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@@ -97,17 +97,18 @@ Shader::~Shader()
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GLuint Shader::compileCode(ShaderType type, const std::string &code)
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GLuint Shader::compileCode(ShaderType type, const std::string &code)
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{
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{
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GLenum glshadertype;
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GLenum glshadertype;
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- const char *shadertypestr = NULL;
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+ const char *typestr;
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+
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+ if (!typeNames.find(type, typestr))
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+ typestr = "";
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switch (type)
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switch (type)
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{
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{
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case TYPE_VERTEX:
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case TYPE_VERTEX:
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glshadertype = GL_VERTEX_SHADER;
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glshadertype = GL_VERTEX_SHADER;
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- shadertypestr = "vertex";
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break;
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break;
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case TYPE_PIXEL:
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case TYPE_PIXEL:
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glshadertype = GL_FRAGMENT_SHADER;
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glshadertype = GL_FRAGMENT_SHADER;
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- shadertypestr = "pixel";
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break;
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break;
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default:
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default:
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throw love::Exception("Cannot create shader object: unknown shader type.");
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throw love::Exception("Cannot create shader object: unknown shader type.");
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@@ -124,9 +125,9 @@ GLuint Shader::compileCode(ShaderType type, const std::string &code)
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GLenum err = glGetError();
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GLenum err = glGetError();
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if (err == GL_INVALID_ENUM) // invalid or unsupported shader type
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if (err == GL_INVALID_ENUM) // invalid or unsupported shader type
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- throw love::Exception("Cannot create %s shader object: %s shaders not supported.", shadertypestr, shadertypestr);
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+ throw love::Exception("Cannot create %s shader object: %s shaders not supported.", typestr, typestr);
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else // other errors should only happen between glBegin() and glEnd()
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else // other errors should only happen between glBegin() and glEnd()
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- throw love::Exception("Cannot create %s shader object.", shadertypestr);
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+ throw love::Exception("Cannot create %s shader object.", typestr);
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}
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}
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const char *src = code.c_str();
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const char *src = code.c_str();
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@@ -144,7 +145,7 @@ GLuint Shader::compileCode(ShaderType type, const std::string &code)
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// Save any warnings for later querying
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// Save any warnings for later querying
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if (infologlen > 0)
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if (infologlen > 0)
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- shaderWarnings[type] = shadertypestr + std::string(" shader:\n") + infolog;
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+ shaderWarnings[type] = infolog;
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delete[] infolog;
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delete[] infolog;
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@@ -154,7 +155,7 @@ GLuint Shader::compileCode(ShaderType type, const std::string &code)
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if (status == GL_FALSE)
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if (status == GL_FALSE)
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{
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{
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throw love::Exception("Cannot compile %s shader code:\n%s",
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throw love::Exception("Cannot compile %s shader code:\n%s",
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- shadertypestr, shaderWarnings[type].c_str());
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+ typestr, shaderWarnings[type].c_str());
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}
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}
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return shaderid;
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return shaderid;
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@@ -263,11 +264,15 @@ std::string Shader::getProgramWarnings() const
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std::string Shader::getWarnings() const
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std::string Shader::getWarnings() const
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{
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{
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std::string warnings;
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std::string warnings;
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+ const char *typestr;
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// Get the individual shader stage warnings
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// Get the individual shader stage warnings
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std::map<ShaderType, std::string>::const_iterator it;
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std::map<ShaderType, std::string>::const_iterator it;
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for (it = shaderWarnings.begin(); it != shaderWarnings.end(); ++it)
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for (it = shaderWarnings.begin(); it != shaderWarnings.end(); ++it)
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- warnings += it->second;
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+ {
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+ if (typeNames.find(it->first, typestr))
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+ warnings += std::string(typestr) + std::string(" shader:\n") + it->second;
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+ }
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warnings += getProgramWarnings();
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warnings += getProgramWarnings();
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@@ -476,6 +481,14 @@ bool Shader::isSupported()
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return GLEE_VERSION_2_0 && getGLSLVersion() >= "1.2";
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return GLEE_VERSION_2_0 && getGLSLVersion() >= "1.2";
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}
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}
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+StringMap<Shader::ShaderType, Shader::TYPE_MAX_ENUM>::Entry Shader::typeNameEntries[] =
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+{
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+ {"vertex", Shader::TYPE_VERTEX},
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+ {"pixel", Shader::TYPE_PIXEL},
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+};
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+
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+StringMap<Shader::ShaderType, Shader::TYPE_MAX_ENUM> Shader::typeNames(Shader::typeNameEntries, sizeof(Shader::typeNameEntries));
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+
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} // opengl
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} // opengl
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} // graphics
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} // graphics
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} // love
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} // love
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