Browse Source

Merge branch 'master' into 12.0-development

Alex Szpakowski 4 years ago
parent
commit
26326a01e0

+ 4 - 2
src/common/runtime.cpp

@@ -1134,9 +1134,11 @@ Type *luax_type(lua_State *L, int idx)
 	return Type::byName(luaL_checkstring(L, idx));
 }
 
-int luax_resume(lua_State *L, int nargs)
+int luax_resume(lua_State *L, int nargs, int* nres)
 {
-#if LUA_VERSION_NUM >= 502
+#if LUA_VERSION_NUM >= 504
+	return lua_resume(L, nullptr, nargs, nres);
+#elif LUA_VERSION_NUM >= 502
 	return lua_resume(L, nullptr, nargs);
 #else
 	return lua_resume(L, nargs);

+ 1 - 1
src/common/runtime.h

@@ -709,7 +709,7 @@ int luax_catchexcept(lua_State *L, const T& func, const F& finallyfunc)
  * Compatibility shim for lua_resume
  * Exported because it's used in the launcher
  **/
-LOVE_EXPORT int luax_resume(lua_State *L, int nargs);
+LOVE_EXPORT int luax_resume(lua_State *L, int nargs, int* nres);
 
 } // love
 

+ 4 - 4
src/libraries/glad/glad.cpp

@@ -1,8 +1,4 @@
 #include <string.h>
-#include "glad.hpp"
-
-namespace glad {
-
 
 #ifdef GLAD_USE_SDL
 #include <SDL.h>
@@ -13,6 +9,10 @@ namespace glad {
 #include <assert.h>
 #endif
 
+#include "glad.hpp"
+
+namespace glad {
+
 bool gladLoadGL(void) {
 #ifdef GLAD_USE_SDL
     return gladLoadGLLoader(SDL_GL_GetProcAddress);

+ 3 - 1
src/libraries/lua53/lstrlib.c

@@ -73,7 +73,9 @@
 typedef size_t lua_Unsigned;
 #endif
 
-#if LUA_VERSION_NUM == 501
+#if LUA_VERSION_NUM >= 504
+#   define LUAL_BUFFER53_BUFFER(B) (B)->b.b
+#elif LUA_VERSION_NUM == 501
 #	define LUAL_BUFFER53_BUFFER(B) (B)->b.buffer
 #else
 #	define LUAL_BUFFER53_BUFFER(B) (B)->b.initb

+ 1 - 2
src/libraries/lua53/lutf8lib.c

@@ -309,8 +309,7 @@ int luaopen_luautf8 (lua_State *L) {
       lua_setfield(L, -2, l->name);
     }
   }
-  lua_pushliteral(L, UTF8PATT);
+  lua_pushlstring(L, UTF8PATT, sizeof(UTF8PATT) / sizeof(char) - 1);
   lua_setfield(L, -2, "charpattern");
   return 1;
 }
-

+ 6 - 1
src/love.cpp

@@ -221,8 +221,13 @@ static DoneAction runlove(int argc, char **argv, int &retval, love::Variant &res
 	lua_newthread(L);
 	lua_pushvalue(L, -2);
 	int stackpos = lua_gettop(L);
-	while (love::luax_resume(L, 0) == LUA_YIELD)
+	int nres;
+	while (love::luax_resume(L, 0, &nres) == LUA_YIELD)
+#if LUA_VERSION_NUM >= 504
+		lua_pop(L, nres);
+#else
 		lua_pop(L, lua_gettop(L) - stackpos);
+#endif
 
 	retval = 0;
 	DoneAction done = DONE_QUIT;

+ 1 - 1
src/scripts/boot.lua

@@ -673,7 +673,7 @@ function love.errhand(msg)
 	love.graphics.reset()
 	local font = love.graphics.setNewFont(14)
 
-	love.graphics.setColor(1, 1, 1, 1)
+	love.graphics.setColor(1, 1, 1)
 
 	local trace = debug.traceback()
 

+ 1 - 1
src/scripts/boot.lua.h

@@ -1347,7 +1347,7 @@ const unsigned char boot_lua[] =
 	0x6e, 0x74, 0x28, 0x31, 0x34, 0x29, 0x0a,
 	0x0a,
 	0x09, 0x6c, 0x6f, 0x76, 0x65, 0x2e, 0x67, 0x72, 0x61, 0x70, 0x68, 0x69, 0x63, 0x73, 0x2e, 0x73, 0x65, 0x74, 
-	0x43, 0x6f, 0x6c, 0x6f, 0x72, 0x28, 0x31, 0x2c, 0x20, 0x31, 0x2c, 0x20, 0x31, 0x2c, 0x20, 0x31, 0x29, 0x0a,
+	0x43, 0x6f, 0x6c, 0x6f, 0x72, 0x28, 0x31, 0x2c, 0x20, 0x31, 0x2c, 0x20, 0x31, 0x29, 0x0a,
 	0x0a,
 	0x09, 0x6c, 0x6f, 0x63, 0x61, 0x6c, 0x20, 0x74, 0x72, 0x61, 0x63, 0x65, 0x20, 0x3d, 0x20, 0x64, 0x65, 0x62, 
 	0x75, 0x67, 0x2e, 0x74, 0x72, 0x61, 0x63, 0x65, 0x62, 0x61, 0x63, 0x6b, 0x28, 0x29, 0x0a,