main.cpp 1.6 KB

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  1. #include <igl/read_triangle_mesh.h>
  2. #include <igl/opengl/glfw/Viewer.h>
  3. #include <igl/per_vertex_normals.h>
  4. #include <igl/per_face_normals.h>
  5. #include <igl/per_corner_normals.h>
  6. #include <iostream>
  7. Eigen::MatrixXd V;
  8. Eigen::MatrixXi F;
  9. Eigen::MatrixXd N_vertices;
  10. Eigen::MatrixXd N_faces;
  11. Eigen::MatrixXd N_corners;
  12. // This function is called every time a keyboard button is pressed
  13. bool key_down(igl::opengl::glfw::Viewer& viewer, unsigned char key, int modifier)
  14. {
  15. switch(key)
  16. {
  17. case '1':
  18. viewer.data().set_normals(N_faces);
  19. return true;
  20. case '2':
  21. viewer.data().set_normals(N_vertices);
  22. return true;
  23. case '3':
  24. viewer.data().set_normals(N_corners);
  25. return true;
  26. default: break;
  27. }
  28. return false;
  29. }
  30. int main(int argc, char *argv[])
  31. {
  32. // Load a mesh in OFF format
  33. igl::read_triangle_mesh(
  34. argc>1?argv[1]: TUTORIAL_SHARED_PATH "/fandisk.off",V,F);
  35. // Compute per-face normals
  36. igl::per_face_normals(V,F,N_faces);
  37. // Compute per-vertex normals
  38. igl::per_vertex_normals(V,F,N_vertices);
  39. // Compute per-corner normals, |dihedral angle| > 20 degrees --> crease
  40. igl::per_corner_normals(V,F,20,N_corners);
  41. // Plot the mesh
  42. igl::opengl::glfw::Viewer viewer;
  43. viewer.callback_key_down = &key_down;
  44. viewer.data().show_lines = false;
  45. viewer.data().set_mesh(V, F);
  46. viewer.data().set_normals(N_faces);
  47. std::cout<<
  48. "Press '1' for per-face normals."<<std::endl<<
  49. "Press '2' for per-vertex normals."<<std::endl<<
  50. "Press '3' for per-corner normals."<<std::endl;
  51. viewer.launch();
  52. }