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@@ -44,6 +44,8 @@
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#if defined(LOVE_WINDOWS)
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#if defined(LOVE_WINDOWS)
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#include <windows.h>
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#include <windows.h>
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+#include <dwmapi.h>
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+#include <VersionHelpers.h>
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#elif defined(LOVE_MACOSX)
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#elif defined(LOVE_MACOSX)
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#include "common/macosx.h"
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#include "common/macosx.h"
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#endif
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#endif
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@@ -1010,6 +1012,22 @@ bool Window::isMinimized() const
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void Window::swapBuffers()
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void Window::swapBuffers()
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{
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{
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SDL_GL_SwapWindow(window);
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SDL_GL_SwapWindow(window);
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+
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+#ifdef LOVE_WINDOWS
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+ // https://github.com/love2d/love/issues/1628
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+ // DwmFlush helps avoid apparent stuttering in windowed mode on Windows. Be careful to only call it when
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+ // the compositor may be active and non-adaptive vsync is enabled (it syncs to nearest refresh which stops the
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+ // "adaptive" part of adaptive vsync).
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+ // Calling it directly after vsync seems to have less chance of dropping a frame than directly before.
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+ if (context != nullptr && (!settings.fullscreen || settings.fstype == FULLSCREEN_DESKTOP) && getVSync() > 0)
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+ {
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+ // Desktop composition is always enabled in Windows 8+. But DwmIsCompositionEnabled won't always return true...
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+ // (see DwmIsCompositionEnabled docs).
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+ BOOL compositionEnabled = IsWindows8OrGreater();
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+ if (compositionEnabled || (SUCCEEDED(DwmIsCompositionEnabled(&compositionEnabled)) && compositionEnabled))
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+ DwmFlush();
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+ }
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+#endif
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}
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}
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bool Window::hasFocus() const
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bool Window::hasFocus() const
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