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+// Noise1234
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+// Author: Stefan Gustavson ([email protected])
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+//
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+// This library is public domain software, released by the author
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+// into the public domain in February 2011. You may do anything
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+// you like with it. You may even remove all attributions,
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+// but of course I'd appreciate it if you kept my name somewhere.
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+//
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+// This library is distributed in the hope that it will be useful,
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+// but WITHOUT ANY WARRANTY; without even the implied warranty of
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+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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+// General Public License for more details.
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+
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+/** \file
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+ \brief Implements the Noise1234 class for producing Perlin noise.
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+ \author Stefan Gustavson ([email protected])
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+*/
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+
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+/*
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+ * This implementation is "Improved Noise" as presented by
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+ * Ken Perlin at Siggraph 2002. The 3D function is a direct port
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+ * of his Java reference code available on www.noisemachine.com
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+ * (although I cleaned it up and made the code more readable),
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+ * but the 1D, 2D and 4D cases were implemented from scratch
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+ * by me.
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+ *
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+ * This is a highly reusable class. It has no dependencies
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+ * on any other file, apart from its own header file.
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+ */
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+
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+
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+#include "noise1234.h"
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+
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+// This is the new and improved, C(2) continuous interpolant
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+#define FADE(t) ( t * t * t * ( t * ( t * 6 - 15 ) + 10 ) )
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+
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+#define FASTFLOOR(x) ( ((x)>0) ? ((int)x) : ((int)x-1 ) )
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+#define LERP(t, a, b) ((a) + (t)*((b)-(a)))
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+
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+
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+//---------------------------------------------------------------------
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+// Static data
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+
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+/*
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+ * Permutation table. This is just a random jumble of all numbers 0-255,
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+ * repeated twice to avoid wrapping the index at 255 for each lookup.
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+ * This needs to be exactly the same for all instances on all platforms,
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+ * so it's easiest to just keep it as static explicit data.
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+ * This also removes the need for any initialisation of this class.
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+ *
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+ * Note that making this an int[] instead of a char[] might make the
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+ * code run faster on platforms with a high penalty for unaligned single
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+ * byte addressing. Intel x86 is generally single-byte-friendly, but
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+ * some other CPUs are faster with 4-aligned reads.
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+ * However, a char[] is smaller, which avoids cache trashing, and that
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+ * is probably the most important aspect on most architectures.
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+ * This array is accessed a *lot* by the noise functions.
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+ * A vector-valued noise over 3D accesses it 96 times, and a
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+ * float-valued 4D noise 64 times. We want this to fit in the cache!
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+ */
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+unsigned char Noise1234::perm[] = {151,160,137,91,90,15,
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+ 131,13,201,95,96,53,194,233,7,225,140,36,103,30,69,142,8,99,37,240,21,10,23,
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+ 190, 6,148,247,120,234,75,0,26,197,62,94,252,219,203,117,35,11,32,57,177,33,
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+ 88,237,149,56,87,174,20,125,136,171,168, 68,175,74,165,71,134,139,48,27,166,
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+ 77,146,158,231,83,111,229,122,60,211,133,230,220,105,92,41,55,46,245,40,244,
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+ 102,143,54, 65,25,63,161, 1,216,80,73,209,76,132,187,208, 89,18,169,200,196,
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+ 135,130,116,188,159,86,164,100,109,198,173,186, 3,64,52,217,226,250,124,123,
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+ 5,202,38,147,118,126,255,82,85,212,207,206,59,227,47,16,58,17,182,189,28,42,
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+ 223,183,170,213,119,248,152, 2,44,154,163, 70,221,153,101,155,167, 43,172,9,
