Commit History

Author SHA1 Message Date
  Alex Szpakowski 2cc53bb85c Added Canvas MSAA support in OpenGL ES 2 on iOS and when ANGLE is used on Windows. 10 years ago
  Alex Szpakowski 517ee44e84 Fixed Canvases on iOS, added support for Canvas MSAA on OpenGL ES 3. 10 years ago
  Alex Szpakowski 67aede6bc0 Merged default into minor 10 years ago
  Alex Szpakowski ea2e45f4e2 Renamed love.mouse.setRelative to love.mouse.setRelativeMode, removed some unused OpenGL code. 10 years ago
  Alex Szpakowski 5df56d041a Added GLSL ES 1.00 (OpenGL ES 2) shader support. 10 years ago
  Alex Szpakowski 3db4e8dea0 Fixed compilation on systems other than my own... 10 years ago
  Alex Szpakowski 1124612c1f Some work towards OpenGL ES 2+ support for love 0.10. 10 years ago
  Alex Szpakowski a7e4148869 Merged default into minor 10 years ago
  Alex Szpakowski c7b45b3505 Updated copyright for the new year 10 years ago
  Alex Szpakowski 6f6bf6a2bb Merged default into minor 11 years ago
  Alex Szpakowski 40c6821048 Removed some dead code and fixed luax_pushtype when the object argument is null. 11 years ago
  Alex Szpakowski 626701fc2b Merged default into minor 11 years ago
  Alex Szpakowski 1449a81bdf Removed some dead code. 11 years ago
  Alex Szpakowski 3a51f0ad08 Changed the love.graphics internal code to always use a default shader when none is set externally, and replaced the deprecated OpenGL vertex attribute code with the equivalent generic vertex attribute functions. 11 years ago
  Alex Szpakowski 71c71985d3 Merged default into minor 11 years ago
  Alex Szpakowski 8ffe610659 Added love.graphics.getStats. It returns a table with performance-related graphics statistics. Currently it contains these fields: 11 years ago
  Alex Szpakowski 5f6ee50541 Replaced the GLee OpenGL function loader with a modified version of GLAD (resolves issue #728.) 11 years ago
  Alex Szpakowski 53e63d48c9 Merged default into minor 11 years ago
  Alex Szpakowski afc505e183 Added stack type enums to love.graphics.push (resolves issue #906.) Current enums are "transform" and "all". "transform" is the default (for compatibility.) When love.graphics.push("all") is used, love.graphics.pop() will restore all love.graphics module state to what it was when push was called. 11 years ago
  Alex Szpakowski caa61563cc OpenGL 2.1 is now required to use love.graphics (resolves issue #779.) 11 years ago
  Alex Szpakowski 9e746c56fa love.graphics.getBlendMode no longer does several glGetInteger function calls 11 years ago
  Alex Szpakowski d70023e350 Enable OpenGL’s debug output when the LOVE_GRAPHICS_DEBUG environment variable is ‘1’. Resolves issue #607. 11 years ago
  Alex Szpakowski c5c788e976 Added a built-in variable readable in shaders: ‘love_ScreenSize’. Its x and y components contain the width and height of the current viewport. Resolves issue #841. 11 years ago
  Alex Szpakowski 988404e4ca Added love.graphics.getSystemLimit (resolves issue #840). Deprecated love.graphics.getMaxPointSize. 11 years ago
  Alex Szpakowski 73f1ce0d40 Added instancing support to Meshes via Mesh:setInstanceCount. Added a new built-in variable to vertex shaders: int love_InstanceID. 11 years ago
  Alex Szpakowski 3120a0e650 Goodbye 2013, hello 2014! 11 years ago
  Alex Szpakowski aa69a695d3 Canvases can now be used in SpriteBatches, ParticleSystems, and Meshes (resolves issue #782). 11 years ago
  Alex Szpakowski c0b28f9d07 Only apply an AMD-specific hack when generating mipmaps on AMD GPUs 11 years ago
  Alex Szpakowski 5de43a7207 The Vertex struct is now recognized as POD by C++, also fixed the name to be consistent with other love structs 12 years ago
  Alex Szpakowski 8d5ddb9e34 Fixed some internal documentation (thanks to clang's -Wdocumentation) 12 years ago