Commit History

Author SHA1 Message Date
  Alex Szpakowski 65bfeedd4e Merge branch 'master' into 12.0-development 4 years ago
  Alex Szpakowski fe23c16198 Disable gamma correction on Windows + Intel HD 2/3000 / Intel HD Graphics 4 years ago
  Alex Szpakowski b011487a3e Add new texel buffer type. 5 years ago
  Alex Szpakowski 3f4161dd5d Merge branch '12.0-development' into GraphicsBuffer 5 years ago
  Alex Szpakowski f848b201ae Merge branch 'master' into 12.0-development 5 years ago
  Alex Szpakowski dde3db3006 Apply Image:replacePixels/missing text workaround to more ATI drivers 5 years ago
  Alex Szpakowski 2c4bfab1de Merge branch '12.0-development' into GraphicsBuffer 5 years ago
  Alex Szpakowski d13e97fd83 Merge branch 'master' into 12.0-development 5 years ago
  Alex Szpakowski 8fac08809a Eliminate redundant glActiveTexture calls when shaders are used. 5 years ago
  Alex Szpakowski b1c028a4d3 Merge branch '12.0' into GraphicsBuffer 5 years ago
  Alex Szpakowski aa636381d0 Fix MSAA texture creation logic 5 years ago
  Alex Szpakowski 453322678c Rename internal uses of canvas to texture/render target 5 years ago
  Alex Szpakowski b46b3ed552 Move some Canvas code to Texture, devirtualize Texture::draw. 5 years ago
  Alex Szpakowski f9248d478c Refactor sampler state parameters for textures. 5 years ago
  Alex Szpakowski 2572f0c7a1 Meshes expose GraphicsBuffers, part 2 5 years ago
  Alex Szpakowski 25d9ae2ba0 Meshes expose vertex buffers, part 1 5 years ago
  Alex Szpakowski 1bc2b947fc Rename Attributes struct to VertexAttributes 5 years ago
  Alex Szpakowski ee5304ba53 Remove vertex namespace 5 years ago
  Alex Szpakowski 23bc1a7aae Add new mesh data formats: int32, uint32, [u]int8, [u]int16, snorm8, and snorm16. 5 years ago
  Alex Szpakowski 5f9b5a21d0 Merge default into minor 5 years ago
  Alex Szpakowski fc4847c69d Update copyright for the new year 5 years ago
  Alex Szpakowski 361cefbb05 Add new wrap mode "clampone". Pixels sampled outside of [0, 1] are white (1, 1, 1, 1). 5 years ago
  Alex Szpakowski 6c662ade41 Fix disabling blending, 5 years ago
  Alex Szpakowski efa2bd7837 Consolidate some internal graphics state definitions into a new renderstate file. 5 years ago
  Alex Szpakowski 3435a6bcbf Change the internal constant color from a (per-draw) vertex attribute to a uniform. Pack most built-in uniforms into a single vec4 array and update them all with a single glUniform call. 5 years ago
  Alex Szpakowski 55d4dc0f9e Restructure some internal vertex buffer binding code to be closer to how graphics APIs actually behave. 6 years ago
  Alex Szpakowski 0752f27bdf Update copyright year for 2019 6 years ago
  Alex Szpakowski 364718fa46 Android: potentially work around a Qualcomm Adreno driver bug which prevented videos from being loaded into vram. 6 years ago
  Alex Szpakowski 1c853cbcc3 Fall back to glTexImage instead of glTexStorage on Radeon 3xxx drivers on Windows. Potentially works around a graphics driver bug which prevented text from showing up. 6 years ago
  Alex Szpakowski 3857d09132 Don't use persistently mapped buffers on Intel Ivy Bridge GPUs on Windows. glClientWaitSync can hang with those drivers, apparently. 7 years ago