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@@ -11,11 +11,15 @@ LOVE 0.9.2 [Baby Inspector]
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* Added ParticleSystem:setLinearDamping.
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* Added SpriteBatch:flush.
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* Added love.graphics.getStats.
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+ * Added "mirroredrepeat" wrap mode.
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* Added optional duration argument to Joystick:setVibration.
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* Added love.joystick.loadGamepadMappings and love.joystick.saveGamepadMappings.
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* Added Joint:setUserData and Joint:getUserData.
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+ * Added Joint:getBodies.
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+ * Added GearJoint:getJoints.
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* Added Contact:getFixtures and Body:getContactList.
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* Added Body:getWorld.
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+ * Added Body:getJointList.
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* Added love.window.getDisplayName.
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* Added love.window.minimize.
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* Added love.window.showMessageBox.
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@@ -33,19 +37,22 @@ LOVE 0.9.2 [Baby Inspector]
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* Fixed the default love.filesystem identity when in Fused mode in Windows.
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* Fixed love.system.openURL sometimes blocking indefinitely on Linux.
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* Fixed love.joystick.setGamepadMapping.
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+ * Fixed the order of vertices in ChainShapes.
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* Fixed shader:getWarnings returning unnecessary information.
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* Fixed some cases of noncompliant shader code not properly erroring on some nvidia drivers.
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* Fixed a potential crash when Shader objects are garbage collected.
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+ * Fixed a potential small memory leak triggered when love.graphics.newShader errors.
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* Fixed love.graphics.newMesh(vertexcount, ...) causing the Mesh to do instanced rendering.
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* Fixed Mesh:getVertexMap.
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* Fixed Image:refresh generating mipmaps multiple times if mipmap filtering is enabled.
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+ * Fixed Image:setMipmapFilter to not keep bad state around if it errors.
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* Fixed Mesh:setDrawRange when the Mesh has a vertex map set.
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* Fixed internal detection of the 'position' and 'effect' shader functions.
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* Fixed Texture memory leak when Meshes are garbage collected.
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* Fixed the default line join mode to be 'miter' instead of an undefined value.
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* Fixed the default error handler text size when highdpi mode is enabled on a Retina monitor.
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* Fixed the default error handler background color when sRGB mode is enabled for the window.
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- * Fixed love.window.setMode to fall back to the largest available mode if a width or height greater than the largest supported is specified and fullscreen=true.
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+ * Fixed love.window.setMode to fall back to the largest available mode if a width or height greater than the largest supported is specified and fullscreen is used.
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* Fixed the state of wireframe mode when love.window.setMode is called.
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* Fixed Canvas:getPixel to error if the coordinates are not within the Canvas' size.
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* Fixed detection of compressed textures to work regardless of the file's extension.
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@@ -58,13 +65,17 @@ LOVE 0.9.2 [Baby Inspector]
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* Updated the paths returned by love.filesystem.getSaveDirectory and friends to strip double-slashes from the string.
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* Updated the error message when love.filesystem.write or File:open fails because the directory doesn't exist.
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* Updated the error message when love.math.setRandomseed(0) is attempted.
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+ * Updated the error message when invalid UTF-8 strings are used in love functions that expect UTF-8.
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+ * Updated love.physics.newPolygonShape and love.physics.newChainShape to accept a table of vertices.
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* Updated love.physics.newChainShape to error if the number of arguments is invalid.
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+ * Updated love.thread.newThread to accept a literal string of code directly.
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* Updated love-created threads to use names visible in external debuggers.
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* Updated SpriteBatch:unbind to use less VRAM if the SpriteBatch has the static usage hint.
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* Updated love.graphics.newImage, love.image.newImageData, etc. to leave less Lua-owned memory around.
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* Updated love.graphics.push to accept different stack types to push. Current types are "transform" and "all".
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* Updated love shaders to accept GLSL ES precision qualifiers on variables, although they do nothing.
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* Updated the error message for love.graphics.newShader to be less cryptic if an invalid filename is given.
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+ * Updated compressed texture loading code to allow BC6 and BC7 compressed textures (if the graphics driver supports them.)
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LOVE 0.9.1 [Baby Inspector]
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