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- // This file is part of libigl, a simple c++ geometry processing library.
- //
- // Copyright (C) 2015 Alec Jacobson <[email protected]>
- //
- // This Source Code Form is subject to the terms of the Mozilla Public License
- // v. 2.0. If a copy of the MPL was not distributed with this file, You can
- // obtain one at http://mozilla.org/MPL/2.0/.
- #ifndef IGL_COLLAPSE_EDGE_H
- #define IGL_COLLAPSE_EDGE_H
- #include "igl_inline.h"
- #include "min_heap.h"
- #include "decimate_callback_types.h"
- #include <Eigen/Core>
- #include <vector>
- #include <set>
- namespace igl
- {
- #ifndef IGL_COLLAPSE_EDGE_NULL
- /// Special value for indicating a null vertex index as the result of a
- /// collapsed edge.
- #define IGL_COLLAPSE_EDGE_NULL 0
- #endif
- /// Attempt to collapse a given edge of a mesh. Assumes (V,F) is a closed
- /// manifold mesh (except for previously collapsed faces which should be set
- /// to: [IGL_COLLAPSE_EDGE_NULL IGL_COLLAPSE_EDGE_NULL
- /// IGL_COLLAPSE_EDGE_NULL]. Collapses exactly two faces and exactly 3 edges
- /// from E (e and one side of each face gets collapsed to the other). This is
- /// implemented in a way that it can be repeatedly called until satisfaction
- /// and then the garbage in F can be collected by removing NULL faces.
- ///
- /// @param[in] e index into E of edge to try to collapse. E(e,:) = [s d] or [d s] so
- /// that s<d, then d is collapsed to s.
- /// @param[in] p dim list of vertex position where to place merged vertex
- /// [mesh inputs]
- /// @param[in,out] V #V by dim list of vertex positions, lesser index of E(e,:) will be set
- /// to midpoint of edge.
- /// @param[in,out] F #F by 3 list of face indices into V.
- /// @param[in,out] E #E by 2 list of edge indices into V.
- /// @param[in,out] EMAP #F*3 list of indices into E, mapping each directed edge to unique
- /// unique edge in E
- /// @param[in,out] EF #E by 2 list of edge flaps, EF(e,0)=f means e=(i-->j) is the edge of
- /// F(f,:) opposite the vth corner, where EI(e,0)=v. Similarly EF(e,1) "
- /// e=(j->i)
- /// @param[in,out] EI #E by 2 list of edge flap corners (see above).
- /// [mesh inputs]
- /// @param[out] e1 index into E of edge collpased on left
- /// @param[out] e2 index into E of edge collpased on right
- /// @param[out] f1 index into F of face collpased on left
- /// @param[out] f2 index into F of face collpased on right
- /// @return true if edge was collapsed
- IGL_INLINE bool collapse_edge(
- const int e,
- const Eigen::RowVectorXd & p,
- Eigen::MatrixXd & V,
- Eigen::MatrixXi & F,
- Eigen::MatrixXi & E,
- Eigen::VectorXi & EMAP,
- Eigen::MatrixXi & EF,
- Eigen::MatrixXi & EI,
- int & e1,
- int & e2,
- int & f1,
- int & f2);
- /// \overload
- ///
- /// @param[in] Nsv #Nsv vertex circulation around s (see circulation)
- /// @param[in] Nsf #Nsf face circulation around s
- /// @param[in] Ndv #Ndv vertex circulation around d
- /// @param[in] Ndf #Ndf face circulation around d
- IGL_INLINE bool collapse_edge(
- const int e,
- const Eigen::RowVectorXd & p,
- /*const*/ std::vector<int> & Nsv,
- const std::vector<int> & Nsf,
- /*const*/ std::vector<int> & Ndv,
- const std::vector<int> & Ndf,
- Eigen::MatrixXd & V,
- Eigen::MatrixXi & F,
- Eigen::MatrixXi & E,
- Eigen::VectorXi & EMAP,
- Eigen::MatrixXi & EF,
- Eigen::MatrixXi & EI,
- int & e1,
- int & e2,
- int & f1,
- int & f2);
- /// \overload
- IGL_INLINE bool collapse_edge(
- const int e,
- const Eigen::RowVectorXd & p,
- Eigen::MatrixXd & V,
- Eigen::MatrixXi & F,
- Eigen::MatrixXi & E,
- Eigen::VectorXi & EMAP,
- Eigen::MatrixXi & EF,
- Eigen::MatrixXi & EI);
- /// Collapse least-cost edge from a priority queue and update queue
- ///
- /// See decimate.h for more details.
