Simple MPL-2.0-licensed C++ geometry processing library.

website: libigl.github.io/libigl/

Topics:

#geometry-processing #3d #gamedev #mesh #editor #assets #tooling #internal #graphics

Alec Jacobson 4d8f58fdc9 ccache needs to be executable 2 年之前
.github 4d8f58fdc9 ccache needs to be executable 2 年之前
cmake 04f06d7837 point GMPXX_INCLUDE_DIR to locally built gmp (#2030) 3 年之前
include 1284a39f13 Fix typo in test that caused test failure in Debug mode (#2137) 2 年之前
tests 574ab1a3a8 test needs to be less strict 3 年之前
tutorial c35f0fee39 eigen → v3.4.0 (#2011) 3 年之前
.gitignore f8f2c70aee restoring vim/macos debris in gitignore 3 年之前
.mailmap 83eacd6100 mailmap test 11 年之前
CMakeLists.txt 0c77359c89 Fixes hunter issue https://github.com/cpp-pm/hunter/pull/484 with newest MSVC, which leads to compilation failure (#2123) 3 年之前
LICENSE.GPL 166ae80c7e strip copyrights 12 年之前
LICENSE.MPL2 166ae80c7e strip copyrights 12 年之前
LibiglOptions.cmake.sample 4166366c3b rm _WITH in module switches 3 年之前
README.md b0fd49d598 CMake refactor (#1805) 3 年之前

README.md

libigl - A simple C++ geometry processing library

Documentation, tutorial, and instructions at https://libigl.github.io.

🚨 Important
The latest version of libigl (v2.4.0) introduces some breaking changes to its CMake build system. Please read our changelog page for instructions on how to update your project accordingly.