Simple MPL-2.0-licensed C++ geometry processing library.

website: libigl.github.io/libigl/

Topics:

#geometry-processing #3d #gamedev #mesh #editor #assets #tooling #internal #graphics

Alec Jacobson e2904e4df6 derived majorType from params vor 3 Jahren
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cmake 068a28f431 Revert "eigen -> v3.4.0" vor 3 Jahren
include e2904e4df6 derived majorType from params vor 3 Jahren
tests c8dbedc77b Merge branch 'reworkSparseRepmat' of https://github.com/paul0noah/libigl into paul0noah-reworkSparseRepmat vor 3 Jahren
tutorial 068a28f431 Revert "eigen -> v3.4.0" vor 3 Jahren
.gitignore f8f2c70aee restoring vim/macos debris in gitignore vor 4 Jahren
.mailmap 83eacd6100 mailmap test vor 11 Jahren
CMakeLists.txt f9547b8e56 Compile GMP and MPFR from source (#1985) vor 3 Jahren
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LICENSE.MPL2 166ae80c7e strip copyrights vor 12 Jahren
LibiglOptions.cmake.sample 4166366c3b rm _WITH in module switches vor 4 Jahren
README.md b0fd49d598 CMake refactor (#1805) vor 4 Jahren

README.md

libigl - A simple C++ geometry processing library

Documentation, tutorial, and instructions at https://libigl.github.io.

🚨 Important
The latest version of libigl (v2.4.0) introduces some breaking changes to its CMake build system. Please read our changelog page for instructions on how to update your project accordingly.