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- // This file is part of libigl, a simple c++ geometry processing library.
- //
- // Copyright (C) 2016 Alec Jacobson <[email protected]>
- //
- // This Source Code Form is subject to the terms of the Mozilla Public License
- // v. 2.0. If a copy of the MPL was not distributed with this file, You can
- // obtain one at http://mozilla.org/MPL/2.0/.
- #ifndef IGL_SWEPT_VOLUME_BOUNDING_BOX_H
- #define IGL_SWEPT_VOLUME_BOUNDING_BOX_H
- #include "igl_inline.h"
- #include <Eigen/Core>
- #include <Eigen/Geometry>
- #include <functional>
- namespace igl
- {
- /// Construct an axis-aligned bounding box containing a shape undergoing a
- /// motion sampled at `steps` discrete momements.
- ///
- /// @param[in] n number of mesh vertices
- /// @param[in] V function handle so that V(i,t) returns the 3d position of vertex
- /// i at time t, for t∈[0,1]
- /// @param[in] steps number of time steps: steps=3 --> t∈{0,0.5,1}
- /// @param[out] box box containing mesh under motion
- IGL_INLINE void swept_volume_bounding_box(
- const size_t & n,
- const std::function<
- Eigen::RowVector3d(const size_t vi, const double t)> & V,
- const size_t & steps,
- Eigen::AlignedBox3d & box);
- }
- #ifndef IGL_STATIC_LIBRARY
- # include "swept_volume_bounding_box.cpp"
- #endif
- #endif
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