提交历史

作者 SHA1 备注 提交日期
  rcoaxil 00c02adcd0 issues addressed 9 年之前
  rcoaxil b757a0534e pull request feedback addressed 9 年之前
  raidho36 b1c842f186 fixed bug preventing stream sources from loading data 9 年之前
  raidho36 10710d3428 queueData now returns success state, couple bug fixes 9 年之前
  raidho36 7934bfaf7f ported TYPE_QUEUE Source from default to minor 9 年之前
  Alex Szpakowski e969f541ba Fix love.window.setMode to use the proper defaults for window settings that aren't specified. 9 年之前
  Alex Szpakowski 15ba27f417 Merge default into minor 9 年之前
  Alex Szpakowski b1b4a637b5 Fix a potential crash when a Thread ends (resolves issue #1219). 9 年之前
  Alex Szpakowski 2bc036f4c9 Use love's sized int typedefs instead of C's. 9 年之前
  Alex Szpakowski 37520bd18b Added Object:release. Calling it is the equivalent of removing all Lua-side references to an object and doing a full garbage collection cycle (thus deleting the object from memory if nothing else in LÖVE's code is referencing it). 9 年之前
  Alex Szpakowski bfb00239fd Fix compiling for iOS 9 年之前
  Alex Szpakowski 7d11946ab7 Updated the changelog 9 年之前
  Alex Szpakowski 25dc0ad29d Merge default into minor 9 年之前
  Alex Szpakowski 304ccec71c Updated the changelog 9 年之前
  Alex Szpakowski aba4386807 SDL click count functionality was added in 2.0.2, not 2.0.4. So we can get rid of some useless code since we require 2.0.2+ in love 0.11... 9 年之前
  Alex Szpakowski b38e567e74 Added a click count argument to love.mousepressed/released. Tracks double/triple/etc. clicks. 9 年之前
  Alex Szpakowski 25376ba310 Added SpriteBatch:setDrawRange(start, count) and SpriteBatch:getDrawRange. 9 年之前
  Alex Szpakowski 7ab76b1ef6 Mesh:setDrawRange now takes start and count parameters, instead of min and max. 9 年之前
  Alex Szpakowski 327682d07f Add support for passing a table to love.mouse.isDown, love.keyboard.isDown, love.keyboard.isScancodeDown, Joystick:isDown, and Joystick:isGamepadDown. 9 年之前
  Bart van Strien cc0cfac66c Remove deprecated love.window.isCreated alias 9 年之前
  Alex Szpakowski 7eeca829e5 Fix a use of std::remove_if 9 年之前
  Alex Szpakowski 11328a23cf Don't consider different OpenGL versions when re-creating the window after a previous window and OpenGL context has been created. love.graphics has never supported switching GL versions mid-game, so we should prevent it from ever happening. 9 年之前
  Alex Szpakowski 4dd1b3a83f Added a new variant of Shader:send for matrices: Shader:send(uniformname, is_column_major, matrix, ...). 9 年之前
  Alex Szpakowski 593f96a08c Add support for non-square matrix uniforms in desktop GLSL. The notation is columns x rows, e.g. a mat4x2 has 4 columns and 2 rows. 9 年之前
  Alex Szpakowski a853ef6c3a Remove Shader:sendInt/sendBoolean/sendFloat/sendMatrix/sendTexture 9 年之前
  Alex Szpakowski 54efa825c3 Merge default into minor 9 年之前
  Alex Szpakowski a9c83897bb Shader:send improvements. 9 年之前
  Alex Szpakowski 0b1bfba493 Use SDL_DetachThread instead of a conditional SDL_WaitThread when a Thread is destroyed. 9 年之前
  Alex Szpakowski e803878445 love.event.quit("restart") now causes LÖVE to restart the Lua state after shutting it down. 9 年之前
  Alex Szpakowski 8fca2aa607 Call collectgarbage after love.lowmemory(), instead of before. 9 年之前