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+ 129,22,39,253, 19,98,108,110,79,113,224,232,178,185, 112,104,218,246,97,228,
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+ 251,34,242,193,238,210,144,12,191,179,162,241, 81,51,145,235,249,14,239,107,
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+ 49,192,214, 31,181,199,106,157,184, 84,204,176,115,121,50,45,127, 4,150,254,
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+ 138,236,205,93,222,114,67,29,24,72,243,141,128,195,78,66,215,61,156,180,
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+ 151,160,137,91,90,15,
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+ 131,13,201,95,96,53,194,233,7,225,140,36,103,30,69,142,8,99,37,240,21,10,23,
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+ 190, 6,148,247,120,234,75,0,26,197,62,94,252,219,203,117,35,11,32,57,177,33,
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+ 88,237,149,56,87,174,20,125,136,171,168, 68,175,74,165,71,134,139,48,27,166,
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+ 77,146,158,231,83,111,229,122,60,211,133,230,220,105,92,41,55,46,245,40,244,
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+ 102,143,54, 65,25,63,161, 1,216,80,73,209,76,132,187,208, 89,18,169,200,196,
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+ 135,130,116,188,159,86,164,100,109,198,173,186, 3,64,52,217,226,250,124,123,
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+ 5,202,38,147,118,126,255,82,85,212,207,206,59,227,47,16,58,17,182,189,28,42,
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+ 223,183,170,213,119,248,152, 2,44,154,163, 70,221,153,101,155,167, 43,172,9,
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+ 129,22,39,253, 19,98,108,110,79,113,224,232,178,185, 112,104,218,246,97,228,
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+ 251,34,242,193,238,210,144,12,191,179,162,241, 81,51,145,235,249,14,239,107,
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+ 49,192,214, 31,181,199,106,157,184, 84,204,176,115,121,50,45,127, 4,150,254,
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+ 138,236,205,93,222,114,67,29,24,72,243,141,128,195,78,66,215,61,156,180
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+};
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+
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+//---------------------------------------------------------------------
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+
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+/*
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+ * Helper functions to compute gradients-dot-residualvectors (1D to 4D)
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+ * Note that these generate gradients of more than unit length. To make
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+ * a close match with the value range of classic Perlin noise, the final
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+ * noise values need to be rescaled. To match the RenderMan noise in a
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+ * statistical sense, the approximate scaling values (empirically
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+ * determined from test renderings) are:
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+ * 1D noise needs rescaling with 0.188
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+ * 2D noise needs rescaling with 0.507
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+ * 3D noise needs rescaling with 0.936
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+ * 4D noise needs rescaling with 0.87
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+ * Note that these noise functions are the most practical and useful
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+ * signed version of Perlin noise. To return values according to the
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+ * RenderMan specification from the SL noise() and pnoise() functions,
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+ * the noise values need to be scaled and offset to [0,1], like this:
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+ * float SLnoise = (Noise1234::noise(x,y,z) + 1.0) * 0.5;
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+ */
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+
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+float Noise1234::grad( int hash, float x ) {
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+ int h = hash & 15;
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+ float grad = 1.0 + (h & 7); // Gradient value 1.0, 2.0, ..., 8.0
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+ if (h&8) grad = -grad; // and a random sign for the gradient
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+ return ( grad * x ); // Multiply the gradient with the distance
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+}
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+
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+float Noise1234::grad( int hash, float x, float y ) {
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+ int h = hash & 7; // Convert low 3 bits of hash code
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+ float u = h<4 ? x : y; // into 8 simple gradient directions,
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+ float v = h<4 ? y : x; // and compute the dot product with (x,y).
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+ return ((h&1)? -u : u) + ((h&2)? -2.0*v : 2.0*v);
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+}
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+
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+float Noise1234::grad( int hash, float x, float y , float z ) {
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+ int h = hash & 15; // Convert low 4 bits of hash code into 12 simple
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+ float u = h<8 ? x : y; // gradient directions, and compute dot product.
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+ float v = h<4 ? y : h==12||h==14 ? x : z; // Fix repeats at h = 12 to 15
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+ return ((h&1)? -u : u) + ((h&2)? -v : v);
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+}
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+
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+float Noise1234::grad( int hash, float x, float y, float z, float t ) {
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+ int h = hash & 31; // Convert low 5 bits of hash code into 32 simple
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+ float u = h<24 ? x : y; // gradient directions, and compute dot product.
