rcoaxil
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00c02adcd0
issues addressed
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9 年之前 |
rcoaxil
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b757a0534e
pull request feedback addressed
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9 年之前 |
raidho36
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b1c842f186
fixed bug preventing stream sources from loading data
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9 年之前 |
raidho36
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10710d3428
queueData now returns success state, couple bug fixes
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9 年之前 |
raidho36
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7934bfaf7f
ported TYPE_QUEUE Source from default to minor
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9 年之前 |
Alex Szpakowski
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e969f541ba
Fix love.window.setMode to use the proper defaults for window settings that aren't specified.
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9 年之前 |
Alex Szpakowski
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15ba27f417
Merge default into minor
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9 年之前 |
Alex Szpakowski
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b1b4a637b5
Fix a potential crash when a Thread ends (resolves issue #1219).
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9 年之前 |
Alex Szpakowski
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2bc036f4c9
Use love's sized int typedefs instead of C's.
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9 年之前 |
Alex Szpakowski
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37520bd18b
Added Object:release. Calling it is the equivalent of removing all Lua-side references to an object and doing a full garbage collection cycle (thus deleting the object from memory if nothing else in LÖVE's code is referencing it).
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9 年之前 |
Alex Szpakowski
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bfb00239fd
Fix compiling for iOS
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9 年之前 |
Alex Szpakowski
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7d11946ab7
Updated the changelog
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9 年之前 |
Alex Szpakowski
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25dc0ad29d
Merge default into minor
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9 年之前 |
Alex Szpakowski
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304ccec71c
Updated the changelog
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9 年之前 |
Alex Szpakowski
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aba4386807
SDL click count functionality was added in 2.0.2, not 2.0.4. So we can get rid of some useless code since we require 2.0.2+ in love 0.11...
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9 年之前 |
Alex Szpakowski
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b38e567e74
Added a click count argument to love.mousepressed/released. Tracks double/triple/etc. clicks.
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9 年之前 |
Alex Szpakowski
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25376ba310
Added SpriteBatch:setDrawRange(start, count) and SpriteBatch:getDrawRange.
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9 年之前 |
Alex Szpakowski
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7ab76b1ef6
Mesh:setDrawRange now takes start and count parameters, instead of min and max.
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9 年之前 |
Alex Szpakowski
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327682d07f
Add support for passing a table to love.mouse.isDown, love.keyboard.isDown, love.keyboard.isScancodeDown, Joystick:isDown, and Joystick:isGamepadDown.
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9 年之前 |
Bart van Strien
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cc0cfac66c
Remove deprecated love.window.isCreated alias
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9 年之前 |
Alex Szpakowski
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7eeca829e5
Fix a use of std::remove_if
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9 年之前 |
Alex Szpakowski
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11328a23cf
Don't consider different OpenGL versions when re-creating the window after a previous window and OpenGL context has been created. love.graphics has never supported switching GL versions mid-game, so we should prevent it from ever happening.
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9 年之前 |
Alex Szpakowski
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4dd1b3a83f
Added a new variant of Shader:send for matrices: Shader:send(uniformname, is_column_major, matrix, ...).
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9 年之前 |
Alex Szpakowski
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593f96a08c
Add support for non-square matrix uniforms in desktop GLSL. The notation is columns x rows, e.g. a mat4x2 has 4 columns and 2 rows.
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9 年之前 |
Alex Szpakowski
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a853ef6c3a
Remove Shader:sendInt/sendBoolean/sendFloat/sendMatrix/sendTexture
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9 年之前 |
Alex Szpakowski
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54efa825c3
Merge default into minor
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9 年之前 |
Alex Szpakowski
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a9c83897bb
Shader:send improvements.
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9 年之前 |
Alex Szpakowski
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0b1bfba493
Use SDL_DetachThread instead of a conditional SDL_WaitThread when a Thread is destroyed.
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9 年之前 |
Alex Szpakowski
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e803878445
love.event.quit("restart") now causes LÖVE to restart the Lua state after shutting it down.
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9 年之前 |
Alex Szpakowski
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8fca2aa607
Call collectgarbage after love.lowmemory(), instead of before.
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9 年之前 |