Alex Szpakowski
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48a0910907
Renamed love.textedit to love.textedited. (text composition event callback)
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10 years ago |
Alex Szpakowski
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811b2db466
The full executable path, rather than argv[0], is now used when determining whether the executable is fused (resolves issue #1043.)
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10 years ago |
Alex Szpakowski
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78dd8bc547
Added love.touch.getPressure(touchid). Not useful on most touch-capable devices, but I do expect Apple's Force Touch to make it into iPhones in the near future.
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10 years ago |
Alex Szpakowski
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4a8e5bd4db
Avoid non-ASCII UTF-8 in message box text - SDL's X11 backend for message boxes doesn't properly support it yet (https://bugzilla.libsdl.org/show_bug.cgi?id=1658).
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10 years ago |
Alex Szpakowski
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5bc5a2b780
Show the compatibility warning message box before creating the window and loading main.lua, so it will still display even if there are errors in main.lua.
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10 years ago |
Alex Szpakowski
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44b9efb43e
Added love.isVersionCompatible. Returns true if the running version of love is compatible with the specified version.
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10 years ago |
Alex Szpakowski
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afcad4defc
Added new flag t.accelerometerjoystick to love.conf (true by default.) When set to false on mobile, the device's accelerometer will not show up as a joystick even if the joystick module is loaded.
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10 years ago |
Alex Szpakowski
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7e99ea6839
Added a boolean argument to love.mousemoved indicating whether the event came from a touch press (love.mousepressed and love.mousereleased already have it.)
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10 years ago |
Alex Szpakowski
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b9c90e8a6f
Fixed the background color for the error screen, and updated LodePNG to the latest version.
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10 years ago |
Alex Szpakowski
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3efcf3901b
Removed Canvas:clear. love.graphics.clear now accepts r,g,b,a values (and defaults to 0,0,0,0 with no arguments given.) love.graphics.clear clears the content of the currently active Canvas(es.)
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10 years ago |
Alex Szpakowski
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95f87ed886
Added love.lowmemory event callback function, called when the app is close to running out of memory on iOS and Android.
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10 years ago |
Alex Szpakowski
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bf8f6f8b02
Changed the default fullscreen type from 'exclusive' to 'desktop'.
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10 years ago |
Alex Szpakowski
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c02c8b154d
Added a boolean argument to love.mousepressed and love.mousereleased indicating whether the button event originated from a touchscreen press
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10 years ago |
Alex Szpakowski
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ac2b03e8a4
Added love.graphics.isActive. love.graphics function calls (and method calls on objects created via love.graphics) are only guaranteed to work when isActive is true, otherwise bad things might happen (the program crashing, for example.)
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10 years ago |
Alex Szpakowski
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71c9943bd0
Fixed the keypressed and keyreleased handler functions.
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10 years ago |
Alex Szpakowski
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cce995146f
Merged default into minor
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10 years ago |
Alex Szpakowski
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7f9abc1e77
Added love.touch module and touch screen events. Resolves issue #825.
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10 years ago |
Alex Szpakowski
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c106d9ff53
love.event can now handle any number of event arguments.
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10 years ago |
Alex Szpakowski
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672899f5c7
Use a message box for version compatibility warnings, rather than displaying a timed message before the game loads.
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10 years ago |
Alex Szpakowski
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a7e4148869
Merged default into minor
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10 years ago |
Alex Szpakowski
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b4f2a9417a
Added new event callback love.mousemoved(x, y, xrel, yrel), where xrel and yrel are the amount of pixels moved since the last event. Added love.mouse.setRelative(bool relative) and love.mouse.isRelative. Resolves issue #470.
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10 years ago |
Alex Szpakowski
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dff496bdb5
Passing --console to love.exe now opens the console before conf.lua is loaded.
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10 years ago |
Alex Szpakowski
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6d3ae981ac
Moved the love.audio.stop call when love is quit from love.run to the destructor of the Audio module.
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10 years ago |
Alex Szpakowski
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1b41d546e2
Removed a Mac-specific workaround from love.run (pumping events before love.load so that love.mouse.setPosition works before love.update.)
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10 years ago |
Alex Szpakowski
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c7b45b3505
Updated copyright for the new year
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10 years ago |
Alex Szpakowski
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8d0654a6a7
Added runtime drag-and-drop file and folder support via new love.filedropped and love.directorydropped event callback functions. filedropped has a single File object argument, and directorydropped has a single string argument containing the full path of the directory, which can be used with love.filesystem.mount.
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10 years ago |
Alex Szpakowski
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d4ad571780
Un-reverted commit 14ca947 (love.math.setRandomSeed internally calling random() a few times) for the minor branch.
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11 years ago |
Alex Szpakowski
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34688e929e
Merged default into minor
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11 years ago |
Alex Szpakowski
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e8009bb4cb
Reverted commit 14ca947 (love.math.setRandomSeed internally calling random() a few times.) The change can break existing 0.9.x games so it will be pushed back to the minor branch.
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11 years ago |
Alex Szpakowski
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aba33bf2e7
Merged default into minor
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11 years ago |