Simple MPL-2.0-licensed C++ geometry processing library.

website: libigl.github.io/libigl/

Topics:

#geometry-processing #3d #gamedev #mesh #editor #assets #tooling #internal #graphics

Alec Jacobson c6e4a656cd Merge branch 'master' into main 4 лет назад
.github be83a69332 Update github actions. (#1786) 4 лет назад
cmake 61de7603d6 Bumps the triangle version (#1813) 4 лет назад
include c6e4a656cd Merge branch 'master' into main 4 лет назад
tests e9ff3a9e96 CGAL cdt with triangle's api (#1811) 4 лет назад
tutorial aaa89ffcbb Fix the order of principal curvature (#1767) 4 лет назад
.gitignore 20924d62f1 blue noise tutorial entry 5 лет назад
.mailmap 83eacd6100 mailmap test 11 лет назад
CMakeLists.txt ea0515088e Add CMake file to sort targets into folders (#1383) 6 лет назад
LICENSE.GPL 166ae80c7e strip copyrights 12 лет назад
LICENSE.MPL2 166ae80c7e strip copyrights 12 лет назад
README.md bb929a290a Update README + github actions. 4 лет назад

README.md

libigl - A simple C++ geometry processing library

Documentation, tutorial, and instructions at https://libigl.github.io.

💡 Note: v2.3.0 is our last stable release before some planned major reorganization (see #1696 for details). The upcoming reorganization is aimed at facilitating maintenance and packaging of various libigl components. The next release will be a new major version of libigl (3.0.0). Be mindful if you are updating to the latest commit on the main branch of libigl.