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+/**
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+* Copyright (c) 2006-2009 LOVE Development Team
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+*
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+* This software is provided 'as-is', without any express or implied
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+* warranty. In no event will the authors be held liable for any damages
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+* arising from the use of this software.
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+*
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+* Permission is granted to anyone to use this software for any purpose,
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+* including commercial applications, and to alter it and redistribute it
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+* freely, subject to the following restrictions:
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+*
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+* 1. The origin of this software must not be misrepresented; you must not
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+* claim that you wrote the original software. If you use this software
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+* in a product, an acknowledgment in the product documentation would be
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+* appreciated but is not required.
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+* 2. Altered source versions must be plainly marked as such, and must not be
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+* misrepresented as being the original software.
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+* 3. This notice may not be removed or altered from any source distribution.
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+**/
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+
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+#include "wrap_ParticleSystem.h"
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+
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+#include <cstring>
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+
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+namespace love
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+{
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+namespace graphics
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+{
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+namespace opengl
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+{
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+ ParticleSystem * luax_checkparticlesystem(lua_State * L, int idx)
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+ {
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+ return luax_checktype<ParticleSystem>(L, idx, "ParticleSystem", GRAPHICS_PARTICLE_SYSTEM_T);
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+ }
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+
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+ int w_ParticleSystem_setSprite(lua_State * L)
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+ {
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+ ParticleSystem * t = luax_checkparticlesystem(L, 1);
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+ Image * i = luax_checkimage(L, 2);
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+ t->setSprite(i);
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+ return 0;
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+ }
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+
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+ int w_ParticleSystem_setBufferSize(lua_State * L)
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+ {
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+ ParticleSystem * t = luax_checkparticlesystem(L, 1);
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+ int arg1 = luaL_checkint(L, 2);
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+ t->setBufferSize((unsigned int)arg1);
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+ return 0;
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+ }
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+
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+ int w_ParticleSystem_setEmissionRate(lua_State * L)
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+ {
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+ ParticleSystem * t = luax_checkparticlesystem(L, 1);
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+ int arg1 = luaL_checkint(L, 2);
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+ t->setEmissionRate((unsigned int)arg1);
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+ return 0;
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+ }
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+
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+ int w_ParticleSystem_setLifetime(lua_State * L)
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+ {
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+ ParticleSystem * t = luax_checkparticlesystem(L, 1);
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+ float arg1 = (float)luaL_checknumber(L, 2);
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+ t->setLifetime(arg1);
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+ return 0;
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+ }
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+
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+ int w_ParticleSystem_setParticleLife(lua_State * L)
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+ {
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+ ParticleSystem * t = luax_checkparticlesystem(L, 1);
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+ float arg1 = (float)luaL_checknumber(L, 2);
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+ float arg2 = (float)luaL_checknumber(L, 3);
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+ t->setParticleLife(arg1, arg2);
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+ return 0;
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+ }
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+
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+ int w_ParticleSystem_setPosition(lua_State * L)
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+ {
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+ ParticleSystem * t = luax_checkparticlesystem(L, 1);
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+ float arg1 = (float)luaL_checknumber(L, 2);
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+ float arg2 = (float)luaL_checknumber(L, 3);
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+ t->setPosition(arg1, arg2);
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+ return 0;
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+ }
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+
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+ int w_ParticleSystem_setDirection(lua_State * L)
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+ {
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+ ParticleSystem * t = luax_checkparticlesystem(L, 1);
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+ float arg1 = (float)luaL_checknumber(L, 2);
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+ t->setDirection(arg1);
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+ return 0;
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+ }
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+
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+ int w_ParticleSystem_setSpread(lua_State * L)
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+ {
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+ ParticleSystem * t = luax_checkparticlesystem(L, 1);
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+ float arg1 = (float)luaL_checknumber(L, 2);
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+ t->setSpread(arg1);
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+ return 0;
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+ }
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+
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+ int w_ParticleSystem_setRelativeDirection(lua_State * L)
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+ {
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+ ParticleSystem * t = luax_checkparticlesystem(L, 1);
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+ bool arg1 = (bool)luax_toboolean(L, 2);
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+ t->setRelativeDirection(arg1);
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+ return 0;
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+ }
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+
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+ int w_ParticleSystem_setSpeed(lua_State * L)
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+ {
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+ ParticleSystem * t = luax_checkparticlesystem(L, 1);
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+ float arg1 = (float)luaL_checknumber(L, 2);
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+ float arg2 = (float)luaL_optnumber(L, 3, arg1);
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+ t->setSpeed(arg1, arg2);
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+ return 0;
