Commit History

Author SHA1 Message Date
  Sasha Szpakowski 0b75f6cfa5 Missed some files... 2 years ago
  Alex Szpakowski fc4847c69d Update copyright for the new year 5 years ago
  Alex Szpakowski 0752f27bdf Update copyright year for 2019 6 years ago
  Alex Szpakowski ac52666c6f Rename ParticleSystem:setAreaSpread to setEmissionArea, and move the functionality from setAreaSpreadAngle/setAreSpreadIsRelativeDirection into setEmissionArea. Resolves issue #1311. 7 years ago
  Bart van Strien e80247c191 Happy new year! ✨ 7 years ago
  Bart van Strien 9e4374935d Show (short) list of possible enum values when an invalid value is encountered (resolves #1318) 8 years ago
  Bart van Strien 7dae80f552 Fix return type of ParticleSystem:getAreaSpreadIsRelativeDirection, remove optional parameters from ParticleSystem:setAreaSpread (resolves #1340) 8 years ago
  Bart van Strien 7dfbfbda79 Error if ParticleSystem's particle lifetime is set to a negative value (resolves #1339) 8 years ago
  Alex Szpakowski fee157b6b9 Functions that take a boolean argument now properly type-check for it. 8 years ago
  Alex Szpakowski 34ebe18f14 Use luaL_check/optinteger instead of luaL_check/optnumber when getting integer arguments to functions. Resolves issue #1251. 8 years ago
  Alex Szpakowski ac697ddb0f Clean up love’s internal Vector code a bit, and rename it to Vector2 so it’s more obvious what it is. 8 years ago
  lognz 0f99f261e0 Particle System new features 8 years ago
  Alex Szpakowski 73fd45558b Implement Array, Cubemap, and Volume texture types (issue #1111). 8 years ago
  Alex Szpakowski c0e66eba83 Move backend-agnostic Mesh and SpriteBatch code out of the opengl implementation folder. 8 years ago