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@@ -219,13 +219,11 @@ int w_newRevoluteJoint(lua_State *L)
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float yA = (float)luaL_checknumber(L, 4);
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float xB, yB;
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bool collideConnected;
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- float referenceAngle = 0.0f;
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if (lua_gettop(L) >= 6)
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{
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xB = (float)luaL_checknumber(L, 5);
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yB = (float)luaL_checknumber(L, 6);
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collideConnected = luax_optboolean(L, 7, false);
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- referenceAngle = (float)luaL_optnumber(L, 8, referenceAngle);
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}
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else
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{
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@@ -235,7 +233,13 @@ int w_newRevoluteJoint(lua_State *L)
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}
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RevoluteJoint *j;
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luax_catchexcept(L, [&]() {
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- j = instance()->newRevoluteJoint(body1, body2, xA, yA, xB, yB, collideConnected, referenceAngle);
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+ if (lua_gettop(L) >= 8)
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+ {
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+ float referenceAngle = (float)luaL_checknumber(L, 8);
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+ j = instance()->newRevoluteJoint(body1, body2, xA, yA, xB, yB, collideConnected, referenceAngle);
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+ }
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+ else
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+ j = instance()->newRevoluteJoint(body1, body2, xA, yA, xB, yB, collideConnected);
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});
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luax_pushtype(L, j);
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j->release();
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@@ -250,7 +254,6 @@ int w_newPrismaticJoint(lua_State *L)
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float yA = (float)luaL_checknumber(L, 4);
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float xB, yB, ax, ay;
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bool collideConnected;
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- float referenceAngle = 0.0f;
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if (lua_gettop(L) >= 8)
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{
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xB = (float)luaL_checknumber(L, 5);
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@@ -258,7 +261,6 @@ int w_newPrismaticJoint(lua_State *L)
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ax = (float)luaL_checknumber(L, 7);
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ay = (float)luaL_checknumber(L, 8);
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collideConnected = luax_optboolean(L, 9, false);
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- referenceAngle = (float)luaL_optnumber(L, 10, referenceAngle);
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}
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else
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{
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@@ -270,7 +272,13 @@ int w_newPrismaticJoint(lua_State *L)
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}
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PrismaticJoint *j;
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luax_catchexcept(L, [&]() {
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- j = instance()->newPrismaticJoint(body1, body2, xA, yA, xB, yB, ax, ay, collideConnected, referenceAngle);
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+ if (lua_gettop(L) >= 10)
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+ {
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+ float referenceAngle = (float)luaL_checknumber(L, 10);
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+ j = instance()->newPrismaticJoint(body1, body2, xA, yA, xB, yB, ax, ay, collideConnected, referenceAngle);
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+ }
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+ else
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+ j = instance()->newPrismaticJoint(body1, body2, xA, yA, xB, yB, ax, ay, collideConnected);
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});
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luax_pushtype(L, j);
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j->release();
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@@ -354,13 +362,11 @@ int w_newWeldJoint(lua_State *L)
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float yA = (float)luaL_checknumber(L, 4);
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float xB, yB;
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bool collideConnected;
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- float referenceAngle = 0.0f;
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if (lua_gettop(L) >= 6)
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{
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xB = (float)luaL_checknumber(L, 5);
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yB = (float)luaL_checknumber(L, 6);
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collideConnected = luax_optboolean(L, 7, false);
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- referenceAngle = (float)luaL_optnumber(L, 8, referenceAngle);
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}
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else
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{
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@@ -370,7 +376,13 @@ int w_newWeldJoint(lua_State *L)
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}
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WeldJoint *j;
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luax_catchexcept(L, [&]() {
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- j = instance()->newWeldJoint(body1, body2, xA, yA, xB, yB, collideConnected, referenceAngle);
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+ if (lua_gettop(L) >= 8)
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+ {
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+ float referenceAngle = (float)luaL_checknumber(L, 8);
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+ j = instance()->newWeldJoint(body1, body2, xA, yA, xB, yB, collideConnected, referenceAngle);
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+ }
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+ else
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+ j = instance()->newWeldJoint(body1, body2, xA, yA, xB, yB, collideConnected);
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});
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luax_pushtype(L, j);
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j->release();
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