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Turn of auto color clearing in Framebuffer::startGrab().

--HG--
branch : minor
vrld 14 年之前
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141d4d5eee
共有 1 个文件被更改,包括 2 次插入3 次删除
  1. 2 3
      src/modules/graphics/opengl/Framebuffer.cpp

+ 2 - 3
src/modules/graphics/opengl/Framebuffer.cpp

@@ -199,10 +199,9 @@ namespace opengl
 			current->stopGrab();
 
 		// bind buffer and clear screen
-		glPushAttrib(GL_VIEWPORT_BIT | GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_TRANSFORM_BIT);
+		glPushAttrib(GL_VIEWPORT_BIT | GL_DEPTH_BUFFER_BIT | GL_TRANSFORM_BIT);
 		strategy->bindFBO(fbo);
-		glClearColor(.0f, .0f, .0f, .0f);
-		glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
+		glClear(GL_DEPTH_BUFFER_BIT);
 		glViewport(0, 0, width, height);
 		
 		// Reset the projection matrix