Simple MPL-2.0-licensed C++ geometry processing library.

website: libigl.github.io/libigl/

Topics:

#geometry-processing #3d #gamedev #mesh #editor #assets #tooling #internal #graphics

kavanl cc6f68da7c Get seconds using high resolution performance counter (Windows only). před 14 roky
examples 83fccfe0f1 added slice example před 14 roky
EPS.h f9c9115e03 Templated the quaternion functions and EPS, a few more quaternion functions, fixed prototypes and header defines in writeOBJ před 14 roky
PI.h abd98b398b added a bunch of quaternion math, vector math and trackball před 14 roky
ReAntTweakBar.h 47136a5d14 get_seconds example, still not sure why ctime is not working with GLUT... před 14 roky
ZERO.h 67da1c1e96 added header files: před 14 roky
adjacency_list.h 2ec5601563 added missing inlines před 14 roky
adjacency_matrix.h 3a7e857da3 added reserves to functions using DynamicSparseMatrix, where appropriate před 14 roky
axis_angle_to_quat.h 8df094f330 cleaned up verbose outputs před 14 roky
basename.h f803e13d06 fixed min_quad_* to handle non positive definite systems (though falls back on dense decomposition) před 14 roky
canonical_quaternions.h 4dfd20d527 Templatized (or began to at least) canonical_quaternions před 14 roky
cocoa_key_to_anttweakbar_key.h f803e13d06 fixed min_quad_* to handle non positive definite systems (though falls back on dense decomposition) před 14 roky
colon.h 8df094f330 cleaned up verbose outputs před 14 roky
concat.h 2ec5601563 added missing inlines před 14 roky
cotmatrix.h 3a7e857da3 added reserves to functions using DynamicSparseMatrix, where appropriate před 14 roky
create_index_vbo.h 7e8e5ed1f1 fix unix dependencies and added ifdef include windows around opengl includes před 14 roky
create_mesh_vbo.h 7e8e5ed1f1 fix unix dependencies and added ifdef include windows around opengl includes před 14 roky
create_shader_program.h 7e8e5ed1f1 fix unix dependencies and added ifdef include windows around opengl includes před 14 roky
create_vector_vbo.h 7e8e5ed1f1 fix unix dependencies and added ifdef include windows around opengl includes před 14 roky
cross.h abd98b398b added a bunch of quaternion math, vector math and trackball před 14 roky
destroy_shader_program.h 7e8e5ed1f1 fix unix dependencies and added ifdef include windows around opengl includes před 14 roky
diag.h f803e13d06 fixed min_quad_* to handle non positive definite systems (though falls back on dense decomposition) před 14 roky
dirname.h 0289f43a50 missing inlines and organization před 14 roky
dot.h abd98b398b added a bunch of quaternion math, vector math and trackball před 14 roky
edges.h 19fc88d42f bug fixes and clean up for cotmatrix, před 14 roky
edgetopology.h f803e13d06 fixed min_quad_* to handle non positive definite systems (though falls back on dense decomposition) před 14 roky
file_contents_as_string.h 57d8e1844b added file -> string function and example, před 14 roky
file_exists.h 8fc2d636da Added more php-like file permissions/existence checkers. And an example which tests them against their php cousins. před 14 roky
find.h f803e13d06 fixed min_quad_* to handle non positive definite systems (though falls back on dense decomposition) před 14 roky
full.h a62d483b1c colon, full and speye functions to match matlab před 14 roky
get_seconds.h 7e8e5ed1f1 fix unix dependencies and added ifdef include windows around opengl includes před 14 roky
get_seconds_hires.h cc6f68da7c Get seconds using high resolution performance counter (Windows only). před 14 roky
gl_type_size.h 7e8e5ed1f1 fix unix dependencies and added ifdef include windows around opengl includes před 14 roky
grad.h 2b226c2772 WA with typedef for floats -- does not crash (smooth minimum does not produce nan's), but still issues with eigen svd před 14 roky
is_dir.h 7e8e5ed1f1 fix unix dependencies and added ifdef include windows around opengl includes před 14 roky
is_file.h 8fc2d636da Added more php-like file permissions/existence checkers. And an example which tests them against their php cousins. před 14 roky
is_readable.h 7e8e5ed1f1 fix unix dependencies and added ifdef include windows around opengl includes před 14 roky
is_symmetric.h f803e13d06 fixed min_quad_* to handle non positive definite systems (though falls back on dense decomposition) před 14 roky
is_writable.h 7e8e5ed1f1 fix unix dependencies and added ifdef include windows around opengl includes před 14 roky
ismanifold.h 2b226c2772 WA with typedef for floats -- does not crash (smooth minimum does not produce nan's), but still issues with eigen svd před 14 roky
list_to_matrix.h 8df094f330 cleaned up verbose outputs před 14 roky
load_shader.h 7e8e5ed1f1 fix unix dependencies and added ifdef include windows around opengl includes před 14 roky
lu_lagrange.h f803e13d06 fixed min_quad_* to handle non positive definite systems (though falls back on dense decomposition) před 14 roky
mat_max.h f803e13d06 fixed min_quad_* to handle non positive definite systems (though falls back on dense decomposition) před 14 roky
mat_min.h f803e13d06 fixed min_quad_* to handle non positive definite systems (though falls back on dense decomposition) před 14 roky
material_colors.h 67da1c1e96 added header files: před 14 roky
matlab-to-eigen.html 8df094f330 cleaned up verbose outputs před 14 roky
matlabinterface.h 2b226c2772 WA with typedef for floats -- does not crash (smooth minimum does not produce nan's), but still issues with eigen svd před 14 roky
max_size.h 84e0ce7b52 replaced buggy readOBJ with wrapper to vector of vectors readobj před 14 roky
min_quad_with_fixed.h 8df094f330 cleaned up verbose outputs před 14 roky
min_size.h 84e0ce7b52 replaced buggy readOBJ with wrapper to vector of vectors readobj před 14 roky
moveFV.h 2b226c2772 WA with typedef for floats -- does not crash (smooth minimum does not produce nan's), but still issues with eigen svd před 14 roky
