#WebRTC #networking #p2p #tcp #udp #rtcpeerconnection

Paul-Louis Ageneau ff7f45d88b Updated Readme with new state callback 6 years ago
include 86179f0691 Added state with corresponding callback, and removed optional candidates 6 years ago
src 86179f0691 Added state with corresponding callback, and removed optional candidates 6 years ago
test 86179f0691 Added state with corresponding callback, and removed optional candidates 6 years ago
usrsctp @ 04d617c9c1 d7049e7322 Updated usrsctp 6 years ago
.clang-format 611c53191c Added .clang-format and .editorconfig 6 years ago
.editorconfig 611c53191c Added .clang-format and .editorconfig 6 years ago
.gitignore f19a0aa6c7 Simple local test with two peer connections 6 years ago
.gitmodules 1c0a97980b Added usrsctp submodule 6 years ago
LICENSE f844c71e0f Initial commit 6 years ago
Makefile 0188ebf391 Fixed include directive 6 years ago
README.md ff7f45d88b Updated Readme with new state callback 6 years ago

README.md

libdatachannel - C/C++ WebRTC DataChannels

libdatachannel is a standalone implementation of WebRTC DataChannels in C++17 with C bindings. It enables direct connectivity between native applications and web browsers without the pain of importing the entire WebRTC stack. Its API is modelled as a simplified version of the JavaScript WebRTC API, in order to ease the design of cross-environment applications.

This projet is originally inspired by librtcdcpp, however it is a complete rewrite from scratch, because the messy architecture of librtcdcpp made solving its implementation issues difficult.

Licensed under LGPLv2, see LICENSE.

Compatibility

This implementation has been tested to be compatible with Firefox and Chromium. It supports IPv6 and Multicast DNS candidates resolution provided the operating system also supports it.

Dependencies

Submodules:

Building

$ git submodule update --init --recursive
$ make

Example

In the following example, note the callbacks are called in another thread.

Signal a PeerConnection

#include "rtc/rtc.hpp"
rtc::Configuration config;
config.iceServers.emplace_back("mystunserver.org:3478");

auto pc = make_shared<rtc::PeerConnection>(config);

pc->onLocalDescription([](const rtc::Description &sdp) {
    // Send the SDP to the remote peer
    MY_SEND_DESCRIPTION_TO_REMOTE(string(sdp));
});

pc->onLocalCandidate([](const rtc::Candidate &candidate) {
    MY_SEND_CANDIDATE_TO_REMOTE(candidate.candidate(), candidate.mid());
});

MY_ON_RECV_DESCRIPTION_FROM_REMOTE([pc](string sdp) {
    pc->setRemoteDescription(rtc::Description(sdp));
});

MY_ON_RECV_CANDIDATE_FROM_REMOTE([pc](string candidate, string mid) {
    pc->addRemoteCandidate(rtc::Candidate(candidate, mid));
});

pc->onStateChanged([](PeerConnection::State state) {
	cout << "State: " << state << endl;
});

Create a DataChannel

auto dc = pc->createDataChannel("test");
dc->onOpen([]() {
    cout << "Open" << endl;
});
dc->onMessage([](const variant<binary, string> &message) {
    if (holds_alternative<string>(message)) {
        cout << "Received: " << get<string>(message) << endl;
    }
});

Receive a DataChannel

shared_ptr<rtc::DataChannel> dc;
pc->onDataChannel([&dc](shared_ptr<rtc::DataChannel> incoming) {
    dc = incoming;
    dc->send("Hello world!");
});

See test/main.cpp for a complete local connection example.