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@@ -11,8 +11,12 @@
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#include <Eigen/Core>
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namespace igl
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{
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- /// Compute discrete local integral gaussian curvature (angle deficit, without
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- /// averaging by local area).
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+ /// Compute the 2π minus the sum of interior angles at each vertex. For
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+ /// interior vertices of a manifold mesh this corresponds to the local
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+ /// integral gaussian curvature ("angle deficit", without averaging by local
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+ /// area). For boundary vertices, this quantity is not so meaninful. FWIW,
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+ /// adding π to the output for boundary vertices would produce local integral
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+ /// geodesic curvature along the boundary curve.
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///
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/// @param[in] V #V by 3 eigen Matrix of mesh vertex 3D positions
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/// @param[in] F #F by 3 eigen Matrix of face (triangle) indices
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