Simple MPL-2.0-licensed C++ geometry processing library.

website: libigl.github.io/libigl/

Topics:

#geometry-processing #3d #gamedev #mesh #editor #assets #tooling #internal #graphics

Alec Jacobson c0fdeb1f62 add 2d version 5 years ago
.github 83b8e45103 Keep reference to multiple material when reading obj (#1280) 6 years ago
cmake ea0515088e Add CMake file to sort targets into folders (#1383) 6 years ago
include c0fdeb1f62 add 2d version 5 years ago
tests 3637cf3ca9 missed a colon 6 years ago
tutorial 77ed6247cb Add colormap option to set_data + update jet implementation. (#1372) 6 years ago
.appveyor.yml 3d8635fcfb removed old python binding 6 years ago
.gitignore 72f08a45b8 ignore tests data 7 years ago
.mailmap 83eacd6100 mailmap test 11 years ago
.travis.yml e9468f9f33 Merge branch 'dev' into python 6 years ago
CMakeLists.txt ea0515088e Add CMake file to sort targets into folders (#1383) 6 years ago
LICENSE.GPL 166ae80c7e strip copyrights 12 years ago
LICENSE.MPL2 166ae80c7e strip copyrights 12 years ago
README.md fc7ecbb046 Warning about rewritten history (fix #992). 7 years ago

README.md

libigl - A simple C++ geometry processing library

Build Status Build status

Documentation, tutorial, and instructions at https://libigl.github.io.

:exclamation: On October 15, 2018, a new, cleaned-up history was pushed onto the main libigl repository. To learn more about the consequences of this, and troubleshooting, please read this page.