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+ float v = h<16 ? y : z;
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+ float w = h<8 ? z : t;
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+ return ((h&1)? -u : u) + ((h&2)? -v : v) + ((h&4)? -w : w);
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+}
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+
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+//---------------------------------------------------------------------
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+/** 1D float Perlin noise, SL "noise()"
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+ */
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+float Noise1234::noise( float x )
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+{
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+ int ix0, ix1;
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+ float fx0, fx1;
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+ float s, n0, n1;
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+
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+ ix0 = FASTFLOOR( x ); // Integer part of x
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+ fx0 = x - ix0; // Fractional part of x
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+ fx1 = fx0 - 1.0f;
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+ ix1 = ( ix0+1 ) & 0xff;
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+ ix0 = ix0 & 0xff; // Wrap to 0..255
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+
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+ s = FADE( fx0 );
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+
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+ n0 = grad( perm[ ix0 ], fx0 );
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+ n1 = grad( perm[ ix1 ], fx1 );
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+ return 0.188f * ( LERP( s, n0, n1 ) );
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+}
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+
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+//---------------------------------------------------------------------
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+/** 1D float Perlin periodic noise, SL "pnoise()"
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+ */
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+float Noise1234::pnoise( float x, int px )
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+{
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+ int ix0, ix1;
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+ float fx0, fx1;
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+ float s, n0, n1;
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+
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+ ix0 = FASTFLOOR( x ); // Integer part of x
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+ fx0 = x - ix0; // Fractional part of x
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+ fx1 = fx0 - 1.0f;
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+ ix1 = (( ix0 + 1 ) % px) & 0xff; // Wrap to 0..px-1 *and* wrap to 0..255
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+ ix0 = ( ix0 % px ) & 0xff; // (because px might be greater than 256)
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+
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+ s = FADE( fx0 );
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+
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+ n0 = grad( perm[ ix0 ], fx0 );
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+ n1 = grad( perm[ ix1 ], fx1 );
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+ return 0.188f * ( LERP( s, n0, n1 ) );
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+}
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+
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+
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+//---------------------------------------------------------------------
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+/** 2D float Perlin noise.
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+ */
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+float Noise1234::noise( float x, float y )
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+{
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+ int ix0, iy0, ix1, iy1;
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+ float fx0, fy0, fx1, fy1;
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+ float s, t, nx0, nx1, n0, n1;
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+
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+ ix0 = FASTFLOOR( x ); // Integer part of x
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+ iy0 = FASTFLOOR( y ); // Integer part of y
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+ fx0 = x - ix0; // Fractional part of x
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+ fy0 = y - iy0; // Fractional part of y
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+ fx1 = fx0 - 1.0f;
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+ fy1 = fy0 - 1.0f;
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+ ix1 = (ix0 + 1) & 0xff; // Wrap to 0..255
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+ iy1 = (iy0 + 1) & 0xff;
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+ ix0 = ix0 & 0xff;
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+ iy0 = iy0 & 0xff;
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+
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+ t = FADE( fy0 );
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+ s = FADE( fx0 );
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+
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+ nx0 = grad(perm[ix0 + perm[iy0]], fx0, fy0);
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+ nx1 = grad(perm[ix0 + perm[iy1]], fx0, fy1);
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+ n0 = LERP( t, nx0, nx1 );
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+
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+ nx0 = grad(perm[ix1 + perm[iy0]], fx1, fy0);
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+ nx1 = grad(perm[ix1 + perm[iy1]], fx1, fy1);
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+ n1 = LERP(t, nx0, nx1);
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+
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+ return 0.507f * ( LERP( s, n0, n1 ) );
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+}
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+
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+//---------------------------------------------------------------------
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+/** 2D float Perlin periodic noise.
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+ */
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+float Noise1234::pnoise( float x, float y, int px, int py )
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+{
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+ int ix0, iy0, ix1, iy1;
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+ float fx0, fy0, fx1, fy1;
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+ float s, t, nx0, nx1, n0, n1;
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+
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+ ix0 = FASTFLOOR( x ); // Integer part of x
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+ iy0 = FASTFLOOR( y ); // Integer part of y
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+ fx0 = x - ix0; // Fractional part of x
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+ fy0 = y - iy0; // Fractional part of y
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+ fx1 = fx0 - 1.0f;
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+ fy1 = fy0 - 1.0f;
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+ ix1 = (( ix0 + 1 ) % px) & 0xff; // Wrap to 0..px-1 and wrap to 0..255
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+ iy1 = (( iy0 + 1 ) % py) & 0xff; // Wrap to 0..py-1 and wrap to 0..255
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+ ix0 = ( ix0 % px ) & 0xff;
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+ iy0 = ( iy0 % py ) & 0xff;
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+
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+ t = FADE( fy0 );
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+ s = FADE( fx0 );
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+
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+ nx0 = grad(perm[ix0 + perm[iy0]], fx0, fy0);
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+ nx1 = grad(perm[ix0 + perm[iy1]], fx0, fy1);
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+ n0 = LERP( t, nx0, nx1 );
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+
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+ nx0 = grad(perm[ix1 + perm[iy0]], fx1, fy0);
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+ nx1 = grad(perm[ix1 + perm[iy1]], fx1, fy1);
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+ n1 = LERP(t, nx0, nx1);
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+
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+ return 0.507f * ( LERP( s, n0, n1 ) );
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+}
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+
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+
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+//---------------------------------------------------------------------
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+/** 3D float Perlin noise.
