Alex Szpakowski
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2cc53bb85c
Added Canvas MSAA support in OpenGL ES 2 on iOS and when ANGLE is used on Windows.
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10 years ago |
Alex Szpakowski
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517ee44e84
Fixed Canvases on iOS, added support for Canvas MSAA on OpenGL ES 3.
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10 years ago |
Alex Szpakowski
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67aede6bc0
Merged default into minor
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10 years ago |
Alex Szpakowski
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ea2e45f4e2
Renamed love.mouse.setRelative to love.mouse.setRelativeMode, removed some unused OpenGL code.
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10 years ago |
Alex Szpakowski
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5df56d041a
Added GLSL ES 1.00 (OpenGL ES 2) shader support.
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10 years ago |
Alex Szpakowski
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3db4e8dea0
Fixed compilation on systems other than my own...
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10 years ago |
Alex Szpakowski
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1124612c1f
Some work towards OpenGL ES 2+ support for love 0.10.
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10 years ago |
Alex Szpakowski
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a7e4148869
Merged default into minor
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10 years ago |
Alex Szpakowski
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c7b45b3505
Updated copyright for the new year
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10 years ago |
Alex Szpakowski
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6f6bf6a2bb
Merged default into minor
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11 years ago |
Alex Szpakowski
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40c6821048
Removed some dead code and fixed luax_pushtype when the object argument is null.
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11 years ago |
Alex Szpakowski
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626701fc2b
Merged default into minor
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11 years ago |
Alex Szpakowski
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1449a81bdf
Removed some dead code.
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11 years ago |
Alex Szpakowski
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3a51f0ad08
Changed the love.graphics internal code to always use a default shader when none is set externally, and replaced the deprecated OpenGL vertex attribute code with the equivalent generic vertex attribute functions.
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11 years ago |
Alex Szpakowski
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71c71985d3
Merged default into minor
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11 years ago |
Alex Szpakowski
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8ffe610659
Added love.graphics.getStats. It returns a table with performance-related graphics statistics. Currently it contains these fields:
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11 years ago |
Alex Szpakowski
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5f6ee50541
Replaced the GLee OpenGL function loader with a modified version of GLAD (resolves issue #728.)
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11 years ago |
Alex Szpakowski
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53e63d48c9
Merged default into minor
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11 years ago |
Alex Szpakowski
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afc505e183
Added stack type enums to love.graphics.push (resolves issue #906.) Current enums are "transform" and "all". "transform" is the default (for compatibility.) When love.graphics.push("all") is used, love.graphics.pop() will restore all love.graphics module state to what it was when push was called.
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11 years ago |
Alex Szpakowski
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caa61563cc
OpenGL 2.1 is now required to use love.graphics (resolves issue #779.)
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11 years ago |
Alex Szpakowski
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9e746c56fa
love.graphics.getBlendMode no longer does several glGetInteger function calls
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11 years ago |
Alex Szpakowski
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d70023e350
Enable OpenGL’s debug output when the LOVE_GRAPHICS_DEBUG environment variable is ‘1’. Resolves issue #607.
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11 years ago |
Alex Szpakowski
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c5c788e976
Added a built-in variable readable in shaders: ‘love_ScreenSize’. Its x and y components contain the width and height of the current viewport. Resolves issue #841.
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11 years ago |
Alex Szpakowski
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988404e4ca
Added love.graphics.getSystemLimit (resolves issue #840). Deprecated love.graphics.getMaxPointSize.
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11 years ago |
Alex Szpakowski
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73f1ce0d40
Added instancing support to Meshes via Mesh:setInstanceCount. Added a new built-in variable to vertex shaders: int love_InstanceID.
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11 years ago |
Alex Szpakowski
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3120a0e650
Goodbye 2013, hello 2014!
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11 years ago |
Alex Szpakowski
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aa69a695d3
Canvases can now be used in SpriteBatches, ParticleSystems, and Meshes (resolves issue #782).
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11 years ago |
Alex Szpakowski
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c0b28f9d07
Only apply an AMD-specific hack when generating mipmaps on AMD GPUs
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11 years ago |
Alex Szpakowski
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5de43a7207
The Vertex struct is now recognized as POD by C++, also fixed the name to be consistent with other love structs
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12 years ago |
Alex Szpakowski
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8d5ddb9e34
Fixed some internal documentation (thanks to clang's -Wdocumentation)
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12 years ago |