| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108 |
- // This file is part of libigl, a simple c++ geometry processing library.
- //
- // Copyright (C) 2019 Alec Jacobson <[email protected]>
- //
- // This Source Code Form is subject to the terms of the Mozilla Public License
- // v. 2.0. If a copy of the MPL was not distributed with this file, You can
- // obtain one at http://mozilla.org/MPL/2.0/.
- #include <Eigen/Core>
- #include <Eigen/Geometry>
- #include <igl/read_triangle_mesh.h>
- #include <igl/opengl/glfw/Viewer.h>
- #include <igl/iterative_closest_point.h>
- #include <igl/random_dir.h>
- #include <igl/PI.h>
- #include <igl/AABB.h>
- #include <igl/per_face_normals.h>
- #include <igl/avg_edge_length.h>
- #include <igl/per_vertex_normals.h>
- #include <igl/barycenter.h>
- #include <igl/slice.h>
- #include <igl/slice_mask.h>
- #include <iostream>
- int main(int argc, char * argv[])
- {
- Eigen::MatrixXd OVX,VX,VY;
- Eigen::MatrixXi FX,FY;
- igl::read_triangle_mesh( argc>1?argv[1]: TUTORIAL_SHARED_PATH "/decimated-max.obj",VY,FY);
- const double bbd = (VY.colwise().maxCoeff()-VY.colwise().minCoeff()).norm();
- FX = FY;
- {
- // sprinkle a noise so that we can see z-fighting when the match is perfect.
- const double h = igl::avg_edge_length(VY,FY);
- OVX = VY + 1e-2*h*Eigen::MatrixXd::Random(VY.rows(),VY.cols());
- }
-
- VX = OVX;
- igl::AABB<Eigen::MatrixXd,3> Ytree;
- Ytree.init(VY,FY);
- Eigen::MatrixXd NY;
- igl::per_face_normals(VY,FY,NY);
- igl::opengl::glfw::Viewer v;
- std::cout<<R"(
- [space] conduct a single iterative closest point iteration
- R,r reset to a random orientation and offset
- )";
- const auto apply_random_rotation = [&]()
- {
- const Eigen::Matrix3d R = Eigen::AngleAxisd(
- 2.*igl::PI*(double)rand()/RAND_MAX*0.3, igl::random_dir()).matrix();
- const Eigen::RowVector3d cen =
- 0.5*(VY.colwise().maxCoeff()+VY.colwise().minCoeff());
- VX = ((OVX*R).rowwise()+(cen-cen*R)).eval();
- };
- const auto single_iteration = [&]()
- {
- ////////////////////////////////////////////////////////////////////////
- // Perform single iteration of ICP method
- ////////////////////////////////////////////////////////////////////////
- Eigen::Matrix3d R;
- Eigen::RowVector3d t;
- igl::iterative_closest_point(VX,FX,VY,FY,Ytree,NY,1000,1,R,t);
- VX = ((VX*R).rowwise()+t).eval();
- v.data().set_mesh(VX,FX);
- v.data().compute_normals();
- };
- v.callback_pre_draw = [&](igl::opengl::glfw::Viewer &)->bool
- {
- if(v.core().is_animating)
- {
- single_iteration();
- }
- return false;
- };
- v.callback_key_pressed =
- [&](igl::opengl::glfw::Viewer &,unsigned char key,int)->bool
- {
- switch(key)
- {
- case ' ':
- {
- v.core().is_animating = false;
- single_iteration();
- return true;
- }
- case 'R':
- case 'r':
- // Random rigid transformation
- apply_random_rotation();
- v.data().set_mesh(VX,FX);
- v.data().compute_normals();
- return true;
- break;
- }
- return false;
- };
- v.data().set_mesh(VY,FY);
- v.data().set_colors(Eigen::RowVector3d(1,1,1));
- v.data().show_lines = false;
- v.append_mesh();
- v.data().set_mesh(VX,FX);
- v.data().show_lines = false;
- v.launch();
- }
|