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+ */
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+float Noise1234::noise( float x, float y, float z )
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+{
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+ int ix0, iy0, ix1, iy1, iz0, iz1;
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+ float fx0, fy0, fz0, fx1, fy1, fz1;
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+ float s, t, r;
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+ float nxy0, nxy1, nx0, nx1, n0, n1;
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+
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+ ix0 = FASTFLOOR( x ); // Integer part of x
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+ iy0 = FASTFLOOR( y ); // Integer part of y
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+ iz0 = FASTFLOOR( z ); // Integer part of z
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+ fx0 = x - ix0; // Fractional part of x
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+ fy0 = y - iy0; // Fractional part of y
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+ fz0 = z - iz0; // Fractional part of z
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+ fx1 = fx0 - 1.0f;
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+ fy1 = fy0 - 1.0f;
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+ fz1 = fz0 - 1.0f;
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+ ix1 = ( ix0 + 1 ) & 0xff; // Wrap to 0..255
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+ iy1 = ( iy0 + 1 ) & 0xff;
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+ iz1 = ( iz0 + 1 ) & 0xff;
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+ ix0 = ix0 & 0xff;
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+ iy0 = iy0 & 0xff;
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+ iz0 = iz0 & 0xff;
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+
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+ r = FADE( fz0 );
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+ t = FADE( fy0 );
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+ s = FADE( fx0 );
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+
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+ nxy0 = grad(perm[ix0 + perm[iy0 + perm[iz0]]], fx0, fy0, fz0);
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+ nxy1 = grad(perm[ix0 + perm[iy0 + perm[iz1]]], fx0, fy0, fz1);
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+ nx0 = LERP( r, nxy0, nxy1 );
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+
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+ nxy0 = grad(perm[ix0 + perm[iy1 + perm[iz0]]], fx0, fy1, fz0);
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+ nxy1 = grad(perm[ix0 + perm[iy1 + perm[iz1]]], fx0, fy1, fz1);
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+ nx1 = LERP( r, nxy0, nxy1 );
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+
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+ n0 = LERP( t, nx0, nx1 );
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+
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+ nxy0 = grad(perm[ix1 + perm[iy0 + perm[iz0]]], fx1, fy0, fz0);
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+ nxy1 = grad(perm[ix1 + perm[iy0 + perm[iz1]]], fx1, fy0, fz1);
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+ nx0 = LERP( r, nxy0, nxy1 );
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+
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+ nxy0 = grad(perm[ix1 + perm[iy1 + perm[iz0]]], fx1, fy1, fz0);
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+ nxy1 = grad(perm[ix1 + perm[iy1 + perm[iz1]]], fx1, fy1, fz1);
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+ nx1 = LERP( r, nxy0, nxy1 );
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+
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+ n1 = LERP( t, nx0, nx1 );
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+
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+ return 0.936f * ( LERP( s, n0, n1 ) );
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+}
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+
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+//---------------------------------------------------------------------
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+/** 3D float Perlin periodic noise.