mvc.h 9ad2006bba WA cleanup před 14 roky
normalize_quat.h f9c9115e03 Templated the quaternion functions and EPS, a few more quaternion functions, fixed prototypes and header defines in writeOBJ před 14 roky
normalize_rows.h f803e13d06 fixed min_quad_* to handle non positive definite systems (though falls back on dense decomposition) před 14 roky
orth.h 9ad2006bba WA cleanup před 14 roky
pathinfo.h f803e13d06 fixed min_quad_* to handle non positive definite systems (though falls back on dense decomposition) před 14 roky
per_face_normals.h f803e13d06 fixed min_quad_* to handle non positive definite systems (though falls back on dense decomposition) před 14 roky
per_vertex_normals.h f803e13d06 fixed min_quad_* to handle non positive definite systems (though falls back on dense decomposition) před 14 roky
plot_vector.h d288720c64 před 14 roky
point_in_circle.h b7e523aec7 project/unproject wrappers, 2d point in circle test and eigen affine matrix example před 14 roky
pos.h d288720c64 před 14 roky
print_gl_get.h 7e8e5ed1f1 fix unix dependencies and added ifdef include windows around opengl includes před 14 roky
print_ijv.h 19fc88d42f bug fixes and clean up for cotmatrix, před 14 roky
print_program_info_log.h 7e8e5ed1f1 fix unix dependencies and added ifdef include windows around opengl includes před 14 roky
print_shader_info_log.h 7e8e5ed1f1 fix unix dependencies and added ifdef include windows around opengl includes před 14 roky
project.h 7e8e5ed1f1 fix unix dependencies and added ifdef include windows around opengl includes před 14 roky
quat_conjugate.h f9c9115e03 Templated the quaternion functions and EPS, a few more quaternion functions, fixed prototypes and header defines in writeOBJ před 14 roky
quat_mult.h f9c9115e03 Templated the quaternion functions and EPS, a few more quaternion functions, fixed prototypes and header defines in writeOBJ před 14 roky
quat_to_mat.h f803e13d06 fixed min_quad_* to handle non positive definite systems (though falls back on dense decomposition) před 14 roky
read.h f803e13d06 fixed min_quad_* to handle non positive definite systems (though falls back on dense decomposition) před 14 roky
readDMAT.h b7e523aec7 project/unproject wrappers, 2d point in circle test and eigen affine matrix example před 14 roky
readOBJ.h 84e0ce7b52 replaced buggy readOBJ with wrapper to vector of vectors readobj před 14 roky
readOFF.h f803e13d06 fixed min_quad_* to handle non positive definite systems (though falls back on dense decomposition) před 14 roky
readme.txt 3a7e857da3 added reserves to functions using DynamicSparseMatrix, where appropriate před 14 roky
removeDuplicates.h 2b226c2772 WA with typedef for floats -- does not crash (smooth minimum does not produce nan's), but still issues with eigen svd před 14 roky
removeUnreferenced.h 2b226c2772 WA with typedef for floats -- does not crash (smooth minimum does not produce nan's), but still issues with eigen svd před 14 roky
reorder.h 206e6bc0eb fixed some template issues and strict warnings, gl type to string, type to size, matlab to eigen html doc před 14 roky
repdiag.h 3a7e857da3 added reserves to functions using DynamicSparseMatrix, where appropriate před 14 roky
repmat.h f803e13d06 fixed min_quad_* to handle non positive definite systems (though falls back on dense decomposition) před 14 roky
report_gl_error.h 7e8e5ed1f1 fix unix dependencies and added ifdef include windows around opengl includes před 14 roky
rotate_by_quat.h f9c9115e03 Templated the quaternion functions and EPS, a few more quaternion functions, fixed prototypes and header defines in writeOBJ před 14 roky
rows_to_matrix.h 84e0ce7b52 replaced buggy readOBJ with wrapper to vector of vectors readobj před 14 roky
slice.h 1e33670556 fixed bug in slice>sparse před 14 roky
slice_into.h 8302a36e26 slice into před 14 roky
snap_to_canonical_view_quat.h 206e6bc0eb fixed some template issues and strict warnings, gl type to string, type to size, matlab to eigen html doc před 14 roky
sort.h 19fc88d42f bug fixes and clean up for cotmatrix, před 14 roky
sparse.h 8df094f330 cleaned up verbose outputs před 14 roky
speye.h a62d483b1c colon, full and speye functions to match matlab před 14 roky
stdin_to_temp.h f803e13d06 fixed min_quad_* to handle non positive definite systems (though falls back on dense decomposition) před 14 roky
sum.h f803e13d06 fixed min_quad_* to handle non positive definite systems (though falls back on dense decomposition) před 14 roky
trackball.h 8df094f330 cleaned up verbose outputs před 14 roky
transpose_blocks.h f803e13d06 fixed min_quad_* to handle non positive definite systems (though falls back on dense decomposition) před 14 roky
tt.h 2b226c2772 WA with typedef for floats -- does not crash (smooth minimum does not produce nan's), but still issues with eigen svd před 14 roky
uniform_type_to_string.h 7e8e5ed1f1 fix unix dependencies and added ifdef include windows around opengl includes před 14 roky
unproject.h 7e8e5ed1f1 fix unix dependencies and added ifdef include windows around opengl includes před 14 roky
verbose.h 0abb7a4d3c changed interfaces of read*.h to return bool, před 14 roky
vf.h 2b226c2772 WA with typedef for floats -- does not crash (smooth minimum does not produce nan's), but still issues with eigen svd před 14 roky
write.h f803e13d06 fixed min_quad_* to handle non positive definite systems (though falls back on dense decomposition) před 14 roky
writeDMAT.h 8df094f330 cleaned up verbose outputs před 14 roky
writeOBJ.h f803e13d06 fixed min_quad_* to handle non positive definite systems (though falls back on dense decomposition) před 14 roky
writeOFF.h f803e13d06 fixed min_quad_* to handle non positive definite systems (though falls back on dense decomposition) před 14 roky

