Sasha Szpakowski
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0b75f6cfa5
Missed some files...
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2 years ago |
Alex Szpakowski
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fc4847c69d
Update copyright for the new year
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5 years ago |
Alex Szpakowski
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0752f27bdf
Update copyright year for 2019
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6 years ago |
Alex Szpakowski
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ac52666c6f
Rename ParticleSystem:setAreaSpread to setEmissionArea, and move the functionality from setAreaSpreadAngle/setAreSpreadIsRelativeDirection into setEmissionArea. Resolves issue #1311.
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7 years ago |
Bart van Strien
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e80247c191
Happy new year! ✨
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7 years ago |
Bart van Strien
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9e4374935d
Show (short) list of possible enum values when an invalid value is encountered (resolves #1318)
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8 years ago |
Bart van Strien
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7dae80f552
Fix return type of ParticleSystem:getAreaSpreadIsRelativeDirection, remove optional parameters from ParticleSystem:setAreaSpread (resolves #1340)
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8 years ago |
Bart van Strien
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7dfbfbda79
Error if ParticleSystem's particle lifetime is set to a negative value (resolves #1339)
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8 years ago |
Alex Szpakowski
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fee157b6b9
Functions that take a boolean argument now properly type-check for it.
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8 years ago |
Alex Szpakowski
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34ebe18f14
Use luaL_check/optinteger instead of luaL_check/optnumber when getting integer arguments to functions. Resolves issue #1251.
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8 years ago |
Alex Szpakowski
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ac697ddb0f
Clean up love’s internal Vector code a bit, and rename it to Vector2 so it’s more obvious what it is.
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8 years ago |
lognz
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0f99f261e0
Particle System new features
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8 years ago |
Alex Szpakowski
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73fd45558b
Implement Array, Cubemap, and Volume texture types (issue #1111).
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8 years ago |
Alex Szpakowski
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c0e66eba83
Move backend-agnostic Mesh and SpriteBatch code out of the opengl implementation folder.
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8 years ago |