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+ */
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+float Noise1234::pnoise( float x, float y, float z, int px, int py, int pz )
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+{
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+ int ix0, iy0, ix1, iy1, iz0, iz1;
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+ float fx0, fy0, fz0, fx1, fy1, fz1;
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+ float s, t, r;
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+ float nxy0, nxy1, nx0, nx1, n0, n1;
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+
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+ ix0 = FASTFLOOR( x ); // Integer part of x
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+ iy0 = FASTFLOOR( y ); // Integer part of y
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+ iz0 = FASTFLOOR( z ); // Integer part of z
|
|
|
+ fx0 = x - ix0; // Fractional part of x
|
|
|
+ fy0 = y - iy0; // Fractional part of y
|
|
|
+ fz0 = z - iz0; // Fractional part of z
|
|
|
+ fx1 = fx0 - 1.0f;
|
|
|
+ fy1 = fy0 - 1.0f;
|
|
|
+ fz1 = fz0 - 1.0f;
|
|
|
+ ix1 = (( ix0 + 1 ) % px ) & 0xff; // Wrap to 0..px-1 and wrap to 0..255
|
|
|
+ iy1 = (( iy0 + 1 ) % py ) & 0xff; // Wrap to 0..py-1 and wrap to 0..255
|
|
|
+ iz1 = (( iz0 + 1 ) % pz ) & 0xff; // Wrap to 0..pz-1 and wrap to 0..255
|
|
|
+ ix0 = ( ix0 % px ) & 0xff;
|
|
|
+ iy0 = ( iy0 % py ) & 0xff;
|
|
|
+ iz0 = ( iz0 % pz ) & 0xff;
|
|
|
+
|
|
|
+ r = FADE( fz0 );
|
|
|
+ t = FADE( fy0 );
|
|
|
+ s = FADE( fx0 );
|
|
|
+
|
|
|
+ nxy0 = grad(perm[ix0 + perm[iy0 + perm[iz0]]], fx0, fy0, fz0);
|
|
|
+ nxy1 = grad(perm[ix0 + perm[iy0 + perm[iz1]]], fx0, fy0, fz1);
|
|
|
+ nx0 = LERP( r, nxy0, nxy1 );
|
|
|
+
|
|
|
+ nxy0 = grad(perm[ix0 + perm[iy1 + perm[iz0]]], fx0, fy1, fz0);
|
|
|
+ nxy1 = grad(perm[ix0 + perm[iy1 + perm[iz1]]], fx0, fy1, fz1);
|
|
|
+ nx1 = LERP( r, nxy0, nxy1 );
|
|
|
+
|
|
|
+ n0 = LERP( t, nx0, nx1 );
|
|
|
+
|
|
|
+ nxy0 = grad(perm[ix1 + perm[iy0 + perm[iz0]]], fx1, fy0, fz0);
|
|
|
+ nxy1 = grad(perm[ix1 + perm[iy0 + perm[iz1]]], fx1, fy0, fz1);
|
|
|
+ nx0 = LERP( r, nxy0, nxy1 );
|
|
|
+
|
|
|
+ nxy0 = grad(perm[ix1 + perm[iy1 + perm[iz0]]], fx1, fy1, fz0);
|
|
|
+ nxy1 = grad(perm[ix1 + perm[iy1 + perm[iz1]]], fx1, fy1, fz1);
|
|
|
+ nx1 = LERP( r, nxy0, nxy1 );
|
|
|
+
|
|
|
+ n1 = LERP( t, nx0, nx1 );
|
|
|
+
|
|
|
+ return 0.936f * ( LERP( s, n0, n1 ) );
|
|
|
+}
|
|
|
+
|
|
|
+
|
|
|
+//---------------------------------------------------------------------
|
|
|
+/** 4D float Perlin noise.
