 ")
- else()
- if(DirectX_LIBRARY)
- if(DirectX_D3DX9_LIBRARY)
- list(APPEND DIRECTX_SAMPLE_LIST "DirectX9 ")
- else()
- set(SKIP_DIRECTX9_SAMPLE ON)
- message("-- Skipping build of DirectX 9 sample: DirectX_D3DX9_LIBRARY not found")
- list(APPEND DIRECTX_SKIPPED_SAMPLE_LIST "DirectX9 ")
- endif()
- else()
- set(SKIP_DIRECTX9_SAMPLE ON)
- message("-- Skipping build of DirectX 9 sample: DirectX_LIBRARY not found")
- list(APPEND DIRECTX_SKIPPED_SAMPLE_LIST "DirectX9 ")
- endif()
- endif()
- if(SKIP_DIRECTX10_SAMPLE)
- message("-- Skipping build of DirectX 10 sample: User disabled")
- list(APPEND DIRECTX_SKIPPED_SAMPLE_LIST "DirectX10 ")
- else()
- if(DirectX_D3D10_FOUND)
- list(APPEND DIRECTX_SAMPLE_LIST "DirectX10 ")
- else()
- set(SKIP_DIRECTX10_SAMPLE ON)
- message("-- Skipping build of DirectX 10 sample: Missing DirectX_D3D10_INCLUDE_DIR, DirectX_D3D10_LIBRARY or DirectX_D3DX10_LIBRARY")
- list(APPEND DIRECTX_SKIPPED_SAMPLE_LIST "DirectX10 ")
- endif()
- endif()
- if(DIRECTX_SAMPLE_LIST)
- message("-- Enabled DirectX samples: " ${DIRECTX_SAMPLE_LIST})
- endif()
- if(DIRECTX_SKIPPED_SAMPLE_LIST)
- message("-- Disabled DirectX samples: " ${DIRECTX_SKIPPED_SAMPLE_LIST})
- endif()
- else()
- message("-- Determing if DirectX samples can be built - No")
- set(SKIP_DIRECTX9_SAMPLE ON)
- set(SKIP_DIRECTX10_SAMPLE ON)
- endif()
- endif()
- elseif(APPLE)
- include(FindCarbon)
- find_package(Carbon REQUIRED)
-
- if (Carbon_FOUND)
- include_directories(${Carbon_INCLUDE_DIR})
- list(APPEND sample_LIBRARIES ${Carbon_LIBRARIES})
- endif()
- else()
- find_package(X11 REQUIRED)
- if (X11_FOUND)
- list(APPEND sample_LIBRARIES ${X11_LIBRARIES})
- # shell/src/x11/InputX11.cpp:InitialiseX11Keymap uses Xkb if
- # possible instead of XGetKeyboardMapping for performance
- if(X11_Xkb_FOUND)
- FIND_PACKAGE_MESSAGE(X11 "Found X11 KBlib: ${X11_X11_LIB}" "[${X11_X11_LIB}][${X11_XkbINCLUDE_DIR}]")
- add_definitions(-DHAS_X11XKBLIB)
- endif()
- endif()
- endif()
-
- set(SAMPLES_DIR opt/Rocket/Samples CACHE PATH "path to samples dir")
- # The samples and tutorials use the shell library
- include_directories(${PROJECT_SOURCE_DIR}/Samples/shell/include)
- # Build and install sample shell library
- add_library(shell STATIC ${shell_SRC_FILES} ${shell_HDR_FILES})
- if (APPLE)
- # We only support i386 for the samples as it still uses Carbon
- set_target_properties(shell PROPERTIES OSX_ARCHITECTURES "i386;")
- endif()
- # Build and install the basic samples
- foreach(sample ${samples})
- bl_sample(${sample} ${sample_LIBRARIES})
- # The samples always set this as their current working directory
- install(DIRECTORY DESTINATION ${SAMPLES_DIR}/basic/${sample})
- install(TARGETS ${sample}
- RUNTIME DESTINATION ${SAMPLES_DIR}/${sample}
- BUNDLE DESTINATION ${SAMPLES_DIR})
- endforeach()
- if(WIN32)
- if(NOT SKIP_DIRECTX9_SAMPLE)
- include_directories(${DirectX_INCLUDE_DIR})
- bl_sample(directx ${sample_LIBRARIES} ${DirectX_LIBRARY} ${DirectX_D3DX9_LIBRARY})
- # The samples always set this as their current working directory
- install(DIRECTORY DESTINATION ${SAMPLES_DIR}/basic/directx)
- install(TARGETS directx
- RUNTIME DESTINATION ${SAMPLES_DIR}/directx
- BUNDLE DESTINATION ${SAMPLES_DIR})
- endif()
