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@@ -208,39 +208,6 @@ public:
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**/
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void setAreaSpread(AreaSpreadDistribution distribution, float x, float y);
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- /**
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- * Sets the emission area spread parameters and distribution type. The interpretation of
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- * the parameters depends on the distribution type:
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- *
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- * * None: Parameters are ignored. No area spread.
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- * * Uniform: Parameters denote maximal (symmetric) displacement from emitter position.
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- * * Normal: Parameters denote the standard deviation in x and y direction. x and y are assumed to be uncorrelated.
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- * * borderellipse: Parameter causes particle distribution around outside of ellipse
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- * * borderrectangle: Parameter causes particle distribution around outside of rectangle
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- * @param x First parameter. Interpretation depends on distribution type.
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- * @param y Second parameter. Interpretation depends on distribution type.
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- * @param distribution Distribution type
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- * @param angle Angle for the distribution to be rotated by
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- **/
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- void setAreaSpread(AreaSpreadDistribution distribution, float x, float y, float angle);
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-
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- /**
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- * Sets the emission area spread parameters and distribution type. The interpretation of
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- * the parameters depends on the distribution type:
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- *
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- * * None: Parameters are ignored. No area spread.
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- * * Uniform: Parameters denote maximal (symmetric) displacement from emitter position.
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- * * Normal: Parameters denote the standard deviation in x and y direction. x and y are assumed to be uncorrelated.
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- * * borderellipse: Parameter causes particle distribution around outside of ellipse
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- * * borderrectangle: Parameter causes particle distribution around outside of rectangle
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- * @param x First parameter. Interpretation depends on distribution type.
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- * @param y Second parameter. Interpretation depends on distribution type.
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- * @param distribution Distribution type
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- * @param angle Angle for the distribution to be rotated by
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- * @param isRelativeDirection whether to set direction of each particle to away from center
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- **/
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- void setAreaSpread(AreaSpreadDistribution distribution, float x, float y, float angle, bool isRelativeDirection);
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-
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/**
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* Returns area spread distribution type.
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**/
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