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- // This file is part of libigl, a simple c++ geometry processing library.
- //
- // Copyright (C) 2015 Qingan Zhou <[email protected]>
- //
- // This Source Code Form is subject to the terms of the Mozilla Public License
- // v. 2.0. If a copy of the MPL was not distributed with this file, You can
- // obtain one at http://mozilla.org/MPL/2.0/.
- #ifndef IGL_OUTER_ELEMENT_H
- #define IGL_OUTER_ELEMENT_H
- #include "igl_inline.h"
- #include <Eigen/Core>
- namespace igl
- {
- /// Find a vertex that is reachable from infinite without crossing any faces.
- /// Such vertex is called "outer vertex."
- ///
- /// Precondition: The input mesh must have all self-intersection resolved and
- /// no duplicated vertices. See cgal::remesh_self_intersections.h for how to
- /// obtain such input.
- ///
- /// @param[in] V #V by 3 list of vertex positions
- /// @param[in] F #F by 3 list of triangle indices into V
- /// @param[in] I #I list of facets to consider
- /// @param[out] v_index index of outer vertex
- /// @param[out] A #A list of facets incident to the outer vertex
- ///
- /// \fileinfo
- template <
- typename DerivedV,
- typename DerivedF,
- typename DerivedI,
- typename IndexType,
- typename DerivedA
- >
- IGL_INLINE void outer_vertex(
- const Eigen::MatrixBase<DerivedV> & V,
- const Eigen::MatrixBase<DerivedF> & F,
- const Eigen::MatrixBase<DerivedI> & I,
- IndexType & v_index,
- Eigen::PlainObjectBase<DerivedA> & A);
- /// Find an edge that is reachable from infinity without crossing any faces.
- /// Such edge is called "outer edge."
- ///
- /// Precondition: The input mesh must have all self-intersection resolved and
- /// no duplicated vertices. The correctness of the output depends on the fact
- /// that there is no edge overlap. See cgal::remesh_self_intersections.h for
- /// how to obtain such input.
- ///
- /// @param[in] V #V by 3 list of vertex positions
- /// @param[in] F #F by 3 list of triangle indices into V
- /// @param[in] I #I list of facets to consider
- /// @param[out] v1 index of the first end point of outer edge
- /// @param[out] v2 index of the second end point of outer edge
- /// @param[out] A #A list of facets incident to the outer edge
- ///
- /// \fileinfo
- template<
- typename DerivedV,
- typename DerivedF,
- typename DerivedI,
- typename IndexType,
- typename DerivedA
- >
- IGL_INLINE void outer_edge(
- const Eigen::MatrixBase<DerivedV> & V,
- const Eigen::MatrixBase<DerivedF> & F,
- const Eigen::MatrixBase<DerivedI> & I,
- IndexType & v1,
- IndexType & v2,
- Eigen::PlainObjectBase<DerivedA> & A);
- /// Find a facet that is reachable from infinity without crossing any faces.
- /// Such facet is called "outer facet."
- ///
- /// Precondition: The input mesh must have all self-intersection resolved. I.e
- /// there is no duplicated vertices, no overlapping edge and no intersecting
- /// faces (the only exception is there could be topologically duplicated faces).
- /// See cgal::remesh_self_intersections.h for how to obtain such input.
- ///
- /// @param[in] V #V by 3 list of vertex positions
- /// @param[in] F #F by 3 list of triangle indices into V
- /// @param[in] N #N by 3 list of face normals
- /// @param[in] I #I list of facets to consider
- /// @param[out] f Index of the outer facet.
- /// @param[out] flipped true iff the normal of f points inwards.
- ///
- /// \fileinfo
- template<
- typename DerivedV,
- typename DerivedF,
- typename DerivedN,
- typename DerivedI,
- typename IndexType
- >
- IGL_INLINE void outer_facet(
- const Eigen::MatrixBase<DerivedV> & V,
- const Eigen::MatrixBase<DerivedF> & F,
- const Eigen::MatrixBase<DerivedN> & N,
- const Eigen::MatrixBase<DerivedI> & I,
- IndexType & f,
- bool & flipped);
- }
- #ifndef IGL_STATIC_LIBRARY
- # include "outer_element.cpp"
- #endif
- #endif
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