|
|
|
+ */
|
|
|
+
|
|
|
+float Noise1234::noise( float x, float y, float z, float w )
|
|
|
+{
|
|
|
+ int ix0, iy0, iz0, iw0, ix1, iy1, iz1, iw1;
|
|
|
+ float fx0, fy0, fz0, fw0, fx1, fy1, fz1, fw1;
|
|
|
+ float s, t, r, q;
|
|
|
+ float nxyz0, nxyz1, nxy0, nxy1, nx0, nx1, n0, n1;
|
|
|
+
|
|
|
+ ix0 = FASTFLOOR( x ); // Integer part of x
|
|
|
+ iy0 = FASTFLOOR( y ); // Integer part of y
|
|
|
+ iz0 = FASTFLOOR( z ); // Integer part of y
|
|
|
+ iw0 = FASTFLOOR( w ); // Integer part of w
|
|
|
+ fx0 = x - ix0; // Fractional part of x
|
|
|
+ fy0 = y - iy0; // Fractional part of y
|
|
|
+ fz0 = z - iz0; // Fractional part of z
|
|
|
+ fw0 = w - iw0; // Fractional part of w
|
|
|
+ fx1 = fx0 - 1.0f;
|
|
|
+ fy1 = fy0 - 1.0f;
|
|
|
+ fz1 = fz0 - 1.0f;
|
|
|
+ fw1 = fw0 - 1.0f;
|
|
|
+ ix1 = ( ix0 + 1 ) & 0xff; // Wrap to 0..255
|
|
|
+ iy1 = ( iy0 + 1 ) & 0xff;
|
|
|
+ iz1 = ( iz0 + 1 ) & 0xff;
|
|
|
+ iw1 = ( iw0 + 1 ) & 0xff;
|
|
|
+ ix0 = ix0 & 0xff;
|
|
|
+ iy0 = iy0 & 0xff;
|
|
|
+ iz0 = iz0 & 0xff;
|
|
|
+ iw0 = iw0 & 0xff;
|
|
|
+
|
|
|
+ q = FADE( fw0 );
|
|
|
+ r = FADE( fz0 );
|
|
|
+ t = FADE( fy0 );
|
|
|
+ s = FADE( fx0 );
|
|
|
+
|
|
|
+ nxyz0 = grad(perm[ix0 + perm[iy0 + perm[iz0 + perm[iw0]]]], fx0, fy0, fz0, fw0);
|
|
|
+ nxyz1 = grad(perm[ix0 + perm[iy0 + perm[iz0 + perm[iw1]]]], fx0, fy0, fz0, fw1);
|
|
|
+ nxy0 = LERP( q, nxyz0, nxyz1 );
|
|
|
+
|
|
|
+ nxyz0 = grad(perm[ix0 + perm[iy0 + perm[iz1 + perm[iw0]]]], fx0, fy0, fz1, fw0);
|
|
|
+ nxyz1 = grad(perm[ix0 + perm[iy0 + perm[iz1 + perm[iw1]]]], fx0, fy0, fz1, fw1);
|
|
|
+ nxy1 = LERP( q, nxyz0, nxyz1 );
|
|
|
+
|
|
|
+ nx0 = LERP ( r, nxy0, nxy1 );
|
|
|
+
|
|
|
+ nxyz0 = grad(perm[ix0 + perm[iy1 + perm[iz0 + perm[iw0]]]], fx0, fy1, fz0, fw0);
|
|
|
+ nxyz1 = grad(perm[ix0 + perm[iy1 + perm[iz0 + perm[iw1]]]], fx0, fy1, fz0, fw1);
|
|
|
+ nxy0 = LERP( q, nxyz0, nxyz1 );
|
|
|
+
|
|
|
+ nxyz0 = grad(perm[ix0 + perm[iy1 + perm[iz1 + perm[iw0]]]], fx0, fy1, fz1, fw0);
|
|
|
+ nxyz1 = grad(perm[ix0 + perm[iy1 + perm[iz1 + perm[iw1]]]], fx0, fy1, fz1, fw1);
|
|
|
+ nxy1 = LERP( q, nxyz0, nxyz1 );
|
|
|
+
|
|
|
+ nx1 = LERP ( r, nxy0, nxy1 );
|
|
|
+
|
|
|
+ n0 = LERP( t, nx0, nx1 );
|
|
|
+
|
|
|
+ nxyz0 = grad(perm[ix1 + perm[iy0 + perm[iz0 + perm[iw0]]]], fx1, fy0, fz0, fw0);
|
|
|
+ nxyz1 = grad(perm[ix1 + perm[iy0 + perm[iz0 + perm[iw1]]]], fx1, fy0, fz0, fw1);
