Revīziju vēsture

Autors SHA1 Ziņojums Datums
  Alex Szpakowski 2572f0c7a1 Meshes expose GraphicsBuffers, part 2 5 gadi atpakaļ
  Alex Szpakowski 25d9ae2ba0 Meshes expose vertex buffers, part 1 5 gadi atpakaļ
  Alex Szpakowski 1bc2b947fc Rename Attributes struct to VertexAttributes 5 gadi atpakaļ
  Alex Szpakowski ee5304ba53 Remove vertex namespace 5 gadi atpakaļ
  Alex Szpakowski b0232a4a6b Initial work on unified graphics buffers representing different types of data. 5 gadi atpakaļ
  Alex Szpakowski 5f9b5a21d0 Merge default into minor 5 gadi atpakaļ
  Alex Szpakowski fc4847c69d Update copyright for the new year 5 gadi atpakaļ
  Alex Szpakowski 881a31512d Remove the variant of SpriteBatch:setColor() which disables all previously set colors (resolves issue #1090). 5 gadi atpakaļ
  Alex Szpakowski 9ab2a94037 Rename internal C++ Color struct to Color32 to help differentiate it from Colorf. 6 gadi atpakaļ
  Alex Szpakowski 55d4dc0f9e Restructure some internal vertex buffer binding code to be closer to how graphics APIs actually behave. 6 gadi atpakaļ
  Alex Szpakowski 8455ef22d5 More consistent naming for vertex and index buffers in love's code. 6 gadi atpakaļ
  Alex Szpakowski 0752f27bdf Update copyright year for 2019 6 gadi atpakaļ
  Bart van Strien e80247c191 Happy new year! ✨ 7 gadi atpakaļ
  Alex Szpakowski a31b500b03 Simplify quad drawing code, and use glDrawElementsBaseVertex when available. 7 gadi atpakaļ
  Alex Szpakowski 3fb621af95 Always use a 16 bit index array for quad indices, with multiple draws when necessary. See issue #1356. 7 gadi atpakaļ
  Alex Szpakowski 7354de2059 Add (low level) functionality to allow rendering 3D Meshes. 7 gadi atpakaļ
  Alex Szpakowski e3fd489373 Abstracted lower level drawing code, moved all type-specific drawing code out of opengl backend, deleted obsolete files 7 gadi atpakaļ
  Alex Szpakowski 15cc540e4c Make internal vertex attribute code less OpenGL-specific. 7 gadi atpakaļ
  Alex Szpakowski 864147c38c love.graphics: move more platform-independent code out of the opengl backend 8 gadi atpakaļ
  Alex Szpakowski 7694edfd52 Auto-batched draws (except for love.graphics.print, for now) are affected by 3D transforms. 8 gadi atpakaļ
  Alex Szpakowski ac697ddb0f Clean up love’s internal Vector code a bit, and rename it to Vector2 so it’s more obvious what it is. 8 gadi atpakaļ
  Alex Szpakowski a8e4db8e1e Clamp color arguments to [0, 1] in cases where we don’t support values outside of that range internally. 8 gadi atpakaļ
  Alex Szpakowski 66b299822a Array textures can be easily drawn without a shader (resolves issue #1111). 8 gadi atpakaļ
  Alex Szpakowski c0e66eba83 Move backend-agnostic Mesh and SpriteBatch code out of the opengl implementation folder. 8 gadi atpakaļ