Alex Szpakowski
|
1f9d98263d
Refactor Buffer internals.
|
4 years ago |
Alex Szpakowski
|
2b0f8495bf
Fix a crash in Text:set. Fixes issue #1639
|
4 years ago |
Alex Szpakowski
|
7fbb68e90e
Merge branch '12.0-development' into GraphicsBuffer
|
5 years ago |
Alex Szpakowski
|
9425c9224b
Rename internal batched draw code to be more clear
|
5 years ago |
Alex Szpakowski
|
1ddfcd4cc8
Always use explicitly typed buffers, even in internal code
|
5 years ago |
Alex Szpakowski
|
2572f0c7a1
Meshes expose GraphicsBuffers, part 2
|
5 years ago |
Alex Szpakowski
|
ee5304ba53
Remove vertex namespace
|
5 years ago |
Alex Szpakowski
|
b0232a4a6b
Initial work on unified graphics buffers representing different types of data.
|
5 years ago |
Alex Szpakowski
|
fc4847c69d
Update copyright for the new year
|
5 years ago |
Alex Szpakowski
|
5dfcf90e66
Fix Text:set(" ") not properly clearing the internal buffer (resolves issue #1518).
|
5 years ago |
Alex Szpakowski
|
8455ef22d5
More consistent naming for vertex and index buffers in love's code.
|
6 years ago |
Alex Szpakowski
|
0752f27bdf
Update copyright year for 2019
|
6 years ago |
Bart van Strien
|
2f17cab3b4
Prevent out-of-bounds access in Text:add when an empty string is added (fixes #1372)
|
7 years ago |
Bart van Strien
|
e80247c191
Happy new year! ✨
|
7 years ago |
Alex Szpakowski
|
f7b2598490
Remove unnecessary internal constructor arguments.
|
7 years ago |
Alex Szpakowski
|
a31b500b03
Simplify quad drawing code, and use glDrawElementsBaseVertex when available.
|
7 years ago |
Alex Szpakowski
|
3fb621af95
Always use a 16 bit index array for quad indices, with multiple draws when necessary. See issue #1356.
|
7 years ago |
Alex Szpakowski
|
7354de2059
Add (low level) functionality to allow rendering 3D Meshes.
|
7 years ago |
Alex Szpakowski
|
e3fd489373
Abstracted lower level drawing code, moved all type-specific drawing code out of opengl backend, deleted obsolete files
|
7 years ago |
Alex Szpakowski
|
15cc540e4c
Make internal vertex attribute code less OpenGL-specific.
|
7 years ago |
Alex Szpakowski
|
864147c38c
love.graphics: move more platform-independent code out of the opengl backend
|
8 years ago |
Alex Szpakowski
|
ac697ddb0f
Clean up love’s internal Vector code a bit, and rename it to Vector2 so it’s more obvious what it is.
|
8 years ago |
Alex Szpakowski
|
13af754d3d
Move most of Text and Video love.graphics classes out of the opengl subfolder.
|
8 years ago |