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@@ -1,21 +1,21 @@
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-/**
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-* Copyright (c) 2006-2010 LOVE Development Team
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-*
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-* This software is provided 'as-is', without any express or implied
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-* warranty. In no event will the authors be held liable for any damages
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-* arising from the use of this software.
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-*
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-* Permission is granted to anyone to use this software for any purpose,
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-* including commercial applications, and to alter it and redistribute it
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-* freely, subject to the following restrictions:
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-*
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-* 1. The origin of this software must not be misrepresented; you must not
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-* claim that you wrote the original software. If you use this software
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-* in a product, an acknowledgment in the product documentation would be
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-* appreciated but is not required.
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-* 2. Altered source versions must be plainly marked as such, and must not be
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-* misrepresented as being the original software.
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-* 3. This notice may not be removed or altered from any source distribution.
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+/**
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+* Copyright (c) 2006-2011 LOVE Development Team
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+*
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+* This software is provided 'as-is', without any express or implied
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+* warranty. In no event will the authors be held liable for any damages
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+* arising from the use of this software.
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+*
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+* Permission is granted to anyone to use this software for any purpose,
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+* including commercial applications, and to alter it and redistribute it
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+* freely, subject to the following restrictions:
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+*
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+* 1. The origin of this software must not be misrepresented; you must not
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+* claim that you wrote the original software. If you use this software
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+* in a product, an acknowledgment in the product documentation would be
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+* appreciated but is not required.
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+* 2. Altered source versions must be plainly marked as such, and must not be
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+* misrepresented as being the original software.
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+* 3. This notice may not be removed or altered from any source distribution.
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**/
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**/
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#ifndef LOVE_EVENT_SDL_EVENT_H
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#ifndef LOVE_EVENT_SDL_EVENT_H
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@@ -26,7 +26,7 @@
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#include <common/runtime.h>
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#include <common/runtime.h>
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#include <common/EnumMap.h>
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#include <common/EnumMap.h>
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-// SDL
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+// SDL
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#include <SDL.h>
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#include <SDL.h>
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namespace love
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namespace love
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@@ -64,15 +64,15 @@ namespace sdl
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* the screen and game state only needs updating when the user interacts with
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* the screen and game state only needs updating when the user interacts with
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* the window.
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* the window.
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**/
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**/
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- bool wait(Message & message);
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-
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- /**
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- * Push a message onto the event queue.
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- *
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- * @param message The message to push onto the queue.
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- * @return True on success, false if the queue was full.
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- **/
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- bool push(Message & message);
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+ bool wait(Message & message);
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+
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+ /**
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+ * Push a message onto the event queue.
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+ *
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+ * @param message The message to push onto the queue.
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+ * @return True on success, false if the queue was full.
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+ **/
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+ bool push(Message & message);
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private:
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private:
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