main.cpp 1.9 KB

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  1. #include <igl/read_triangle_mesh.h>
  2. #include <igl/opengl/glfw/Viewer.h>
  3. #include <igl/opengl/glfw/imgui/ImGuiPlugin.h>
  4. #include <igl/opengl/glfw/imgui/ImGuiMenu.h>
  5. #include <igl/opengl/glfw/imgui/ImGuizmoWidget.h>
  6. #include <GLFW/glfw3.h>
  7. int main(int argc, char *argv[])
  8. {
  9. // Load a mesh from file
  10. Eigen::MatrixXd V;
  11. Eigen::MatrixXi F;
  12. igl::read_triangle_mesh(argc>1?argv[1]: TUTORIAL_SHARED_PATH "/cow.off",V,F);
  13. // Set up viewer
  14. igl::opengl::glfw::Viewer vr;
  15. vr.data().set_mesh(V,F);
  16. igl::opengl::glfw::imgui::ImGuiPlugin imgui_plugin;
  17. vr.plugins.push_back(&imgui_plugin);
  18. // Add a 3D gizmo plugin
  19. igl::opengl::glfw::imgui::ImGuizmoWidget gizmo;
  20. imgui_plugin.widgets.push_back(&gizmo);
  21. // Initialize ImGuizmo at mesh centroid
  22. gizmo.T.block(0,3,3,1) =
  23. 0.5*(V.colwise().maxCoeff() + V.colwise().minCoeff()).transpose().cast<float>();
  24. // Update can be applied relative to this remembered initial transform
  25. const Eigen::Matrix4f T0 = gizmo.T;
  26. // Attach callback to apply imguizmo's transform to mesh
  27. gizmo.callback = [&](const Eigen::Matrix4f & T)
  28. {
  29. const Eigen::Matrix4d TT = (T*T0.inverse()).cast<double>().transpose();
  30. vr.data().set_vertices(
  31. (V.rowwise().homogeneous()*TT).rowwise().hnormalized());
  32. vr.data().compute_normals();
  33. };
  34. // Maya-style keyboard shortcuts for operation
  35. vr.callback_key_pressed = [&](decltype(vr) &,unsigned int key, int mod)
  36. {
  37. switch(key)
  38. {
  39. case ' ': gizmo.visible = !gizmo.visible; return true;
  40. case 'W': case 'w': gizmo.operation = ImGuizmo::TRANSLATE; return true;
  41. case 'E': case 'e': gizmo.operation = ImGuizmo::ROTATE; return true;
  42. case 'R': case 'r': gizmo.operation = ImGuizmo::SCALE; return true;
  43. }
  44. return false;
  45. };
  46. igl::opengl::glfw::imgui::ImGuiMenu menu;
  47. imgui_plugin.widgets.push_back(&menu);
  48. std::cout<<R"(
  49. W,w Switch to translate operation
  50. E,e Switch to rotate operation
  51. R,r Switch to scale operation
  52. )";
  53. vr.launch();
  54. }