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- // This file is part of libigl, a simple c++ geometry processing library.
- //
- // Copyright (C) 2019 Alec Jacobson <[email protected]>
- //
- // This Source Code Form is subject to the terms of the Mozilla Public License
- // v. 2.0. If a copy of the MPL was not distributed with this file, You can
- // obtain one at http://mozilla.org/MPL/2.0/.
- #ifndef RIGID_ALIGNMENT_H
- #define RIGID_ALIGNMENT_H
- #include "igl_inline.h"
- #include <Eigen/Core>
- namespace igl
- {
- /// Find the rigid transformation that best aligns the 3D points X to their
- /// corresponding points P with associated normals N.
- ///
- /// min ‖(X*R+t-P)'N‖²
- /// R∈SO(3)
- /// t∈R³
- ///
- /// @param[in] X #X by 3 list of query points
- /// @param[in] P #X by 3 list of corresponding (e.g., closest) points
- /// @param[in] N #X by 3 list of unit normals for each row in P
- /// @param[out] R 3 by 3 rotation matrix
- /// @param[out] t 1 by 3 translation vector
- ///
- /// \see icp
- template <
- typename DerivedX,
- typename DerivedP,
- typename DerivedN,
- typename DerivedR,
- typename Derivedt
- >
- IGL_INLINE void rigid_alignment(
- const Eigen::MatrixBase<DerivedX> & X,
- const Eigen::MatrixBase<DerivedP> & P,
- const Eigen::MatrixBase<DerivedN> & N,
- Eigen::PlainObjectBase<DerivedR> & R,
- Eigen::PlainObjectBase<Derivedt> & t);
- }
- #ifndef IGL_STATIC_LIBRARY
- # include "rigid_alignment.cpp"
- #endif
- #endif
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