rotate_by_quat.h 981 B

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  1. // This file is part of libigl, a simple c++ geometry processing library.
  2. //
  3. // Copyright (C) 2013 Alec Jacobson <[email protected]>
  4. //
  5. // This Source Code Form is subject to the terms of the Mozilla Public License
  6. // v. 2.0. If a copy of the MPL was not distributed with this file, You can
  7. // obtain one at http://mozilla.org/MPL/2.0/.
  8. #ifndef IGL_ROTATE_BY_QUAT_H
  9. #define IGL_ROTATE_BY_QUAT_H
  10. #include "igl_inline.h"
  11. namespace igl
  12. {
  13. /// Compute rotation of a given vector/point by a quaternion
  14. /// A Quaternion, q, is defined here as an arrays of four scalars (x,y,z,w),
  15. /// such that q = x*i + y*j + z*k + w
  16. ///
  17. /// @param[in] v input 3d point/vector
  18. /// @param[in] q input quaternion
  19. /// @param[out] out result of rotation, allowed to be same as v
  20. template <typename Q_type>
  21. IGL_INLINE void rotate_by_quat(
  22. const Q_type *v,
  23. const Q_type *q,
  24. Q_type *out);
  25. };
  26. #ifndef IGL_STATIC_LIBRARY
  27. # include "rotate_by_quat.cpp"
  28. #endif
  29. #endif