Commit History

Author SHA1 Message Date
  Alex Szpakowski 1f9d98263d Refactor Buffer internals. 4 years ago
  Alex Szpakowski 2b0f8495bf Fix a crash in Text:set. Fixes issue #1639 4 years ago
  Alex Szpakowski 7fbb68e90e Merge branch '12.0-development' into GraphicsBuffer 5 years ago
  Alex Szpakowski 9425c9224b Rename internal batched draw code to be more clear 5 years ago
  Alex Szpakowski 1ddfcd4cc8 Always use explicitly typed buffers, even in internal code 5 years ago
  Alex Szpakowski 2572f0c7a1 Meshes expose GraphicsBuffers, part 2 5 years ago
  Alex Szpakowski ee5304ba53 Remove vertex namespace 5 years ago
  Alex Szpakowski b0232a4a6b Initial work on unified graphics buffers representing different types of data. 5 years ago
  Alex Szpakowski fc4847c69d Update copyright for the new year 5 years ago
  Alex Szpakowski 5dfcf90e66 Fix Text:set(" ") not properly clearing the internal buffer (resolves issue #1518). 5 years ago
  Alex Szpakowski 8455ef22d5 More consistent naming for vertex and index buffers in love's code. 6 years ago
  Alex Szpakowski 0752f27bdf Update copyright year for 2019 6 years ago
  Bart van Strien 2f17cab3b4 Prevent out-of-bounds access in Text:add when an empty string is added (fixes #1372) 7 years ago
  Bart van Strien e80247c191 Happy new year! ✨ 7 years ago
  Alex Szpakowski f7b2598490 Remove unnecessary internal constructor arguments. 7 years ago
  Alex Szpakowski a31b500b03 Simplify quad drawing code, and use glDrawElementsBaseVertex when available. 7 years ago
  Alex Szpakowski 3fb621af95 Always use a 16 bit index array for quad indices, with multiple draws when necessary. See issue #1356. 7 years ago
  Alex Szpakowski 7354de2059 Add (low level) functionality to allow rendering 3D Meshes. 7 years ago
  Alex Szpakowski e3fd489373 Abstracted lower level drawing code, moved all type-specific drawing code out of opengl backend, deleted obsolete files 7 years ago
  Alex Szpakowski 15cc540e4c Make internal vertex attribute code less OpenGL-specific. 7 years ago
  Alex Szpakowski 864147c38c love.graphics: move more platform-independent code out of the opengl backend 8 years ago
  Alex Szpakowski ac697ddb0f Clean up love’s internal Vector code a bit, and rename it to Vector2 so it’s more obvious what it is. 8 years ago
  Alex Szpakowski 13af754d3d Move most of Text and Video love.graphics classes out of the opengl subfolder. 8 years ago