#WebRTC #networking #p2p #tcp #udp #rtcpeerconnection

Paul-Louis Ageneau b38f63f077 Renamed PeerConnection::send() to sendMedia() 5 jaren geleden
.github 4d1d1fa6fe Renamed workflows 5 jaren geleden
cmake e7cf4182ef Added FindSRTP.cmake 5 jaren geleden
deps f68601b45f Updated libjuice 5 jaren geleden
examples df2102497d Fixed compilation 5 jaren geleden
include b38f63f077 Renamed PeerConnection::send() to sendMedia() 5 jaren geleden
src b38f63f077 Renamed PeerConnection::send() to sendMedia() 5 jaren geleden
test 37687c3cd6 Removed finished flag 5 jaren geleden
.clang-format 17f99252cd clang-format does not support python 5 jaren geleden
.editorconfig ea8cd06964 Converted web example to WebSocket signaling 5 jaren geleden
.gitignore ea8cd06964 Converted web example to WebSocket signaling 5 jaren geleden
.gitmodules 6628297580 Changed plog to fork https://github.com/paullouisageneau/plog 5 jaren geleden
CMakeLists.txt ef38777129 Added USE_SRTP flag and renamed NO_WEBSOCKET flag 5 jaren geleden
Jamfile ccc05b9999 Added libjuice dependency on nettle if using gnutls 5 jaren geleden
LICENSE f844c71e0f Initial commit 6 jaren geleden
Makefile ef38777129 Added USE_SRTP flag and renamed NO_WEBSOCKET flag 5 jaren geleden
README.md bcd1972270 Updated Readme 5 jaren geleden

README.md

libdatachannel - C/C++ WebRTC Data Channels

libdatachannel is a standalone implementation of WebRTC Data Channels and WebSockets in C++17 with C bindings for POSIX platforms (including Linux and Apple macOS) and Microsoft Windows. It enables direct connectivity between native applications and web browsers without the pain of importing the entire WebRTC stack. The interface consists of simplified versions of the JavaScript WebRTC and WebSocket APIs present in browsers, in order to ease the design of cross-environment applications. It can be compiled with multiple backends:

  • The security layer can be provided through GnuTLS or OpenSSL.
  • The connectivity for WebRTC can be provided through my ad-hoc ICE library libjuice as submodule or through libnice.

This projet is originally inspired by librtcdcpp, however it is a complete rewrite from scratch, because the messy architecture of librtcdcpp made solving its implementation issues difficult.

Licensed under LGPLv2, see LICENSE.

Compatibility

The library aims at implementing the following communication protocols:

WebRTC Data Channel

The WebRTC stack has been tested to be compatible with Firefox and Chromium.

Protocol stack:

Features:

WebSocket

WebSocket is the protocol of choice for WebRTC signaling. The support is optional and can be disabled at compile time.

Protocol stack:

  • WebSocket protocol (RFC6455), client-side only
  • HTTP over TLS (RFC2818)

Features:

  • IPv6 and IPv4/IPv6 dual-stack support
  • Keepalive with ping/pong

Dependencies

Dependencies:

Optional dependencies:

Submodules:

Building

Clone repository and submodules

$ git clone https://github.com/paullouisageneau/libdatachannel.git
$ cd libdatachannel
$ git submodule update --init --recursive

Building with CMake

The CMake library targets libdatachannel and libdatachannel-static respectively correspond to the shared and static libraries. On Windows, the DLL resulting from the shared library build only exposes the C API, use the static library for the C++ API. The default target will build tests and examples.

POSIX-compliant operating systems (including Linux and Apple macOS)

$ cmake -B build -DUSE_JUICE=1 -DUSE_GNUTLS=1
$ cd build
$ make -j2

Microsoft Windows with MinGW cross-compilation

$ cmake -B build -DUSE_JUICE=1 -DCMAKE_TOOLCHAIN_FILE=/usr/share/mingw/toolchain-x86_64-w64-mingw32.cmake # replace with your toolchain file
$ cd build
$ make -j2

Microsoft Windows with Microsoft Visual C++

$ cmake -B build -G "NMake Makefiles" -DUSE_JUICE=1
$ cd build
$ nmake

Building directly with Make (Linux only)

$ make USE_JUICE=1 USE_GNUTLS=1

Examples

See examples for a complete usage example with signaling server (under GPLv2).

Additionnaly, you might want to have a look at the C API.

Signal a PeerConnection

#include "rtc/rtc.hpp"
rtc::Configuration config;
config.iceServers.emplace_back("mystunserver.org:3478");

auto pc = make_shared<rtc::PeerConnection>(config);

pc->onLocalDescription([](const rtc::Description &sdp) {
    // Send the SDP to the remote peer
    MY_SEND_DESCRIPTION_TO_REMOTE(string(sdp));
});

pc->onLocalCandidate([](const rtc::Candidate &candidate) {
    // Send the candidate to the remote peer
    MY_SEND_CANDIDATE_TO_REMOTE(candidate.candidate(), candidate.mid());
});

MY_ON_RECV_DESCRIPTION_FROM_REMOTE([pc](string sdp) {
    pc->setRemoteDescription(rtc::Description(sdp));
});

MY_ON_RECV_CANDIDATE_FROM_REMOTE([pc](string candidate, string mid) {
    pc->addRemoteCandidate(rtc::Candidate(candidate, mid));
});

Observe the PeerConnection state

pc->onStateChange([](PeerConnection::State state) {
    cout << "State: " << state << endl;
});

pc->onGatheringStateChange([](PeerConnection::GatheringState state) {
    cout << "Gathering state: " << state << endl;
});

Create a DataChannel

auto dc = pc->createDataChannel("test");

dc->onOpen([]() {
    cout << "Open" << endl;
});

dc->onMessage([](const variant<binary, string> &message) {
    if (holds_alternative<string>(message)) {
        cout << "Received: " << get<string>(message) << endl;
    }
});

Receive a DataChannel

shared_ptr<rtc::DataChannel> dc;
pc->onDataChannel([&dc](shared_ptr<rtc::DataChannel> incoming) {
    dc = incoming;
    dc->send("Hello world!");
});

Open a WebSocket

auto ws = make_shared<rtc::WebSocket>();

ws->onOpen([]() {
	cout << "WebSocket open" << endl;
});

ws->onMessage([](const variant<binary, string> &message) {
    if (holds_alternative<string>(message)) {
        cout << "WebSocket received: " << get<string>(message) << endl;
    }
});

ws->open("wss://my.websocket/service");