random_quaternion.h 748 B

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  1. // This file is part of libigl, a simple c++ geometry processing library.
  2. //
  3. // Copyright (C) 2015 Alec Jacobson <[email protected]>
  4. //
  5. // This Source Code Form is subject to the terms of the Mozilla Public License
  6. // v. 2.0. If a copy of the MPL was not distributed with this file, You can
  7. // obtain one at http://mozilla.org/MPL/2.0/.
  8. #ifndef IGL_RANDOM_QUATERNION_H
  9. #define IGL_RANDOM_QUATERNION_H
  10. #include "igl_inline.h"
  11. #include <Eigen/Geometry>
  12. namespace igl
  13. {
  14. /// Generate a random quaternion via uniform sampling of the 4-sphere
  15. /// @return a random quaternion
  16. template <typename Scalar>
  17. IGL_INLINE Eigen::Quaternion<Scalar> random_quaternion();
  18. }
  19. #ifndef IGL_STATIC_LIBRARY
  20. #include "random_quaternion.cpp"
  21. #endif
  22. #endif