Histórico de Commits

Autor SHA1 Mensagem Data
  Alex Szpakowski 374d1ae0e1 Implemented LuaJIT FFI versions of love.math.noise, love.math.gammaToLinear, and love.math.linearToGamma. há 9 anos atrás
  Alex Szpakowski 004ffb8819 Fixed the build. há 9 anos atrás
  Alex Szpakowski e0dca60380 Cleaned up some code. há 9 anos atrás
  Alex Szpakowski fcb76693c8 Added the script used to compile LuaJIT for iOS. há 9 anos atrás
  Alex Szpakowski 0474f8167a Updated Box2D to 2.3.2-git. há 9 anos atrás
  Alex Szpakowski 5bdd858487 Fixed compiler warnings when new versions of FreeType are used. há 9 anos atrás
  Alex Szpakowski 6036454a20 Fixed up some code. há 9 anos atrás
  Alex Szpakowski 4c82c96369 Added a new texture wrap mode "clampzero", which outputs transparent black (or opaque black for textures without an alpha channel) rather than the texture's edge colors, when it's drawn or sampled from outside of its regular texture coordinate range. há 9 anos atrás
  Alex Szpakowski 2c4e713114 Imported some of the dynamiccore branch from love-experiments: há 9 anos atrás
  Alex Szpakowski 77998c707d Added the ability to use ASTC compressed textures, when the system supports them. há 9 anos atrás
  Alex Szpakowski 7265f891de Improved support for non-PVRTC compressed texture formats in .pvr files. há 9 anos atrás
  Alex Szpakowski 890e8f1086 Simplified the code for love.graphics.arc. há 9 anos atrás
  Alex Szpakowski 11aa69f815 Changed 'LÖVE' to 'LOVE" in the NSIS installer, since the former wasn't being displayed correctly (resolves issue #1100.) há 9 anos atrás
  Alex Szpakowski ebf6ca822c Added an optional 'startvertex' argument to Mesh:setVertices, which specifies a (1-based) offset within the Mesh's vertices to replace. há 9 anos atrás
  Alex Szpakowski 3c1c13793e Added SpriteBatch:attachAttribute(attributename, mesh), which lets SpriteBatches use per-vertex information from a vertex attribute in a Mesh when drawing. há 9 anos atrás
  Alex Szpakowski f1d0187a58 Fixed the iOS build. há 9 anos atrás
  Alex Szpakowski ac99a47386 Moved most of the ParticleSystem code from modules/graphics/opengl/ to modules/graphics/ há 9 anos atrás
  Alex Szpakowski b0c19ef2c5 Renamed love.window.set/isScreenSaverEnabled to love.window.set/isDisplaySleepEnabled. há 9 anos atrás
  Alex Szpakowski 7ebef76b24 Added love.window.setScreenSaverEnabled and love.window.isScreenSaverEnabled (resolves issue #1088.) há 9 anos atrás
  Alex Szpakowski 151c7eca4f Added a Windows build status badge to the readme. há 9 anos atrás
  Alex Szpakowski ec17811aa9 The 'dimension' field is no longer needed when passing matrices-as-flat-tables to Shader:sendMatrix. há 9 anos atrás
  Alex Szpakowski 75faf77d66 Improved the performance of Shader:send when matrices are used. há 9 anos atrás
  rude 2990b6d440 Add some mosaic patterns which appear sometimes. há 9 anos atrás
  Alex Szpakowski aca369e5d4 Fixed memory leaks in love.physics. When a World is garbage-collected it now implicitly calls World:destroy, which also destroys all Bodies, Fixtures, and Joints that belong to it. há 9 anos atrás
  Alex Szpakowski a81621df82 Removed the 'multicanvas' GraphicsFeature constant since it's redundant (the love.graphics.getSystemLimits().multicanvas number can be used instead.) há 9 anos atrás
  Alex Szpakowski e9c75c342e Text:add and Text:addf now return index numbers which can be used as arguments to Text:getWidth and text:getHeight to determine the (pre-transformed) width and height of specific text within the Text object. há 9 anos atrás
  Alex Szpakowski 1d6cde226d Updated the changelog. há 9 anos atrás
  Alex Szpakowski b2b14eb2d6 Simplified some of the high-dpi scaling code for the no-game screen. há 9 anos atrás
  Alex Szpakowski 7043b5314d Added high-dpi / retina support to the no-game screen; additional minor tweaks and cleanup. há 9 anos atrás
  rude 3cd18bae20 Tweak colors in no-game screen. há 9 anos atrás