- if(NOT SKIP_DIRECTX10_SAMPLE)
- include_directories(${DirectX_INCLUDE_DIR} ${DirectX_D3D10_INCLUDE_DIRS})
- bl_sample(directx10 ${sample_LIBRARIES} ${DirectX_D3D10_LIBRARIES})
- # The samples always set this as their current working directory
- install(DIRECTORY DESTINATION ${SAMPLES_DIR}/basic/directx10)
- install(TARGETS directx10
- RUNTIME DESTINATION ${SAMPLES_DIR}/directx10
- BUNDLE DESTINATION ${SAMPLES_DIR})
- endif()
- endif()
- message("-- Can SDL2 sample be built")
- find_package(SDL)
- if(SDL_FOUND)
- find_package(SDL_image)
- if(SDL_IMAGE_FOUND)
- find_package(GLEW)
- if(GLEW_FOUND)
- message("-- Can SDL2 sample be built - yes")
- include_directories(${SDL_INCLUDE_DIR} ${GLEW_INCLUDE_DIR})
- bl_sample(sdl2 ${sample_LIBRARIES} ${SDL_LIBRARY} ${SDL_IMAGE_LIBRARY} ${GLEW_LIBRARY})
- # The samples always set this as their current working directory
- install(DIRECTORY DESTINATION ${SAMPLES_DIR}/basic/sdl2)
- install(TARGETS sdl2
- RUNTIME DESTINATION ${SAMPLES_DIR}/sdl2
- BUNDLE DESTINATION ${SAMPLES_DIR})
- else()
- message("-- Can SDL2 sample be built - GLEW not found")
- endif()
- else()
- message("-- Can SDL2 sample be built - SDL2_image not found")
- endif()
- else()
- message("-- Can SDL2 sample be built - SDL2 not found")
- endif()
- message("-- Can SFML 1.x sample be built")
- find_package(SFML 1 COMPONENTS graphics window system)
- if(NOT SFML_FOUND)
- message("-- Can SFML 1.x sample be built - no")
- elseif(SFML_VERSION_MAJOR GREATER 1)
- message("-- Can SFML 1.x sample be built - no: Version 2 detected")
- else()
- message("-- Can SFML 1.x sample be built - yes")
- include_directories(${SFML_INCLUDE_DIR})
- bl_sample(sfml ${sample_LIBRARIES} ${SFML_LIBRARIES})
- # The samples always set this as their current working directory
- install(DIRECTORY DESTINATION ${SAMPLES_DIR}/basic/sfml)
- install(TARGETS sfml
- RUNTIME DESTINATION ${SAMPLES_DIR}/sfml
- BUNDLE DESTINATION ${SAMPLES_DIR})
- endif()
- message("-- Can SFML 2.x sample be built")
- find_package(SFML 2 COMPONENTS graphics window system)
- if(NOT SFML_FOUND)
- message("-- Can SFML 2.x sample be built - no")
- else()
- find_package(GLEW)
- if(GLEW_FOUND)
- message("-- Can SFML 2.x sample be built - yes: with GLEW")
- include_directories(${SFML_INCLUDE_DIR} ${GLEW_INCLUDE_DIR})
- add_definitions( -DENABLE_GLEW )
- bl_sample(sfml2 ${sample_LIBRARIES} ${SFML_LIBRARIES} ${GLEW_LIBRARY})
- else()
- message("-- Can SFML 2.x sample be built - yes: without GLEW")
- include_directories(${SFML_INCLUDE_DIR})
- bl_sample(sfml2 ${sample_LIBRARIES} ${SFML_LIBRARIES})
- endif()
- # The samples always set this as their current working directory
- install(DIRECTORY DESTINATION ${SAMPLES_DIR}/basic/sfml2)
- install(TARGETS sfml2
- RUNTIME DESTINATION ${SAMPLES_DIR}/sfml2
- BUNDLE DESTINATION ${SAMPLES_DIR})
- endif()
- # Build and install the tutorials
- foreach(tutorial ${tutorials})
- bl_sample(${tutorial} ${sample_LIBRARIES})
- # The tutorials always set this as their current working directory
- install(DIRECTORY DESTINATION ${SAMPLES_DIR}/tutorial/${tutorial})
- install(TARGETS ${tutorial}
- RUNTIME DESTINATION ${SAMPLES_DIR}/${tutorial}
- BUNDLE DESTINATION ${SAMPLES_DIR})
- endforeach()
- # Build and install invaders sample