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+ }
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+
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+ int w_ParticleSystem_setGravity(lua_State * L)
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+ {
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+ ParticleSystem * t = luax_checkparticlesystem(L, 1);
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+ float arg1 = (float)luaL_checknumber(L, 2);
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+ float arg2 = (float)luaL_optnumber(L, 3, arg1);
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+ t->setGravity(arg1, arg2);
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+ return 0;
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+ }
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+
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+ int w_ParticleSystem_setRadialAcceleration(lua_State * L)
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+ {
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+ ParticleSystem * t = luax_checkparticlesystem(L, 1);
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+ float arg1 = (float)luaL_checknumber(L, 2);
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+ float arg2 = (float)luaL_optnumber(L, 3, arg1);
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+ t->setRadialAcceleration(arg1, arg2);
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+ return 0;
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+ }
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+
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+ int w_ParticleSystem_setTangentialAcceleration(lua_State * L)
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+ {
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+ ParticleSystem * t = luax_checkparticlesystem(L, 1);
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+ float arg1 = (float)luaL_checknumber(L, 2);
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+ float arg2 = (float)luaL_optnumber(L, 3, arg1);
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+ t->setTangentialAcceleration(arg1, arg2);
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+ return 0;
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+ }
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+
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+ int w_ParticleSystem_setSize(lua_State * L)
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+ {
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+ ParticleSystem * t = luax_checkparticlesystem(L, 1);
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+ float arg1 = (float)luaL_checknumber(L, 2);
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+ float arg2 = (float)luaL_optnumber(L, 3, arg1);
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+ float arg3 = (float)luaL_optnumber(L, 3, 0);
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+ t->setSize(arg1, arg2, arg3);
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+ return 0;
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+ }
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+
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+ int w_ParticleSystem_setSizeVariation(lua_State * L)
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+ {
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+ ParticleSystem * t = luax_checkparticlesystem(L, 1);
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+ float arg1 = (float)luaL_checknumber(L, 2);
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+ t->setSizeVariation(arg1);
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+ return 0;
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+ }
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+
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+ int w_ParticleSystem_setRotation(lua_State * L)
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+ {
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+ ParticleSystem * t = luax_checkparticlesystem(L, 1);
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+ float arg1 = (float)luaL_checknumber(L, 2);
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+ float arg2 = (float)luaL_optnumber(L, 3, arg1);
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+ t->setRotation(arg1, arg2);
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+ return 0;
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+ }
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+
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+ int w_ParticleSystem_setSpin(lua_State * L)
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+ {
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+ ParticleSystem * t = luax_checkparticlesystem(L, 1);
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+ float arg1 = (float)luaL_checknumber(L, 2);
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+ float arg2 = (float)luaL_optnumber(L, 3, arg1);
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+ float arg3 = (float)luaL_optnumber(L, 3, 0);
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+ t->setSpin(arg1, arg2, arg3);
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+ return 0;
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+ }
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+
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+ int w_ParticleSystem_setSpinVariation(lua_State * L)
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+ {
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+ ParticleSystem * t = luax_checkparticlesystem(L, 1);
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+ float arg1 = (float)luaL_checknumber(L, 2);
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+ t->setSpinVariation(arg1);
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+ return 0;
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+ }
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+
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+ int w_ParticleSystem_setColor(lua_State * L)
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+ {
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+ ParticleSystem * t = luax_checkparticlesystem(L, 1);
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+
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+ unsigned char start[4];
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+
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+ start[0] = (unsigned char)luaL_checkint(L, 2);
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+ start[1] = (unsigned char)luaL_checkint(L, 3);
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+ start[2] = (unsigned char)luaL_checkint(L, 4);
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+ start[3] = (unsigned char)luaL_checkint(L, 5);
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+
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+ if(lua_gettop(L) > 5)
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+ {
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+ unsigned char end[4];
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+ end[0] = (unsigned char)luaL_checkint(L, 6);
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+ end[1] = (unsigned char)luaL_checkint(L, 7);
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+ end[2] = (unsigned char)luaL_checkint(L, 8);
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+ end[3] = (unsigned char)luaL_checkint(L, 9);
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+ t->setColor(start, end);
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+ }
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+ else
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+ t->setColor(start);
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+
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+ return 0;
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+ }
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+
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+ int w_ParticleSystem_getX(lua_State * L)
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+ {
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+ ParticleSystem * t = luax_checkparticlesystem(L, 1);
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+ lua_pushnumber(L, t->getX());
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+ return 1;
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+ }
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+
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+ int w_ParticleSystem_getY(lua_State * L)
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+ {
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+ ParticleSystem * t = luax_checkparticlesystem(L, 1);
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+ lua_pushnumber(L, t->getY());
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+ return 1;
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+ }
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+
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+ int w_ParticleSystem_getDirection(lua_State * L)
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+ {
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+ ParticleSystem * t = luax_checkparticlesystem(L, 1);
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+ lua_pushnumber(L, t->getDirection());
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+ return 1;
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+ }
