Simple MPL-2.0-licensed C++ geometry processing library.

website: libigl.github.io/libigl/

Topics:

#geometry-processing #3d #gamedev #mesh #editor #assets #tooling #internal #graphics

Alec Jacobson 7d1614af1e Fix split_nonmanifold (#2344) 1 year ago
.github cb111f6838 Bump to OpenGL version 4.1 (#2277) 2 years ago
cmake 7f7f0fe007 use our boost-cmake which uses slow, non-jfrog url (#2330) 1 year ago
docs 74160c4c1c sitemap xml; link to functions list 2 years ago
include 7d1614af1e Fix split_nonmanifold (#2344) 1 year ago
tests 7d1614af1e Fix split_nonmanifold (#2344) 1 year ago
tutorial 112c1b8e48 Dynamic updates to AABB tree; intersection-blocking mesh decimation (#2301) 2 years ago
.gitattributes fe8e17c095 add gitattributes file (#2282) [ci skip] 2 years ago
.gitignore eee808949e info about header/static [ci skip] 2 years ago
.mailmap 83eacd6100 mailmap test 11 years ago
CMakeLists.txt 1c8c6d38ba Stay up to date with stable (#2300) 2 years ago
LICENSE.GPL 166ae80c7e strip copyrights 12 years ago
LICENSE.MPL2 166ae80c7e strip copyrights 12 years ago
LibiglOptions.cmake.sample 02e0a1ba83 Separated png module from opengl, added unit test for png (#1693) [ci skip] 2 years ago
README.md 5ded7da086 Update README.md [ci skip] 2 years ago

README.md

libigl - A simple C++ geometry processing library

Documentation, tutorial, and instructions at https://libigl.github.io.

🆕 Doxygen Documentation
The latest version of libigl (v2.5.0) introduces doxygen generated detailed documentation