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- // This file is part of libigl, a simple c++ geometry processing library.
- //
- // Copyright (C) 2016 Michael Rabinovich <[email protected]@gmail.com>
- //
- // This Source Code Form is subject to the terms of the Mozilla Public License
- // v. 2.0. If a copy of the MPL was not distributed with this file, You can
- // obtain one at http://mozilla.org/MPL/2.0/.
- #ifndef IGL_FLIPPED_TRIANGLES_H
- #define IGL_FLIPPED_TRIANGLES_H
- #include "igl_inline.h"
- #include <Eigen/Dense>
- namespace igl
- {
- /// Finds the ids of the flipped triangles of the mesh V,F in the UV mapping uv
- ///
- /// @param[in] V #V by 2 list of mesh vertex positions
- /// @param[in] F #F by 3 list of mesh faces (must be triangles)
- /// @param[out] X #flipped list of containing the indices into F of the flipped triangles
- template <typename DerivedV, typename DerivedF, typename DerivedX>
- IGL_INLINE void flipped_triangles(
- const Eigen::MatrixBase<DerivedV> & V,
- const Eigen::MatrixBase<DerivedF> & F,
- Eigen::PlainObjectBase<DerivedX> & X);
- /// \overload
- template <typename Scalar, typename Index>
- IGL_INLINE Eigen::VectorXi flipped_triangles(
- const Eigen::MatrixBase<Scalar> & V,
- const Eigen::MatrixBase<Index> & F);
- }
- #ifndef IGL_STATIC_LIBRARY
- # include "flipped_triangles.cpp"
- #endif
- #endif
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