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- // This file is part of libigl, a simple c++ geometry processing library.
- //
- // Copyright (C) 2018 Francis Williams <[email protected]>
- //
- // This Source Code Form is subject to the terms of the Mozilla Public License
- // v. 2.0. If a copy of the MPL was not distributed with this file, You can
- // obtain one at http://mozilla.org/MPL/2.0/.
- #ifndef IGL_SPARSE_VOXEL_GRID_H
- #define IGL_SPARSE_VOXEL_GRID_H
- #include "igl_inline.h"
- #include <Eigen/Core>
- namespace igl
- {
- /// Given a point, p0, on an isosurface, construct a shell of epsilon sized cubes surrounding the surface.
- /// These cubes can be used as the input to marching cubes.
- ///
- /// @param[in] p0 A 3D point on the isosurface surface defined by scalarFunc(x) = 0
- /// @param[in] scalarFunc A scalar function from R^3 to R -- points which map to 0 lie
- /// on the surface, points which are negative lie inside the surface,
- /// and points which are positive lie outside the surface
- /// @param[in] eps The edge length of the cubes surrounding the surface
- /// @param[in] expected_number_of_cubes This pre-allocates internal data structures to speed things up
- /// @param[out] CS #CV by 1 list of scalar values at the cube vertices
- /// @param[out] CV #CV by 3 list of cube vertex positions
- /// @param[out] CI #CI by 8 list of cube indices into rows of CS and CV. Each row
- /// represents 8 corners of cube in y-x-z binary counting order.
- ///
- template <
- typename DerivedP0,
- typename Func,
- typename DerivedS,
- typename DerivedV,
- typename DerivedI>
- IGL_INLINE void sparse_voxel_grid(
- const Eigen::MatrixBase<DerivedP0>& p0,
- const Func& scalarFunc,
- const double eps,
- const int expected_number_of_cubes,
- Eigen::PlainObjectBase<DerivedS>& CS,
- Eigen::PlainObjectBase<DerivedV>& CV,
- Eigen::PlainObjectBase<DerivedI>& CI);
- }
- #ifndef IGL_STATIC_LIBRARY
- # include "sparse_voxel_grid.cpp"
- #endif
- #endif
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