|
|
|
+ nxy0 = LERP( q, nxyz0, nxyz1 );
|
|
|
+
|
|
|
+ nxyz0 = grad(perm[ix1 + perm[iy0 + perm[iz1 + perm[iw0]]]], fx1, fy0, fz1, fw0);
|
|
|
+ nxyz1 = grad(perm[ix1 + perm[iy0 + perm[iz1 + perm[iw1]]]], fx1, fy0, fz1, fw1);
|
|
|
+ nxy1 = LERP( q, nxyz0, nxyz1 );
|
|
|
+
|
|
|
+ nx0 = LERP ( r, nxy0, nxy1 );
|
|
|
+
|
|
|
+ nxyz0 = grad(perm[ix1 + perm[iy1 + perm[iz0 + perm[iw0]]]], fx1, fy1, fz0, fw0);
|
|
|
+ nxyz1 = grad(perm[ix1 + perm[iy1 + perm[iz0 + perm[iw1]]]], fx1, fy1, fz0, fw1);
|
|
|
+ nxy0 = LERP( q, nxyz0, nxyz1 );
|
|
|
+
|
|
|
+ nxyz0 = grad(perm[ix1 + perm[iy1 + perm[iz1 + perm[iw0]]]], fx1, fy1, fz1, fw0);
|
|
|
+ nxyz1 = grad(perm[ix1 + perm[iy1 + perm[iz1 + perm[iw1]]]], fx1, fy1, fz1, fw1);
|
|
|
+ nxy1 = LERP( q, nxyz0, nxyz1 );
|
|
|
+
|
|
|
+ nx1 = LERP ( r, nxy0, nxy1 );
|
|
|
+
|
|
|
+ n1 = LERP( t, nx0, nx1 );
|
|
|
+
|
|
|
+ return 0.87f * ( LERP( s, n0, n1 ) );
|
|
|
+}
|
|
|
+
|
|
|
+//---------------------------------------------------------------------
|
|
|
+/** 4D float Perlin periodic noise.
|
|
|
+ */
|
|
|
+
|
|
|
+float Noise1234::pnoise( float x, float y, float z, float w,
|
|
|
+ int px, int py, int pz, int pw )
|
|
|
+{
|
|
|
+ int ix0, iy0, iz0, iw0, ix1, iy1, iz1, iw1;
|
|
|
+ float fx0, fy0, fz0, fw0, fx1, fy1, fz1, fw1;
|
|
|
+ float s, t, r, q;
|
|
|
+ float nxyz0, nxyz1, nxy0, nxy1, nx0, nx1, n0, n1;
|
|
|
+
|
|
|
+ ix0 = FASTFLOOR( x ); // Integer part of x
|
|
|
+ iy0 = FASTFLOOR( y ); // Integer part of y
|
|
|
+ iz0 = FASTFLOOR( z ); // Integer part of y
|
|
|
+ iw0 = FASTFLOOR( w ); // Integer part of w
|
|
|
+ fx0 = x - ix0; // Fractional part of x
|
|
|
+ fy0 = y - iy0; // Fractional part of y
|
|
|
+ fz0 = z - iz0; // Fractional part of z
|
|
|
+ fw0 = w - iw0; // Fractional part of w
|
|
|
+ fx1 = fx0 - 1.0f;
|
|
|
+ fy1 = fy0 - 1.0f;
|
|
|
+ fz1 = fz0 - 1.0f;
|
|
|
+ fw1 = fw0 - 1.0f;
|
|
|
+ ix1 = (( ix0 + 1 ) % px ) & 0xff; // Wrap to 0..px-1 and wrap to 0..255
|
|
|
+ iy1 = (( iy0 + 1 ) % py ) & 0xff; // Wrap to 0..py-1 and wrap to 0..255
|
|
|
+ iz1 = (( iz0 + 1 ) % pz ) & 0xff; // Wrap to 0..pz-1 and wrap to 0..255
|
|
|
+ iw1 = (( iw0 + 1 ) % pw ) & 0xff; // Wrap to 0..pw-1 and wrap to 0..255
|
|
|
+ ix0 = ( ix0 % px ) & 0xff;
|
|
|
+ iy0 = ( iy0 % py ) & 0xff;
|
|
|
+ iz0 = ( iz0 % pz ) & 0xff;
|
|
|
