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- /*
- * libdatachannel streamer example
- * Copyright (c) 2020 Filip Klembara (in2core)
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; If not, see <http://www.gnu.org/licenses/>.
- */
- #include "dispatchqueue.hpp"
- DispatchQueue::DispatchQueue(std::string name, size_t threadCount) :
- name{std::move(name)}, threads(threadCount) {
- for(size_t i = 0; i < threads.size(); i++)
- {
- threads[i] = std::thread(&DispatchQueue::dispatchThreadHandler, this);
- }
- }
- DispatchQueue::~DispatchQueue() {
- // Signal to dispatch threads that it's time to wrap up
- std::unique_lock<std::mutex> lock(lockMutex);
- quit = true;
- lock.unlock();
- condition.notify_all();
- // Wait for threads to finish before we exit
- for(size_t i = 0; i < threads.size(); i++)
- {
- if(threads[i].joinable())
- {
- threads[i].join();
- }
- }
- }
- void DispatchQueue::removePending() {
- std::unique_lock<std::mutex> lock(lockMutex);
- queue = {};
- }
- void DispatchQueue::dispatch(const fp_t& op) {
- std::unique_lock<std::mutex> lock(lockMutex);
- queue.push(op);
- // Manual unlocking is done before notifying, to avoid waking up
- // the waiting thread only to block again (see notify_one for details)
- lock.unlock();
- condition.notify_one();
- }
- void DispatchQueue::dispatch(fp_t&& op) {
- std::unique_lock<std::mutex> lock(lockMutex);
- queue.push(std::move(op));
- // Manual unlocking is done before notifying, to avoid waking up
- // the waiting thread only to block again (see notify_one for details)
- lock.unlock();
- condition.notify_one();
- }
- void DispatchQueue::dispatchThreadHandler(void) {
- std::unique_lock<std::mutex> lock(lockMutex);
- do {
- //Wait until we have data or a quit signal
- condition.wait(lock, [this]{
- return (queue.size() || quit);
- });
- //after wait, we own the lock
- if(!quit && queue.size())
- {
- auto op = std::move(queue.front());
- queue.pop();
- //unlock now that we're done messing with the queue
- lock.unlock();
- op();
- lock.lock();
- }
- } while (!quit);
- }
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