提交历史

作者 SHA1 备注 提交日期
  Alex Szpakowski 3d7a3c2c3c Improved the error message when a misspelled filename is given to love.graphics.newShader (resolves issue #928.) 11 年之前
  Alex Szpakowski c6896dfc4e Consolidated some duplicate code in SpriteBatch:add. 11 年之前
  Alex Szpakowski 5dda0c08eb Slightly improved the performance of SpriteBatch:setBufferSize. 11 年之前
  Alex Szpakowski 417173b43a GLSL precision qualifiers (lowp, mediump, highp) can now be used for variables in shader code on desktops without causing a compile error, although they do nothing. 11 年之前
  Alex Szpakowski 604bc34106 Hopefully fixed the default filesystem identity when a game is fused to the executable in Windows. 11 年之前
  Bart van Strien 793ef5db01 Apply foo0's patch to disable mpg123 in cmake megasource builds (issues #931 and #404) 11 年之前
  Alex Szpakowski 00944c5f5d Added love.window.toPixels(x [, y]) and love.window.fromPixels(x [, y]), for easier conversion between window-space and pixel-space values when highdpi mode is enabled on a retina display in OS X (and in the iOS and Android ports of LÖVE.) 11 年之前
  Alex Szpakowski f972c9923f Fixed love.graphics.reset reverting the current font to nil and breaking love.graphics.print. 11 年之前
  Alex Szpakowski 346aa7d839 Fixed a memory leak in Sources created from SoundData. 11 年之前
  Alex Szpakowski 77bec45b4a Fixed SpriteBatch:setBufferSize. 11 年之前
  Alex Szpakowski c502847802 Enable strict mode for shaders on some nvidia drivers. Should hopefully prevent some issues where nvidia GLSL compilers let things slide that should be illegal. 11 年之前
  Alex Szpakowski 68b2c9e851 The default filter mode is now included in the state affected by love.graphics.push("all"). 11 年之前
  Alex Szpakowski ab9954272a Updated the initialization code to trigger a real Lua error if love.conf has an error in it. 11 年之前
  Alex Szpakowski 40c6821048 Removed some dead code and fixed luax_pushtype when the object argument is null. 11 年之前
  Alex Szpakowski e26abb417e Fixed indentation. 11 年之前
  Alex Szpakowski 1e8c9e18c3 Fixed love.joystick.setGamepadMapping: the generated SDL controller mapping string is no longer invalid, and joystick hats are now properly converted to the SDL representation. 11 年之前
  Alex Szpakowski 1449a81bdf Removed some dead code. 11 年之前
  Alex Szpakowski d6cd2e2e7e Prettied up some code. 11 年之前
  Alex Szpakowski d5e5f38e2f Fixed Source:tell crashing if the Source is static. 11 年之前
  Alex Szpakowski 234ee0fea6 Fixed the default error handler's background color when sRGB is enabled for the screen. 11 年之前
  Alex Szpakowski 1978fa9910 Cleaned up a bit of unused code. 11 年之前
  Alex Szpakowski 44b97dfadc Updated the changelog. 11 年之前
  Alex Szpakowski 8ffe610659 Added love.graphics.getStats. It returns a table with performance-related graphics statistics. Currently it contains these fields: 11 年之前
  Alex Szpakowski e1f7e4abd3 Added a 'refreshrate' field to the table returned by love.window.getMode. The value may be 0 if the refresh rate of the monitor can't be determined. It might also be 59 instead of 60 on 59.94hz monitors on some operating systems. 11 年之前
  Alex Szpakowski 9e93d854b8 love.image.isCompressed should return true if the file contains a compressed texture, even if the file's extension isn't 'dds'. 11 年之前
  Alex Szpakowski 1798115858 Error if the coordinates given to Canvas:getPIxel are not within [0, dimensions). 11 年之前
  Alex Szpakowski 27c75a1323 Updated the changelog. 11 年之前
  Alex Szpakowski d5ccdc040a Cleaned up some Proxy-related code. 11 年之前
  Alex Szpakowski da7cd267ea Changed luax_pushtype to retain the pushed object itself, but only if the object isn't in the Lua state already. 11 年之前
  Alex Szpakowski 191b910f23 Fixed love.graphics.newScreenshot potentially deleting any active Canvases. 11 年之前