Simple MPL-2.0-licensed C++ geometry processing library.

website: libigl.github.io/libigl/

Topics:

#geometry-processing #3d #gamedev #mesh #editor #assets #tooling #internal #graphics

Alec Jacobson cded099d8b workflow num thread 2 mesi fa
.github cded099d8b workflow num thread 2 mesi fa
cmake ae8f959ea2 Force codesign to sign binaries, even if they are already signed (#2494) 6 mesi fa
docs 74160c4c1c sitemap xml; link to functions list 2 anni fa
include 59c46302cd revert and use simple flag to stop parallel nesting 2 mesi fa
tests 3151e1db9b lingering fix 2 mesi fa
tutorial 09e1598e6d Minimal AABB tree + SDFs + Variable Radius Offsets (#2490) 6 mesi fa
.gitattributes fe8e17c095 add gitattributes file (#2282) [ci skip] 2 anni fa
.gitignore eee808949e info about header/static [ci skip] 2 anni fa
.mailmap 83eacd6100 mailmap test 11 anni fa
CMakeLists.txt 1c8c6d38ba Stay up to date with stable (#2300) 2 anni fa
LICENSE.GPL 166ae80c7e strip copyrights 12 anni fa
LICENSE.MPL2 166ae80c7e strip copyrights 12 anni fa
LibiglOptions.cmake.sample 02e0a1ba83 Separated png module from opengl, added unit test for png (#1693) [ci skip] 2 anni fa
README.md 5ded7da086 Update README.md [ci skip] 2 anni fa

README.md

libigl - A simple C++ geometry processing library

Documentation, tutorial, and instructions at https://libigl.github.io.

🆕 Doxygen Documentation
The latest version of libigl (v2.5.0) introduces doxygen generated detailed documentation