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+
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+ int w_ParticleSystem_getSpread(lua_State * L)
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+ {
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+ ParticleSystem * t = luax_checkparticlesystem(L, 1);
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+ lua_pushnumber(L, t->getSpread());
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+ return 1;
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+ }
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+
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+ int w_ParticleSystem_count(lua_State * L)
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+ {
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+ ParticleSystem * t = luax_checkparticlesystem(L, 1);
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+ lua_pushnumber(L, t->count());
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+ return 1;
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+ }
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+
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+ int w_ParticleSystem_start(lua_State * L)
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+ {
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+ ParticleSystem * t = luax_checkparticlesystem(L, 1);
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+ t->start();
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+ return 0;
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+ }
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+
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+ int w_ParticleSystem_stop(lua_State * L)
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+ {
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+ ParticleSystem * t = luax_checkparticlesystem(L, 1);
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+ t->stop();
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+ return 0;
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+ }
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+
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+ int w_ParticleSystem_pause(lua_State * L)
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+ {
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+ ParticleSystem * t = luax_checkparticlesystem(L, 1);
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+ t->pause();
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+ return 0;
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+ }
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+
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+ int w_ParticleSystem_reset(lua_State * L)
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+ {
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+ ParticleSystem * t = luax_checkparticlesystem(L, 1);
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+ t->reset();
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+ return 0;
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+ }
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+
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+ int w_ParticleSystem_isActive(lua_State * L)
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+ {
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+ ParticleSystem * t = luax_checkparticlesystem(L, 1);
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+ luax_pushboolean(L, t->isActive());
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+ return 1;
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+ }
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+
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+ int w_ParticleSystem_isEmpty(lua_State * L)
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+ {
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+ ParticleSystem * t = luax_checkparticlesystem(L, 1);
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+ luax_pushboolean(L, t->isEmpty());
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+ return 1;
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+ }
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+
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+ int w_ParticleSystem_isFull(lua_State * L)
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+ {
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+ ParticleSystem * t = luax_checkparticlesystem(L, 1);
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+ luax_pushboolean(L, t->isFull());
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+ return 1;
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+ }
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+
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+ int w_ParticleSystem_update(lua_State * L)
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+ {
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+ ParticleSystem * t = luax_checkparticlesystem(L, 1);
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+ float dt = (float)luaL_checknumber(L, 2);
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+ t->update(dt);
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+ return 0;
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+ }
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+
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+ static const luaL_Reg functions[] = {
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+ { "setSprite", w_ParticleSystem_setSprite },
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+ { "setBufferSize", w_ParticleSystem_setBufferSize },
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+ { "setEmissionRate", w_ParticleSystem_setEmissionRate },
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+ { "setLifeTime", w_ParticleSystem_setLifetime },
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+ { "setParticleLife", w_ParticleSystem_setParticleLife },
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+ { "setPosition", w_ParticleSystem_setPosition },
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+ { "setDirection", w_ParticleSystem_setDirection },
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+ { "setSpread", w_ParticleSystem_setSpread },
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+ { "setRelativeDirection", w_ParticleSystem_setRelativeDirection },
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+ { "setSpeed", w_ParticleSystem_setSpeed },
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+ { "setGravity", w_ParticleSystem_setGravity },
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+ { "setRadialAcceleration", w_ParticleSystem_setRadialAcceleration },
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+ { "setTangentialAcceleration", w_ParticleSystem_setTangentialAcceleration },
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+ { "setSize", w_ParticleSystem_setSize },
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+ { "setSizeVariation", w_ParticleSystem_setSizeVariation },
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+ { "setRotation", w_ParticleSystem_setRotation },
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+ { "setSpin", w_ParticleSystem_setSpin },
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+ { "setSpinVariation", w_ParticleSystem_setSpinVariation },
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+ { "setColor", w_ParticleSystem_setColor },
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+ { "getX", w_ParticleSystem_getX },
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+ { "getY", w_ParticleSystem_getY },
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+ { "getDirection", w_ParticleSystem_getDirection },
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+ { "getSpread", w_ParticleSystem_getSpread },
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+ { "count", w_ParticleSystem_count },
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+ { "start", w_ParticleSystem_start },
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+ { "stop", w_ParticleSystem_stop },
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+ { "pause", w_ParticleSystem_pause },
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+ { "reset", w_ParticleSystem_reset },
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+ { "isActive", w_ParticleSystem_isActive },
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+ { "isEmpty", w_ParticleSystem_isEmpty },
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+ { "isFull", w_ParticleSystem_isFull },
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+ { "update", w_ParticleSystem_update },
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+ { 0, 0 }
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+ };
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+
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+ int luaopen_particlesystem(lua_State * L)
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+ {
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+ return luax_register_type(L, "ParticleSystem", functions);
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+ }
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+
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+} // opengl
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+} // graphics
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+} // love
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