main.cpp 5.8 KB

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  1. #include <igl/colon.h>
  2. #include <igl/directed_edge_orientations.h>
  3. #include <igl/directed_edge_parents.h>
  4. #include <igl/forward_kinematics.h>
  5. #include <igl/PI.h>
  6. #include <igl/partition.h>
  7. #include <igl/mat_max.h>
  8. #include <igl/lbs_matrix.h>
  9. #include <igl/slice.h>
  10. #include <igl/deform_skeleton.h>
  11. #include <igl/dqs.h>
  12. #include <igl/lbs_matrix.h>
  13. #include <igl/columnize.h>
  14. #include <igl/readDMAT.h>
  15. #include <igl/readOBJ.h>
  16. #include <igl/arap.h>
  17. #include <igl/arap_dof.h>
  18. #include <igl/opengl/glfw/Viewer.h>
  19. #include <Eigen/Geometry>
  20. #include <Eigen/StdVector>
  21. #include <vector>
  22. #include <algorithm>
  23. #include <iostream>
  24. typedef
  25. std::vector<Eigen::Quaterniond,Eigen::aligned_allocator<Eigen::Quaterniond> >
  26. RotationList;
  27. const Eigen::RowVector3d sea_green(70./255.,252./255.,167./255.);
  28. Eigen::MatrixXd V,U,M;
  29. Eigen::MatrixXi F;
  30. Eigen::VectorXi S,b;
  31. Eigen::MatrixXd L;
  32. Eigen::RowVector3d mid;
  33. double anim_t = 0.0;
  34. double anim_t_dir = 0.03;
  35. double bbd = 1.0;
  36. bool resolve = true;
  37. igl::ARAPData arap_data,arap_grouped_data;
  38. igl::ArapDOFData<Eigen::MatrixXd,double> arap_dof_data;
  39. Eigen::SparseMatrix<double> Aeq;
  40. enum ModeType
  41. {
  42. MODE_TYPE_ARAP = 0,
  43. MODE_TYPE_ARAP_GROUPED = 1,
  44. MODE_TYPE_ARAP_DOF = 2,
  45. NUM_MODE_TYPES = 4
  46. } mode = MODE_TYPE_ARAP;
  47. bool pre_draw(igl::opengl::glfw::Viewer & viewer)
  48. {
  49. using namespace Eigen;
  50. using namespace std;
  51. if(resolve)
  52. {
  53. MatrixXd bc(b.size(),V.cols());
  54. VectorXd Beq(3*b.size());
  55. for(int i = 0;i<b.size();i++)
  56. {
  57. bc.row(i) = V.row(b(i));
  58. switch(i%4)
  59. {
  60. case 2:
  61. bc(i,0) += 0.15*bbd*sin(0.5*anim_t);
  62. bc(i,1) += 0.15*bbd*(1.-cos(0.5*anim_t));
  63. break;
  64. case 1:
  65. bc(i,1) += 0.10*bbd*sin(1.*anim_t*(i+1));
  66. bc(i,2) += 0.10*bbd*(1.-cos(1.*anim_t*(i+1)));
  67. break;
  68. case 0:
  69. bc(i,0) += 0.20*bbd*sin(2.*anim_t*(i+1));
  70. break;
  71. }
  72. Beq(3*i+0) = bc(i,0);
  73. Beq(3*i+1) = bc(i,1);
  74. Beq(3*i+2) = bc(i,2);
  75. }
  76. switch(mode)
  77. {
  78. default:
  79. assert("unknown mode");
  80. case MODE_TYPE_ARAP:
  81. igl::arap_solve(bc,arap_data,U);
  82. break;
  83. case MODE_TYPE_ARAP_GROUPED:
  84. igl::arap_solve(bc,arap_grouped_data,U);
  85. break;
  86. case MODE_TYPE_ARAP_DOF:
  87. {
  88. VectorXd L0 = L;
  89. arap_dof_update(arap_dof_data,Beq,L0,30,0,L);
  90. const auto & Ucol = M*L;
  91. U.col(0) = Ucol.block(0*U.rows(),0,U.rows(),1);
  92. U.col(1) = Ucol.block(1*U.rows(),0,U.rows(),1);
  93. U.col(2) = Ucol.block(2*U.rows(),0,U.rows(),1);
  94. break;
  95. }
  96. }
  97. viewer.data().set_vertices(U);
  98. viewer.data().set_points(bc,sea_green);
  99. viewer.data().compute_normals();
  100. if(viewer.core().is_animating)
  101. {
  102. anim_t += anim_t_dir;
  103. }else
  104. {
  105. resolve = false;
  106. }
  107. }
  108. return false;
  109. }
