Simple MPL-2.0-licensed C++ geometry processing library.

website: libigl.github.io/libigl/

Topics:

#geometry-processing #3d #gamedev #mesh #editor #assets #tooling #internal #graphics

Alec Jacobson fc88fcf4cc fix bug when faces don't have markers 3 tahun lalu
.github 322db89acd Update Windows action. (#2018) 3 tahun lalu
cmake 04f06d7837 point GMPXX_INCLUDE_DIR to locally built gmp (#2030) 3 tahun lalu
include fc88fcf4cc fix bug when faces don't have markers 3 tahun lalu
tests 33ed4e010b Split mesh non-manifold (and non-orientable) edges and non-manifold vertices (#2047) 3 tahun lalu
tutorial c35f0fee39 eigen → v3.4.0 (#2011) 3 tahun lalu
.gitignore f8f2c70aee restoring vim/macos debris in gitignore 4 tahun lalu
.mailmap 83eacd6100 mailmap test 11 tahun lalu
CMakeLists.txt f9547b8e56 Compile GMP and MPFR from source (#1985) 3 tahun lalu
LICENSE.GPL 166ae80c7e strip copyrights 12 tahun lalu
LICENSE.MPL2 166ae80c7e strip copyrights 12 tahun lalu
LibiglOptions.cmake.sample 4166366c3b rm _WITH in module switches 4 tahun lalu
README.md b0fd49d598 CMake refactor (#1805) 4 tahun lalu

README.md

libigl - A simple C++ geometry processing library

Documentation, tutorial, and instructions at https://libigl.github.io.

🚨 Important
The latest version of libigl (v2.4.0) introduces some breaking changes to its CMake build system. Please read our changelog page for instructions on how to update your project accordingly.