Simple MPL-2.0-licensed C++ geometry processing library.

website: libigl.github.io/libigl/

Topics:

#geometry-processing #3d #gamedev #mesh #editor #assets #tooling #internal #graphics

Alec Jacobson 2aa35a336c lines can be 2d 2 years ago
.github 161544f998 mooooree typpppoooos 2 years ago
cmake 74f2f0e1e7 hmm github actions cmake complains where my didn't 2 years ago
include 2aa35a336c lines can be 2d 2 years ago
tests 574ab1a3a8 test needs to be less strict 3 years ago
tutorial 70dad85a27 Update715_MeshImplicitFunction (#2090) 2 years ago
.gitignore f8f2c70aee restoring vim/macos debris in gitignore 3 years ago
.mailmap 83eacd6100 mailmap test 11 years ago
CMakeLists.txt 0c77359c89 Fixes hunter issue https://github.com/cpp-pm/hunter/pull/484 with newest MSVC, which leads to compilation failure (#2123) 3 years ago
LICENSE.GPL 166ae80c7e strip copyrights 12 years ago
LICENSE.MPL2 166ae80c7e strip copyrights 12 years ago
LibiglOptions.cmake.sample 4166366c3b rm _WITH in module switches 3 years ago
README.md b0fd49d598 CMake refactor (#1805) 3 years ago

README.md

libigl - A simple C++ geometry processing library

Documentation, tutorial, and instructions at https://libigl.github.io.

🚨 Important
The latest version of libigl (v2.4.0) introduces some breaking changes to its CMake build system. Please read our changelog page for instructions on how to update your project accordingly.