+ iw0 = ( iw0 % pw ) & 0xff;
|
|
|
+
|
|
|
+ q = FADE( fw0 );
|
|
|
+ r = FADE( fz0 );
|
|
|
+ t = FADE( fy0 );
|
|
|
+ s = FADE( fx0 );
|
|
|
+
|
|
|
+ nxyz0 = grad(perm[ix0 + perm[iy0 + perm[iz0 + perm[iw0]]]], fx0, fy0, fz0, fw0);
|
|
|
+ nxyz1 = grad(perm[ix0 + perm[iy0 + perm[iz0 + perm[iw1]]]], fx0, fy0, fz0, fw1);
|
|
|
+ nxy0 = LERP( q, nxyz0, nxyz1 );
|
|
|
+
|
|
|
+ nxyz0 = grad(perm[ix0 + perm[iy0 + perm[iz1 + perm[iw0]]]], fx0, fy0, fz1, fw0);
|
|
|
+ nxyz1 = grad(perm[ix0 + perm[iy0 + perm[iz1 + perm[iw1]]]], fx0, fy0, fz1, fw1);
|
|
|
+ nxy1 = LERP( q, nxyz0, nxyz1 );
|
|
|
+
|
|
|
+ nx0 = LERP ( r, nxy0, nxy1 );
|
|
|
+
|
|
|
+ nxyz0 = grad(perm[ix0 + perm[iy1 + perm[iz0 + perm[iw0]]]], fx0, fy1, fz0, fw0);
|
|
|
+ nxyz1 = grad(perm[ix0 + perm[iy1 + perm[iz0 + perm[iw1]]]], fx0, fy1, fz0, fw1);
|
|
|
+ nxy0 = LERP( q, nxyz0, nxyz1 );
|
|
|
+
|
|
|
+ nxyz0 = grad(perm[ix0 + perm[iy1 + perm[iz1 + perm[iw0]]]], fx0, fy1, fz1, fw0);
|
|
|
+ nxyz1 = grad(perm[ix0 + perm[iy1 + perm[iz1 + perm[iw1]]]], fx0, fy1, fz1, fw1);
|
|
|
+ nxy1 = LERP( q, nxyz0, nxyz1 );
|
|
|
+
|
|
|
+ nx1 = LERP ( r, nxy0, nxy1 );
|
|
|
+
|
|
|
+ n0 = LERP( t, nx0, nx1 );
|
|
|
+
|
|
|
+ nxyz0 = grad(perm[ix1 + perm[iy0 + perm[iz0 + perm[iw0]]]], fx1, fy0, fz0, fw0);
|
|
|
+ nxyz1 = grad(perm[ix1 + perm[iy0 + perm[iz0 + perm[iw1]]]], fx1, fy0, fz0, fw1);
|
|
|
+ nxy0 = LERP( q, nxyz0, nxyz1 );
|
|
|
+
|
|
|
+ nxyz0 = grad(perm[ix1 + perm[iy0 + perm[iz1 + perm[iw0]]]], fx1, fy0, fz1, fw0);
|
|
|
+ nxyz1 = grad(perm[ix1 + perm[iy0 + perm[iz1 + perm[iw1]]]], fx1, fy0, fz1, fw1);
|
|
|
+ nxy1 = LERP( q, nxyz0, nxyz1 );
|
|
|
+
|
|
|
+ nx0 = LERP ( r, nxy0, nxy1 );
|
|
|
+
|
|
|
+ nxyz0 = grad(perm[ix1 + perm[iy1 + perm[iz0 + perm[iw0]]]], fx1, fy1, fz0, fw0);
|
|
|
+ nxyz1 = grad(perm[ix1 + perm[iy1 + perm[iz0 + perm[iw1]]]], fx1, fy1, fz0, fw1);
|
|
|
+ nxy0 = LERP( q, nxyz0, nxyz1 );
|
|
|
+
|
|
|
+ nxyz0 = grad(perm[ix1 + perm[iy1 + perm[iz1 + perm[iw0]]]], fx1, fy1, fz1, fw0);
|
|
|
+ nxyz1 = grad(perm[ix1 + perm[iy1 + perm[iz1 + perm[iw1]]]], fx1, fy1, fz1, fw1);
|
|
|
+ nxy1 = LERP( q, nxyz0, nxyz1 );
|
|
|
+
|
|
|
+ nx1 = LERP ( r, nxy0, nxy1 );
|
|
|
+
|
|
|
+ n1 = LERP( t, nx0, nx1 );
|
|
|
+
|
|
|
+ return 0.87f * ( LERP( s, n0, n1 ) );
|
|
|
+}
|
|
|
+
|
|
|
+//---------------------------------------------------------------------
|