readme.txt

igl Library - A simple c++ mesh library
Copyright 2011 - Daniele Panozzo, Alec Jacobson, Olga Diamanti
Interactive Geometry Lab - ETH Zurich

This is a *header* library. Each header file should contain a single
function. The function may have multiple prototypes. All functions
should use the igl namespace and should adhere to the conventions and
styles listed below.

= Example =
The following is a toy example of a function called example() in the
file example.h:

#ifndef IGL_EXAMPLE_H
#define IGL_EXAMPLE_H
namespace igl
{
// An example function that prints "Hello, world"
inline void example();
}

// Implementation
#include
inline void igl::example()
{
std::cout<<"Hello, world"<}

= Standards =

This library is shared by many people. Each function prototype should be
well documented. Write a summary of what the function does and a
description of each template, input and output in each prototype.

- All functions must be inlined, otherwise there is trouble when
linking included headers used in multiple .cpp files
- Use a single .h file with the same name as the function
- Do *not* use any .cpp files (this is *header only* library)
- At least one version of the function should use references for all
outputs
- Use wrappers and additional prototypes for returning single-output
functions' outputs
- Use c++ references for inputs and outputs rather than pointers or
pass-by-copy
- Take the time to write multiple prototypes if you'd like to have
optional parameters with default values
- External dependencies (besides Eigen, OpenGL, etc.) are discouraged
- External dependencies must be clearly identified at the top of each
file.
- Single header external dependencies can go in the external/
directory
- Do not use the using namespace directive anywhere. This means never
write:
"using namespace std;"
or
"using namespace igl;"
etc.

= Specific style conventions =

Each file should be wrapped in an ifndef compiler directive. If the
file's (and function's) name is example.h, then the ifndef should
always begin with IGL_, then the function/file name in all caps then
_H. As in:
#ifndef IGL_EXAMPLE_H
#define IGL_EXAMPLE_H
...
#endif

Each file should begin with prototypes *without implementations* of
each version of the function. All defined in the igl namespace. Each
prototype should have its own comments describing what it is doing,
and its templates, inputs, outputs.

Implementations should be at the end of each file, separated from the
prototypes using:
// Implementation

Any includes, such as std libraries etc. should come after
the //Implementation separator (whenever feasibly possible).

Be generous by templating your inputs and outputs. If you do use
templates, you must document the template just as you document inputs
and outputs.