Alex Szpakowski
|
0d2e08baff
Implement automatic batching for points, lines, shapes, and images/quads.
|
8 years ago |
Alex Szpakowski
|
14f1afa446
Reduce redundant glActiveTexture calls.
|
8 years ago |
Alex Szpakowski
|
d1c5edd792
Prevent redundant glBindBuffer calls.
|
8 years ago |
Alex Szpakowski
|
b8b670e0ae
Simplify Drawable code
|
8 years ago |
Alex Szpakowski
|
46a2e7b85c
Happy new year! 🎉
|
9 years ago |
Alex Szpakowski
|
5460a5b872
Hopefully work around an nvidia graphics driver bug in OS X.
|
9 years ago |
Alex Szpakowski
|
ac99a47386
Moved most of the ParticleSystem code from modules/graphics/opengl/ to modules/graphics/
|
9 years ago |
Alex Szpakowski
|
bfef97c48a
Slightly reduced the CPU usage of SpriteBatch:add, Text:add, and love.graphics.draw(ParticleSystem).
|
10 years ago |
Alex Szpakowski
|
6d9409a337
Probably fixed compilation with GCC 4.8.
|
10 years ago |
Alex Szpakowski
|
0b566f3c94
Updated the changelog.
|
10 years ago |
Alex Szpakowski
|
d215d8a91e
Reworked sRGB / gamma-correct APIs:
|
10 years ago |
Alex Szpakowski
|
d8fd1413d6
Renamed the internal 'Matrix' class to 'Matrix4'.
|
10 years ago |
Alex Szpakowski
|
ed3f419747
Prevent redundant calls to glEnable/DisableVertexAttribArray. This should hopefully fix a performance regression compared to 0.9.2 as well.
|
10 years ago |
Alex Szpakowski
|
c82ccbb89b
love.graphics.setColor no longer uses the main per-vertex color attribute. This lets it affect the color of ParticleSystems, and SpriteBatches and Meshes even when they use custom per-vertex colors.
|
10 years ago |
Alex Szpakowski
|
2dc8a8ea45
Cleaned up some index buffer code.
|
10 years ago |
Alex Szpakowski
|
06ef263537
Added OpenGL debug groups for most graphics operations when love is built in debug mode for iOS. The Xcode frame capture tool uses them to create nice visual groups for OpenGL function calls.
|
10 years ago |
Alex Szpakowski
|
4263de89ab
The default offset for particles in a ParticleSystem is now updated when ParticleSystem:setQuads or ParticleSystem:setTexture is used (resolves issue #998.)
|
10 years ago |
Alex Szpakowski
|
e2652fddc1
Updated the readme.
|
10 years ago |
Alex Szpakowski
|
8277eb9abd
Renamed the internal OpenGL buffer class from VertexBuffer to GLBuffer.
|
10 years ago |
Alex Szpakowski
|
3830a0969c
Moved the Texture and Quad Lua wrapper files out of the opengl graphics implementation folder.
|
10 years ago |
Alex Szpakowski
|
ebc68023a7
Fix many warnings about implicit integer conversions when compiling for 64 bits.
|
10 years ago |
Alex Szpakowski
|
ad1fbbf3ea
Merged default into minor
|
10 years ago |
Alex Szpakowski
|
cf60cf89fc
De-namespaced a class, to make it less verbose.
|
10 years ago |
Alex Szpakowski
|
1124612c1f
Some work towards OpenGL ES 2+ support for love 0.10.
|
10 years ago |
Alex Szpakowski
|
a7e4148869
Merged default into minor
|
10 years ago |
Alex Szpakowski
|
c7b45b3505
Updated copyright for the new year
|
10 years ago |
Alex Szpakowski
|
aba33bf2e7
Merged default into minor
|
11 years ago |
Alex Szpakowski
|
7f490c4c30
Added ParticleSystem:setLinearDamping and ParticleSystem:getLinearDamping (resolves issue #803.)
|
11 years ago |
Alex Szpakowski
|
3a51f0ad08
Changed the love.graphics internal code to always use a default shader when none is set externally, and replaced the deprecated OpenGL vertex attribute code with the equivalent generic vertex attribute functions.
|
11 years ago |
Alex Szpakowski
|
8ffe610659
Added love.graphics.getStats. It returns a table with performance-related graphics statistics. Currently it contains these fields:
|
11 years ago |