- bl_sample(invaders ${sample_LIBRARIES})
- install(DIRECTORY DESTINATION ${SAMPLES_DIR}/invaders)
- install(TARGETS invaders
- RUNTIME DESTINATION ${SAMPLES_DIR}/invaders
- BUNDLE DESTINATION ${SAMPLES_DIR})
- if(BUILD_PYTHON_BINDINGS)
- # Build and install pyinvaders sample
- bl_sample(pyinvaders ${sample_LIBRARIES} ${PYTHON_LIBRARIES} ${PY_BINDINGS_LINK_LIBS})
- install(DIRECTORY DESTINATION ${SAMPLES_DIR}/pyinvaders)
- install(TARGETS pyinvaders
- RUNTIME DESTINATION ${SAMPLES_DIR}/pyinvaders
- BUNDLE DESTINATION ${SAMPLES_DIR})
- endif()
-
- if(BUILD_LUA_BINDINGS)
- bl_sample(luainvaders RocketCoreLua RocketControlsLua ${sample_LIBRARIES} ${LUA_BINDINGS_LINK_LIBS})
- install(DIRECTORY DESTINATION ${SAMPLES_DIR}/luainvaders)
- install(TARGETS luainvaders
- RUNTIME DESTINATION ${SAMPLES_DIR}/luainvaders
- BUNDLE DESTINATION ${SAMPLES_DIR})
- endif()
- endif()
- #===================================
- # Installation =====================
- #===================================
- if(BUILD_LUA_BINDINGS AND BUILD_PYTHON_BINDINGS)
- install(DIRECTORY ${PROJECT_SOURCE_DIR}/Include/Rocket
- DESTINATION include
- )
- else()
- if(NOT BUILD_LUA_BINDINGS AND NOT BUILD_PYTHON_BINDINGS)
- install(DIRECTORY ${PROJECT_SOURCE_DIR}/Include/Rocket
- DESTINATION include
- PATTERN "Python" EXCLUDE
- PATTERN "Lua" EXCLUDE
- )
- else()
- if(BUILD_PYTHON_BINDINGS)
- install(FILES ${PROJECT_SOURCE_DIR}/bin/rocket.py
- DESTINATION ${PYTHON_INSTDIR}
- )
- install(DIRECTORY ${PROJECT_SOURCE_DIR}/Include/Rocket
- DESTINATION include
- PATTERN "Lua" EXCLUDE
- )
- else()
- if(BUILD_LUA_BINDINGS)
- install(DIRECTORY ${PROJECT_SOURCE_DIR}/Include/Rocket
- DESTINATION include
- PATTERN "Python" EXCLUDE
- )
- else()
- message(FATAL_ERROR "ASSERT: Unexpected option combination, this is a logical impossibility.")
- endif()
- endif()
- endif()
- endif()
- if(BUILD_SAMPLES)
- install(DIRECTORY ${PROJECT_SOURCE_DIR}/Samples/assets
- DESTINATION ${SAMPLES_DIR}
- )
- install(DIRECTORY ${PROJECT_SOURCE_DIR}/Samples/tutorial/template/data
- DESTINATION ${SAMPLES_DIR}/tutorial/template
- )
- install(DIRECTORY ${PROJECT_SOURCE_DIR}/Samples/tutorial/datagrid/data
- DESTINATION ${SAMPLES_DIR}/tutorial/datagrid
- )
- install(DIRECTORY ${PROJECT_SOURCE_DIR}/Samples/tutorial/datagrid_tree/data
- DESTINATION ${SAMPLES_DIR}/tutorial/datagrid_tree
- )
- install(DIRECTORY ${PROJECT_SOURCE_DIR}/Samples/tutorial/tutorial_drag/data
- DESTINATION ${SAMPLES_DIR}/tutorial/tutorial_drag
- )
- install(DIRECTORY ${PROJECT_SOURCE_DIR}/Samples/basic/treeview/data
- DESTINATION ${SAMPLES_DIR}/basic/treeview
- )
- install(DIRECTORY ${PROJECT_SOURCE_DIR}/Samples/basic/drag/data
- DESTINATION ${SAMPLES_DIR}/basic/drag
- )
- install(DIRECTORY ${PROJECT_SOURCE_DIR}/Samples/invaders/data
- DESTINATION ${SAMPLES_DIR}/invaders
- )
- if(BUILD_PYTHON_BINDINGS)
- install(DIRECTORY ${PROJECT_SOURCE_DIR}/Samples/pyinvaders/data
- DESTINATION ${SAMPLES_DIR}/pyinvaders
- )
- endif()
- if(BUILD_LUA_BINDINGS)
- install(DIRECTORY ${PROJECT_SOURCE_DIR}/Samples/luainvaders/data
- DESTINATION ${SAMPLES_DIR}/luainvaders
- )
- install(DIRECTORY ${PROJECT_SOURCE_DIR}/Samples/luainvaders/lua
- DESTINATION ${SAMPLES_DIR}/luainvaders
- )
- endif()
- endif()
|