- ///
- /// @param[in] cost_and_placement function computing cost of collapsing an edge and 3d
- /// position where it should be placed:
- /// cost_and_placement(V,F,E,EMAP,EF,EI,cost,placement);
- /// **If the edges is collapsed** then this function will be called on all
- /// edges of all faces previously incident on the endpoints of the
- /// collapsed edge.
- /// @param[in] pre_collapse callback called with index of edge whose collapse is about
- /// to be attempted. This function should return whether to **proceed**
- /// with the collapse: returning true means "yes, try to collapse",
- /// returning false means "No, consider this edge 'uncollapsable', behave
- /// as if collapse_edge(e) returned false.
- /// @param[in] post_collapse callback called with index of edge whose collapse was
- /// just attempted and a flag revealing whether this was successful.
- /// @param[in,out] V #V by dim list of vertex positions, lesser index of E(e,:) will be set
- /// to midpoint of edge.
- /// @param[in,out] F #F by 3 list of face indices into V.
- /// @param[in,out] E #E by 2 list of edge indices into V.
- /// @param[in,out] EMAP #F*3 list of indices into E, mapping each directed edge to unique
- /// unique edge in E
- /// @param[in,out] EF #E by 2 list of edge flaps, EF(e,0)=f means e=(i-->j) is the edge of
- /// F(f,:) opposite the vth corner, where EI(e,0)=v. Similarly EF(e,1)
- /// e=(j->i)
- /// @param[in,out] EI #E by 2 list of edge flap corners (see above).
- /// @param[in] Q queue containing pairs of costs and edge indices and insertion "time"
- /// @param[in] EQ #E list of "time" of last time pushed into Q
- /// @param[in] C #E by dim list of stored placements
- /// @param[out] e index into E of attempted collapsed edge. Set to -1 if Q is empty or
- /// contains only infinite cost edges.
- /// @param[out] e1 index into E of edge collpased on left.
- /// @param[out] e2 index into E of edge collpased on right.
- /// @param[out] f1 index into F of face collpased on left.
- /// @param[out] f2 index into F of face collpased on right.
- IGL_INLINE bool collapse_edge(
- const decimate_cost_and_placement_callback & cost_and_placement,
- const decimate_pre_collapse_callback & pre_collapse,
- const decimate_post_collapse_callback & post_collapse,
- Eigen::MatrixXd & V,
- Eigen::MatrixXi & F,
- Eigen::MatrixXi & E,
- Eigen::VectorXi & EMAP,
- Eigen::MatrixXi & EF,
- Eigen::MatrixXi & EI,
- igl::min_heap< std::tuple<double,int,int> > & Q,
- Eigen::VectorXi & EQ,
- Eigen::MatrixXd & C,
- int & e,
- int & e1,
- int & e2,
- int & f1,
- int & f2);
- /// \overload
- IGL_INLINE bool collapse_edge(
- const decimate_cost_and_placement_callback & cost_and_placement,
- Eigen::MatrixXd & V,
- Eigen::MatrixXi & F,
- Eigen::MatrixXi & E,
- Eigen::VectorXi & EMAP,
- Eigen::MatrixXi & EF,
- Eigen::MatrixXi & EI,
- igl::min_heap< std::tuple<double,int,int> > & Q,
- Eigen::VectorXi & EQ,
- Eigen::MatrixXd & C);
- /// \overload
- IGL_INLINE bool collapse_edge(
- const decimate_cost_and_placement_callback & cost_and_placement,
- const decimate_pre_collapse_callback & pre_collapse,
- const decimate_post_collapse_callback & post_collapse,
- Eigen::MatrixXd & V,
- Eigen::MatrixXi & F,
- Eigen::MatrixXi & E,
- Eigen::VectorXi & EMAP,
- Eigen::MatrixXi & EF,
- Eigen::MatrixXi & EI,
- igl::min_heap< std::tuple<double,int,int> > & Q,
- Eigen::VectorXi & EQ,
- Eigen::MatrixXd & C);
- }
- #ifndef IGL_STATIC_LIBRARY
- # include "collapse_edge.cpp"
- #endif
- #endif
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