Alex Szpakowski
|
374d1ae0e1
Implemented LuaJIT FFI versions of love.math.noise, love.math.gammaToLinear, and love.math.linearToGamma.
|
há 9 anos atrás |
Alex Szpakowski
|
004ffb8819
Fixed the build.
|
há 9 anos atrás |
Alex Szpakowski
|
e0dca60380
Cleaned up some code.
|
há 9 anos atrás |
Alex Szpakowski
|
fcb76693c8
Added the script used to compile LuaJIT for iOS.
|
há 9 anos atrás |
Alex Szpakowski
|
0474f8167a
Updated Box2D to 2.3.2-git.
|
há 9 anos atrás |
Alex Szpakowski
|
5bdd858487
Fixed compiler warnings when new versions of FreeType are used.
|
há 9 anos atrás |
Alex Szpakowski
|
6036454a20
Fixed up some code.
|
há 9 anos atrás |
Alex Szpakowski
|
4c82c96369
Added a new texture wrap mode "clampzero", which outputs transparent black (or opaque black for textures without an alpha channel) rather than the texture's edge colors, when it's drawn or sampled from outside of its regular texture coordinate range.
|
há 9 anos atrás |
Alex Szpakowski
|
2c4e713114
Imported some of the dynamiccore branch from love-experiments:
|
há 9 anos atrás |
Alex Szpakowski
|
77998c707d
Added the ability to use ASTC compressed textures, when the system supports them.
|
há 9 anos atrás |
Alex Szpakowski
|
7265f891de
Improved support for non-PVRTC compressed texture formats in .pvr files.
|
há 9 anos atrás |
Alex Szpakowski
|
890e8f1086
Simplified the code for love.graphics.arc.
|
há 9 anos atrás |
Alex Szpakowski
|
11aa69f815
Changed 'LÖVE' to 'LOVE" in the NSIS installer, since the former wasn't being displayed correctly (resolves issue #1100.)
|
há 9 anos atrás |
Alex Szpakowski
|
ebf6ca822c
Added an optional 'startvertex' argument to Mesh:setVertices, which specifies a (1-based) offset within the Mesh's vertices to replace.
|
há 9 anos atrás |
Alex Szpakowski
|
3c1c13793e
Added SpriteBatch:attachAttribute(attributename, mesh), which lets SpriteBatches use per-vertex information from a vertex attribute in a Mesh when drawing.
|
há 9 anos atrás |
Alex Szpakowski
|
f1d0187a58
Fixed the iOS build.
|
há 9 anos atrás |
Alex Szpakowski
|
ac99a47386
Moved most of the ParticleSystem code from modules/graphics/opengl/ to modules/graphics/
|
há 9 anos atrás |
Alex Szpakowski
|
b0c19ef2c5
Renamed love.window.set/isScreenSaverEnabled to love.window.set/isDisplaySleepEnabled.
|
há 9 anos atrás |
Alex Szpakowski
|
7ebef76b24
Added love.window.setScreenSaverEnabled and love.window.isScreenSaverEnabled (resolves issue #1088.)
|
há 9 anos atrás |
Alex Szpakowski
|
151c7eca4f
Added a Windows build status badge to the readme.
|
há 9 anos atrás |
Alex Szpakowski
|
ec17811aa9
The 'dimension' field is no longer needed when passing matrices-as-flat-tables to Shader:sendMatrix.
|
há 9 anos atrás |
Alex Szpakowski
|
75faf77d66
Improved the performance of Shader:send when matrices are used.
|
há 9 anos atrás |
rude
|
2990b6d440
Add some mosaic patterns which appear sometimes.
|
há 9 anos atrás |
Alex Szpakowski
|
aca369e5d4
Fixed memory leaks in love.physics. When a World is garbage-collected it now implicitly calls World:destroy, which also destroys all Bodies, Fixtures, and Joints that belong to it.
|
há 9 anos atrás |
Alex Szpakowski
|
a81621df82
Removed the 'multicanvas' GraphicsFeature constant since it's redundant (the love.graphics.getSystemLimits().multicanvas number can be used instead.)
|
há 9 anos atrás |
Alex Szpakowski
|
e9c75c342e
Text:add and Text:addf now return index numbers which can be used as arguments to Text:getWidth and text:getHeight to determine the (pre-transformed) width and height of specific text within the Text object.
|
há 9 anos atrás |
Alex Szpakowski
|
1d6cde226d
Updated the changelog.
|
há 9 anos atrás |
Alex Szpakowski
|
b2b14eb2d6
Simplified some of the high-dpi scaling code for the no-game screen.
|
há 9 anos atrás |
Alex Szpakowski
|
7043b5314d
Added high-dpi / retina support to the no-game screen; additional minor tweaks and cleanup.
|
há 9 anos atrás |
rude
|
3cd18bae20
Tweak colors in no-game screen.
|
há 9 anos atrás |