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- cmake_minimum_required(VERSION 3.1)
- # Toggles the use of the hunter package manager
- option(HUNTER_ENABLED "Enable Hunter package manager support" OFF)
- include("cmake/HunterGate.cmake")
- HunterGate(
- URL "https://github.com/ruslo/hunter/archive/v0.23.171.tar.gz"
- SHA1 "5d68bcca78eee347239ca5f4d34f4b6c12683154"
- )
- project(libigl)
- # Detects whether this is a top-level project
- get_directory_property(LIBIGL_PARENT_DIR PARENT_DIRECTORY)
- if(NOT LIBIGL_PARENT_DIR)
- set(LIBIGL_TOPLEVEL_PROJECT ON)
- else()
- set(LIBIGL_TOPLEVEL_PROJECT OFF)
- endif()
- # Build tests and tutorials
- option(LIBIGL_BUILD_TESTS "Build libigl unit test" ${LIBIGL_TOPLEVEL_PROJECT})
- option(LIBIGL_BUILD_TUTORIALS "Build libigl tutorial" ${LIBIGL_TOPLEVEL_PROJECT})
- option(LIBIGL_EXPORT_TARGETS "Export libigl CMake targets" ${LIBIGL_TOPLEVEL_PROJECT})
- # USE_STATIC_LIBRARY speeds up the generation of multiple binaries,
- # at the cost of a longer initial compilation time
- # (by default, static build is off since libigl is a header-only library)
- option(LIBIGL_USE_STATIC_LIBRARY "Use libigl as static library" ON)
- # All dependencies that are downloaded as cmake projects and tested on the auto-builds are ON
- # (by default, all build options are off)
- option(LIBIGL_WITH_COMISO "Use CoMiso" ON)
- option(LIBIGL_WITH_EMBREE "Use Embree" ON)
- option(LIBIGL_WITH_OPENGL "Use OpenGL" ON)
- option(LIBIGL_WITH_OPENGL_GLFW "Use GLFW" ON)
- option(LIBIGL_WITH_OPENGL_GLFW_IMGUI "Use ImGui" ON)
- option(LIBIGL_WITH_PNG "Use PNG" ON)
- option(LIBIGL_WITH_TETGEN "Use Tetgen" ON)
- option(LIBIGL_WITH_TRIANGLE "Use Triangle" ON)
- option(LIBIGL_WITH_PREDICATES "Use exact predicates" ON)
- option(LIBIGL_WITH_XML "Use XML" ON)
- option(LIBIGL_WITH_PYTHON "Use Python" OFF)
- ### End
- if(${LIBIGL_WITH_PYTHON})
- message(FATAL_ERROR "Python binding are in the process of being redone. Please use the master branch or refer to https://github.com/geometryprocessing/libigl-python-bindings for the developement version or https://anaconda.org/conda-forge/igl for the stable version.")
- endif()
- set(CMAKE_LIBRARY_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR})
- set(CMAKE_ARCHIVE_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR})
- set(CMAKE_RUNTIME_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR})
- ### conditionally compile certain modules depending on libraries found on the system
- list(APPEND CMAKE_MODULE_PATH ${CMAKE_CURRENT_LIST_DIR}/cmake)
- ### Adding libIGL: choose the path to your local copy libIGL
- include(libigl)
- if(LIBIGL_BUILD_TUTORIALS)
- add_subdirectory(tutorial)
- endif()
- if(LIBIGL_BUILD_TESTS)
- include(CTest)
- enable_testing()
- add_subdirectory(tests)
- endif()
- if(LIBIGL_TOPLEVEL_PROJECT)
- # Set folders for Visual Studio/Xcode
- igl_set_folders()
- endif()
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