Browse Source

Remove Fixture:getNext, it was just for testing

--HG--
branch : box2d-update
Bill Meltsner 14 years ago
parent
commit
3bd2316c6c

+ 0 - 9
src/modules/physics/box2d/Fixture.cpp

@@ -132,15 +132,6 @@ namespace box2d
 		if (!s) s = new Shape(fixture->GetShape());
 		return s;
 	}
-	
-	Fixture * Fixture::getNext() const
-	{
-		b2Fixture * f = fixture->GetNext();
-		if (!f) return NULL;
-		Fixture * fix = (Fixture *)Memoizer::find(f);
-		if (!fix) fix = new Fixture(f);
-		return fix;
-	}
 
 	void Fixture::setFilterData(int * v)
 	{

+ 0 - 5
src/modules/physics/box2d/Fixture.h

@@ -105,11 +105,6 @@ namespace box2d
 		**/
 		Body * getBody() const;
 		
-		/**
-		* Gets the next Fixture attached to the parent Body.
-		**/
-		Fixture * getNext() const;
-		
 		/**
 		 * Sets the filter data. An integer array is used even though the
 		 * first two elements are unsigned shorts. The elements are:

+ 0 - 11
src/modules/physics/box2d/wrap_Fixture.cpp

@@ -122,16 +122,6 @@ namespace box2d
 		luax_newtype(L, "Shape", PHYSICS_SHAPE_T, (void*)shape);
 		return 1;
 	}
-	
-	int w_Fixture_getNext(lua_State * L)
-	{
-		Fixture * t = luax_checkfixture(L, 1);
-		Fixture * f = t->getNext();
-		if (f == 0) return 0;
-		f->retain();
-		luax_newtype(L, "Fixture", PHYSICS_FIXTURE_T, (void*)f);
-		return 1;
-	}
 
 	int w_Fixture_testPoint(lua_State * L)
 	{
@@ -264,7 +254,6 @@ namespace box2d
 		{ "getDensity", w_Fixture_getDensity },
 		{ "getBody", w_Fixture_getBody },
 		{ "getShape", w_Fixture_getShape },
-		{ "getNext", w_Fixture_getNext },
 		{ "isSensor", w_Fixture_isSensor },
 		{ "testPoint", w_Fixture_testPoint },
 		{ "rayCast", w_Fixture_rayCast },

+ 0 - 1
src/modules/physics/box2d/wrap_Fixture.h

@@ -43,7 +43,6 @@ namespace box2d
 	int w_Fixture_isSensor(lua_State * L);
 	int w_Fixture_getBody(lua_State * L);
 	int w_Fixture_getShape(lua_State * L);
-	int w_Fixture_getNext(lua_State * L);
 	int w_Fixture_testPoint(lua_State * L);
 	int w_Fixture_rayCast(lua_State * L);
 	int w_Fixture_setFilterData(lua_State * L);