main.cpp 2.7 KB

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  1. #include <igl/opengl/glfw/Viewer.h>
  2. #include <igl/barycenter.h>
  3. #include <igl/colormap.h>
  4. #include <igl/readMSH.h>
  5. #include <igl/readMESH.h>
  6. Eigen::MatrixXd X,B;
  7. Eigen::MatrixXi Tri;
  8. Eigen::MatrixXi Tet;
  9. Eigen::VectorXi TriTag;
  10. Eigen::VectorXi TetTag;
  11. Eigen::VectorXd D;
  12. std::vector<std::string> XFields;
  13. std::vector<std::string> EFields;
  14. std::vector<Eigen::MatrixXd> XF;
  15. std::vector<Eigen::MatrixXd> TriF;
  16. std::vector<Eigen::MatrixXd> TetF;
  17. // This function is called every time a keyboard button is pressed
  18. bool key_down(igl::opengl::glfw::Viewer& viewer, unsigned char key, int modifier)
  19. {
  20. using namespace std;
  21. using namespace Eigen;
  22. if (key >= '1' && key <= '9')
  23. {
  24. double t = double((key - '1')+1) / 9.0;
  25. VectorXd v = B.col(2).array() - B.col(2).minCoeff();
  26. v /= v.col(0).maxCoeff();
  27. vector<int> s;
  28. for (unsigned i=0; i<v.size();++i)
  29. if (v(i) < t && v(i)>(t-0.1)) // select a thick slab
  30. s.push_back(i);
  31. MatrixXd V_temp(s.size()*4,3);
  32. MatrixXi F_temp(s.size()*4,3);
  33. VectorXd D_temp(s.size()*4);
  34. for (unsigned i=0; i<s.size();++i)
  35. {
  36. V_temp.row(i*4+0) = X.row(Tet(s[i],0));
  37. V_temp.row(i*4+1) = X.row(Tet(s[i],1));
  38. V_temp.row(i*4+2) = X.row(Tet(s[i],2));
  39. V_temp.row(i*4+3) = X.row(Tet(s[i],3));
  40. F_temp.row(i*4+0) << (i*4)+0, (i*4)+1, (i*4)+3;
  41. F_temp.row(i*4+1) << (i*4)+0, (i*4)+2, (i*4)+1;
  42. F_temp.row(i*4+2) << (i*4)+3, (i*4)+2, (i*4)+0;
  43. F_temp.row(i*4+3) << (i*4)+1, (i*4)+2, (i*4)+3;
  44. D_temp(i*4+0) = D(s[i]);
  45. D_temp(i*4+1) = D(s[i]);
  46. D_temp(i*4+2) = D(s[i]);
  47. D_temp(i*4+3) = D(s[i]);
  48. }
  49. viewer.data().clear();
  50. viewer.data().set_mesh(V_temp, F_temp);
  51. Eigen::MatrixXd C;
  52. igl::colormap(igl::COLOR_MAP_TYPE_VIRIDIS, D_temp, true, C);
  53. viewer.data().set_face_based(true);
  54. viewer.data().set_colors(C);
  55. }
  56. return false;
  57. }
  58. int main(int argc, char *argv[])
  59. {
  60. using namespace Eigen;
  61. using namespace std;
  62. igl::readMSH(argc > 1 ? argv[1] : TUTORIAL_SHARED_PATH "/hand.msh", X, Tri, Tet, TriTag, TetTag, XFields, XF, EFields, TriF, TetF);
  63. for(auto i:EFields)
  64. std::cout<<i<<"\t";
  65. std::cout<<std::endl;
  66. // search for a predefined field name "E"
  67. for(int i=0;i<EFields.size();++i)
  68. {
  69. if(EFields[i]=="E")
  70. D = TetF[i].rowwise().norm(); // take a row-wise norm
  71. }
  72. std::cout<<"D:"<<D.rows()<<"x"<<D.cols()<<std::endl;
  73. // generate fake data
  74. if(D.rows()==0)
  75. D = TetTag.cast<double>();
  76. // Compute barycenters
  77. igl::barycenter(X, Tet, B);
  78. // Plot the generated mesh
  79. igl::opengl::glfw::Viewer viewer;
  80. viewer.callback_key_down = &key_down;
  81. key_down(viewer,'5',0);
  82. viewer.launch();
  83. }