  110. bool key_down(igl::opengl::glfw::Viewer &viewer, unsigned char key, int mods)
  111. {
  112. switch(key)
  113. {
  114. case '0':
  115. anim_t = 0;
  116. resolve = true;
  117. return true;
  118. case '.':
  119. mode = (ModeType)(((int)mode+1)%((int)NUM_MODE_TYPES-1));
  120. resolve = true;
  121. return true;
  122. case ',':
  123. mode = (ModeType)(((int)mode-1)%((int)NUM_MODE_TYPES-1));
  124. resolve = true;
  125. return true;
  126. case ' ':
  127. viewer.core().is_animating = !viewer.core().is_animating;
  128. if(viewer.core().is_animating)
  129. {
  130. resolve = true;
  131. }
  132. return true;
  133. }
  134. return false;
  135. }
  136. int main(int argc, char *argv[])
  137. {
  138. using namespace Eigen;
  139. using namespace std;
  140. igl::readOBJ(TUTORIAL_SHARED_PATH "/armadillo.obj",V,F);
  141. U=V;
  142. MatrixXd W;
  143. igl::readDMAT(TUTORIAL_SHARED_PATH "/armadillo-weights.dmat",W);
  144. igl::lbs_matrix_column(V,W,M);
  145. // Cluster according to weights
  146. VectorXi G;
  147. {
  148. VectorXi S;
  149. VectorXd D;
  150. igl::partition(W,50,G,S,D);
  151. }
  152. // vertices corresponding to handles (those with maximum weight)
  153. {
  154. VectorXd maxW;
  155. igl::mat_max(W,1,maxW,b);
  156. }
  157. // Precomputation for FAST
  158. cout<<"Initializing Fast Automatic Skinning Transformations..."<<endl;
  159. // number of weights
  160. const int m = W.cols();
  161. Aeq.resize(m*3,m*3*(3+1));
  162. vector<Triplet<double> > ijv;
  163. for(int i = 0;i<m;i++)
  164. {
  165. RowVector4d homo;
  166. homo << V.row(b(i)),1.;
  167. for(int d = 0;d<3;d++)
  168. {
  169. for(int c = 0;c<(3+1);c++)
  170. {
  171. ijv.push_back(Triplet<double>(3*i + d,i + c*m*3 + d*m, homo(c)));
  172. }
  173. }
  174. }
  175. Aeq.setFromTriplets(ijv.begin(),ijv.end());
  176. igl::arap_dof_precomputation(V,F,M,G,arap_dof_data);
  177. igl::arap_dof_recomputation(VectorXi(),Aeq,arap_dof_data);
  178. // Initialize
  179. MatrixXd Istack = MatrixXd::Identity(3,3+1).replicate(1,m);
  180. igl::columnize(Istack,m,2,L);
  181. // Precomputation for ARAP
  182. cout<<"Initializing ARAP..."<<endl;
  183. arap_data.max_iter = 1;
  184. igl::arap_precomputation(V,F,V.cols(),b,arap_data);
  185. // Grouped arap
  186. cout<<"Initializing ARAP with grouped edge-sets..."<<endl;
  187. arap_grouped_data.max_iter = 2;
  188. arap_grouped_data.G = G;
  189. igl::arap_precomputation(V,F,V.cols(),b,arap_grouped_data);
  190. // bounding box diagonal
  191. bbd = (V.colwise().maxCoeff()- V.colwise().minCoeff()).norm();
  192. // Plot the mesh with pseudocolors
  193. igl::opengl::glfw::Viewer viewer;
  194. viewer.data().set_mesh(U, F);
  195. viewer.data().add_points(igl::slice(V,b,1),sea_green);
  196. viewer.data().show_lines = false;
  197. viewer.callback_pre_draw = &pre_draw;
  198. viewer.callback_key_down = &key_down;
  199. viewer.core().is_animating = false;
  200. viewer.core().animation_max_fps = 30.;
  201. cout<<
  202. "Press [space] to toggle animation."<<endl<<
  203. "Press '0' to reset pose."<<endl<<
  204. "Press '.' to switch to next deformation method."<<endl<<
  205. "Press ',' to switch to previous deformation method."<<endl;
  206. viewer.launch();
  207. }